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Start sound
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assets/sfx_door.raw
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assets/sfx_door.raw
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~~~~~~}}}}||{{{{zzzzyyxxxwwwwwwwvvvvvvvvvwwwwwwxxyyzz{{||}~≠cу<EFBD83>㊧炎給訣試緒瑞髄荘葬鋳鋳鋳鋳鋳酎荘瑞随庶麹結糾沿㊥<E6B2BF>モ÷~|{zyxwvvutssrqqqppppoooooooooppppppqqqrrrssttuvvvwwxyyzz{||}}~=cヤ<EFBD83>㊦<EFBFBD>葛訣誌署荘鋳涛湯鋳酎随詩結渇<E7B590>с<EFBFBD>~|{zyxwvvutssrrqpponnmmllllkklllllmnopqstvwx{}d<C280>焔月試署荘荘瑞瑞瑞錘麹麹麹結滑給糾渇沿<E6B887><E6B2BF><EFBFBD>ャтモ~~~~}~>b≧宴〟㊧笈<E38AA7>滑㊧糾給渇沿<E6B887>演℡dф<EFBD84>×~}~~~~~}{zzzzzyxvuuwxvutrssrqrssrqrtvwwwwxx{||}}~}~<メ≠тモ<D182>><7F><EFBC9E><EFBFBD>≠=≠<EFBC9D>cモ}|~~{xxyyzxxvsqrttvvuuxxxz|~~}zyxz~a=モャ÷=ャ≠÷|{zzzywvuuuvvuttssssrssssrstuwxxwwyz{}}}}}}|}}~÷e<C3B7>㊦㊧<E38AA6>滑援<E6BB91>モ÷}yusrqqpqqqrqrssstuvxy{{{{z{|{}~~}}{}~~d<C280>褐刻嵩封利封淘随詩級渇滑渇㊦㊥<E38AA6>сa=cту<D182>тсa≠ャф㊥<D184><E38AA5>㊦<EFBFBD><E38AA6>滑滑渇<E6BB91><E6B887>a}{zyzzyyyxyy{{{{|}~dу<EFBD84><D183>㊧<EFBFBD><E38AA7>㊤<EFBFBD><E38AA4><EFBFBD><EFBFBD><EFBFBD>㊦<EFBFBD><E38AA6>沿演<E6B2BF><E6BC94>с<EFBFBD>~|{{{zzzzzz{|||}}~≠ャモb≠~~}}}{{{{z{|||||}~~~~~~~~}}}}}||{zyyyyyxxwvuuuuuuuuutttttssrqppooonmmmmnnopqrstuvwxyzzzzzzzyxxwwvvutssrrrrrrrsstuvvwxxyyyyyzzzzzzzzzzz{{|}~===÷~~~}}}|}||}}}}~~≠ヤ<E289A0>㊧炎滑葛糾滑滑渇演炎葛血血血旧麹穴葛糾演<E7B3BE>ャュ<E383A3><E383A5>т<EFBFBD>㊦<EFBFBD>葛血結滑渇沿㊤モ÷===÷~~}}}}}~}|}|||}|{{{|||}}~~<ヤ<EFBC9C>ャモ÷}|{||{{zzyyyzyyyzzyyzzzz{|||{{{zyyzwvvwyxxxwzz{|{{{{{{{zy{yyyyxwuuvuvvwwxyz{|~cャaヤрсту<D182>у<EFBFBD>㊦<EFBFBD><E38AA6><EFBFBD><EFBFBD>㈹㊦穴<E38AA6><E7A9B4><EFBFBD><EFBFBD>ュ演<E383A5>渇㊦<E6B887>褐級滑活旧級演㊤㈱㊧<E388B1><E38AA7><EFBFBD>沿<EFBFBD>у<EFBFBD>㊦㊤<<E38AA4>㊦㊦<E38AA6>㊥<EFBFBD><E38AA5>усттモ÷~}}~=≠メ≠=a~≠a≠≠ユ<<E383A6>cbb÷×{|y{|{z|{zz}|}~cャ<EFBD83><7F>メc<a≠<7F>÷т<=メ÷}~~}<7F>~~|}~÷~}|}±<ャ÷=}|yyzzz{|{||||~~~{z|{{}||{||zzyzxwzwuxyz}~{yywwutpmppruwurkgljhjlkiljkqnowjltmnvч<76>㊥㊧旧旧欠<E697A7>轟薯崇末屆<E69CAB>」<EFBFBD>撥尹衍。囗蘭辨、ァ・・「棕<EFBDA2><E6A395>沱尢酎註苧<E8A8BB>丐」ァィィ、泅剽藍潔艶蕪視括賜槽ztkoxリ球b}|yusu|~||<>装湯樗盗傑÷~z{{xtqoopprtwyyy{zyxxz~f<><EFBD86>y{リ瑞刻随級葛沿<E8919B>~-ywsnhgkllnokhgjorstuvuttpoorvvvzystssqjfie`a^_\][VRSSOPRY]\[^cfggklmgb```^^\^abeedffeefggedfjooorqnljlrsvxy{}=~}||~<тa≠=<E289A0>~}~bb===~}}|||||{{||}~~~~~=≠cャャャヤсャbャャモbbモbb======÷
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assets/sfx_shot.raw
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assets/sfx_shot.raw
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~~<>刻瑞葬曝悗・梺<EFBDA5>q`X[WVaknqzpg{uVT[O<4#9A3DRN]vw喬ゥウノテ・刎dcUGPHA`}v潔xuz~駐ヲムーュ「央tZU#&,A-+,AH<IMBa諮ョハスラ袤ラタ挧r<E68CA7>餌$Ehlq撈t_}。努`[f`d}<7D>負{z<>ュ匕モ<E58C95><EFBE93>屠pmFNjx|vhUC-(-Gv」チナムマュ旧ゥッィ「ェミ鉷zvZCmvz<76>hL_[f`>:+RbQcu}oiY′Tr箱。肌ウウソシッュ撓来<E69293>UBLWHG,!06+6L?3bf{東ウケュヲ硲オアゥ怏湯轄}~f[^`T_jH[ZK^H[iZZTjlas}除翼y岳d\U肱ex疫`\e}{|{<7B>~朽㍼}<7D>ル<EFBFBD><EFBFBD>\qv{<7B>z|xhlkQPtw[]defhuu召助劔寺シ、ォ。<EFBDAB>仲<EFBFBD>hWWX_XYdeheeprsqjkn||v∮秤召棘圍」撕<EFBDA3>結恤~vi]WV_VNRN^gXj<58>st|~孱服舞ゥエケセャョッィコキャ<EFBDB7>塩况w|kdnpNZgi}nx<6E>эゥ屓ヲ悛。「蕪中sywpkewjo陪滑酷<E6BB91>草㍼炊zwwxvyv}苧割急}洛朽pt{qvdVaddm|レs漉酎㊨相}uvuregdZlZYnafoimnfx沿傑<E58291>縁争月髄翠yu{~÷xx<78>z~snz}|ヤ{|<7C>z<EFBFBD><EFBFBD><7F>鋤椢抹翠裡糟剳椛博穴ビp~演<><E6BC94>騒刮肇、「・・圉摶刀~~{yx~tpsmpvns÷㊧{≦ypis~{shgnwyollfn{rq}lmsfjcfq}ブzwpvu}|xzs{{x|umiigxн㊤<D0BD>z}y≠y}~~|~}xtouts|<>歯萩<E6ADAF>e㈹湯涛麹燈箔副囓沾抽瑞㍽泣<E38DBD>{tpsz<73>㊥ф∴錘棟国舶争yvrgkojhbgtpmrssrvu|窮ユxtlgpst{h㊨<EFBD88>d欠ф<E6ACA0><D184>ysfeks}~}|}с<><D181>轟書級怨≠<E680A8>|{}|±yxzz{~h<>渇ヤ<E6B887><E383A4>~yxv}<7D>}~bb>~xyホvxvx}{zzx{∞諮脂<E8ABAE>草随脂<E99A8F><E88482>оリ潔Zx~<7E>髄衰穴モ~xz~~リ怨с{yuqqlluz≠~yyxw{~e<>奄{oikkrw{<zuw}e焔掩<E78494>}wsvzメbdц訣穴<E8A8A3><E7A9B4>|zzyz}}|{|~≠~|x|~f<><EFBD86><EFBFBD>×~>ヨ割<E383A8>wsrqs}ヨ訣轟究a~~~~}÷~~~уф㊦℡{vtsrrtrqqruwvx}ц<7F>旧克壕<E5858B>|xtsssvwwwvvx|e葛演〟~}<>=×{yz|ョ演℡<E6BC94>~~}}}}}{{}||}||||{}f<7F>≧演沿㊧㊤<E38AA7>xwz==b|zzz~<у<EFBC9C><D183><EFBFBD>=f<EFBC9D>渇<EFBFBD>сャ~~|{{yxy{|}}ヤтa=~~}|}}}モ=<ャメ~~}{zyy{}~~~≠т<E289A0>㊦<EFBFBD><E38AA6>|{ywwxzzyy{}|}≠ャャモ=<сャ×}|||zz{{{zzxvwxz}~=d<C280>演㊥рbb÷~}{ywvvwyzz{{|~=≠ャт<E383A3><D182><EFBFBD>рbba~}|{zyyz{|}~}|{||}}dу<EFBD84>ャモb~~}}|}~~~≠b=÷~}}|||||}}~=cャcттモ=}||{zzyyyyz||}~≠ャャттモヤモ~~~}||||}}}~~=≠ャтсャb~~~}}|||}~======~~~~~≠bba~~}}||||||}~=≠bbba~
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@ -17,8 +17,8 @@
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whatsoever.
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*/
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#ifndef _SFG_RESOURCES_H
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#define _SFG_RESOURCES_H
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#ifndef _SFG_IMAGES_H
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#define _SFG_IMAGES_H
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#define SFG_TEXTURE_SIZE 32
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34
main.c
34
main.c
@ -89,6 +89,13 @@ void SFG_sleepMs(uint16_t timeMs);
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*/
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static inline void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex);
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/**
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Play given sound effect (SFX). This function can use sound samples from
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sounds.h or use different sounds (e.g. beeps of the specific platform), or
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even do nothing (meaning there will be no sound effects playing).
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*/
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void SFG_playSound(uint8_t soundIndex, uint8_t volume);
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/* ========================================================================= */
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/**
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@ -115,7 +122,7 @@ void SFG_init();
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#include "raycastlib.h"
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#include "assets.h"
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#include "images.h"
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#include "levels.h"
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#include "palette.h"
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#include "settings.h" // will include if not included by platform
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@ -1780,7 +1787,7 @@ void SFG_gameStep()
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(SFG_gameFrame - SFG_player.weaponCooldownStartFrame >
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SFG_GET_WEAPON_FIRE_COOLDOWN_FRAMES(SFG_player.weapon)))
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{
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// player: attack, shoot
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// player: attack, shoot, fire
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uint8_t ammo, projectileCount, canShoot;
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@ -1788,6 +1795,8 @@ void SFG_gameStep()
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if (canShoot)
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{
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SFG_playSound(0,255);
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if (ammo != SFG_AMMO_NONE)
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SFG_player.ammo[ammo] -= projectileCount;
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@ -2370,14 +2379,19 @@ void SFG_gameStep()
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SFG_DoorRecord *door =
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&(SFG_currentLevel.doorRecords[SFG_currentLevel.checkedDoorIndex]);
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door->state = (door->state & ~SFG_DOOR_UP_DOWN_MASK) |
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(
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((door->coords[0] >= (SFG_player.squarePosition[0] - 1)) &&
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(door->coords[0] <= (SFG_player.squarePosition[0] + 1)) &&
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(door->coords[1] >= (SFG_player.squarePosition[1] - 1)) &&
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(door->coords[1] <= (SFG_player.squarePosition[1] + 1))) ?
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SFG_DOOR_UP_DOWN_MASK : 0x00
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);
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uint8_t upDownState = door->state & SFG_DOOR_UP_DOWN_MASK;
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uint8_t newUpDownState =
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((door->coords[0] >= (SFG_player.squarePosition[0] - 1)) &&
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(door->coords[0] <= (SFG_player.squarePosition[0] + 1)) &&
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(door->coords[1] >= (SFG_player.squarePosition[1] - 1)) &&
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(door->coords[1] <= (SFG_player.squarePosition[1] + 1))) ?
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SFG_DOOR_UP_DOWN_MASK : 0x00;
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if (upDownState != newUpDownState)
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SFG_playSound(1,255);
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door->state = (door->state & ~SFG_DOOR_UP_DOWN_MASK) | newUpDownState;
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SFG_currentLevel.checkedDoorIndex++;
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#include "palette.h"
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#include "sounds.h"
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#undef SFG_LOG
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#define SFG_LOG(str) printf("game: %s\n",str);
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@ -170,6 +172,34 @@ typedef void (*em_callback_func)(void);
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void emscripten_set_main_loop(em_callback_func func, int fps, int simulate_infinite_loop);
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#endif
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uint8_t audioBuff[SFG_SFX_SAMPLE_COUNT];
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uint32_t audioPos = 0;
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void audioFillCallback(void *userdata, uint8_t *s, int l)
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{
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if (audioPos >= SFG_SFX_SAMPLE_COUNT)
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SDL_PauseAudio(1);
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for (int i = 0; i < l; ++i)
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if (audioPos < SFG_SFX_SAMPLE_COUNT)
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{
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s[i] = audioBuff[audioPos];
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audioPos++;
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}
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else
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s[i] = 127;
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}
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
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audioBuff[i] = SFG_GET_SFX_SAMPLE(soundIndex,i) * 16;
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audioPos = 0;
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SDL_PauseAudio(0);
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}
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int main(int argc, char *argv[])
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{
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uint8_t argHelp = 0;
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@ -233,7 +263,18 @@ int main(int argc, char *argv[])
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SDL_ShowCursor(0);
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SFG_init();
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SFG_init(SDL_INIT_AUDIO);
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SDL_AudioSpec audioSpec;
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audioSpec.callback = audioFillCallback;
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audioSpec.userdata = 0;
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audioSpec.freq = 8000;
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audioSpec.format = AUDIO_U8;
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audioSpec.channels = 1;
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if (SDL_OpenAudio(&audioSpec, NULL) < 0)
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printf("SDL: could not initialize audio\n");
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running = 1;
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@ -249,6 +290,7 @@ int main(int argc, char *argv[])
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SDL_DestroyTexture(texture);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_CloseAudio();
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printf("SDL: ending\n");
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142
sounds.h
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142
sounds.h
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@ -0,0 +1,142 @@
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/**
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@file assets.h
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This file containts sounds and music that can optionally be used by the game
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front end. Every sound effect has 2048 samples, is stored in 8kHz mono format
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with 4 bit quantization, meaning every sound effect takes 1024 bytes. Sounds
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can be converted using a provided python script like this:
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python snd2array.py sound.raw
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_SOUNDS_H
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#define _SFG_SOUNDS_H
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#define SFG_SFX_SAMPLE_COUNT 2048
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#define SFG_SFX_SIZE (SFG_SFX_SAMPLE_COUNT / 2)
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#define SFG_GET_SFX_SAMPLE(soundIndex,sampleIndex) \
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((sampleIndex % 2) ? \
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(SFG_sounds[soundIndex][sampleIndex / 2] >> 4) : \
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(SFG_sounds[soundIndex][sampleIndex / 2] & 0x0f))
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SFG_PROGRAM_MEMORY uint8_t SFG_sounds[][SFG_SFX_SIZE] =
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{
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{ // 0, bullet shot
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135,119,120,136,136,153,153,153,154,169,152,119,101,85,86,102,119,118,119,
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85,84,51,33,52,52,84,87,120,170,188,202,152,102,84,84,70,119,136,119,
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119,121,154,219,170,137,117,82,18,36,34,33,20,67,68,70,137,172,189,237,
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220,150,120,120,97,36,102,121,151,87,169,118,86,102,120,137,135,120,186,155,
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223,255,217,103,100,70,119,118,84,34,36,122,204,220,168,138,170,170,223,199,
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117,70,119,136,100,85,102,51,37,101,103,118,101,136,87,154,169,171,187,186,
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169,153,136,117,68,84,66,18,19,50,52,51,102,121,139,186,169,171,186,152,
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153,136,119,134,85,101,86,69,84,84,86,85,86,102,119,120,153,135,135,101,
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87,134,103,135,101,103,119,135,152,120,136,135,137,136,151,134,87,119,136,119,
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118,102,85,119,85,102,102,119,138,137,153,137,186,170,137,152,135,101,85,85,
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86,102,102,119,119,102,103,119,137,152,138,153,154,169,153,152,137,151,118,85,
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85,84,84,86,86,136,119,119,154,153,153,171,187,170,170,187,170,137,151,119,
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102,103,69,102,118,120,120,138,153,169,170,169,153,135,119,119,102,118,105,136,
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136,137,152,153,136,152,119,119,119,119,121,152,136,119,152,136,135,120,119,118,
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86,102,103,136,135,137,153,136,152,119,119,118,102,86,85,102,102,102,102,120,
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136,136,136,136,152,136,153,152,119,119,120,135,120,119,119,103,119,136,119,135,
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120,135,136,136,137,153,153,152,154,152,153,137,152,136,135,119,136,136,136,153,
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152,154,170,170,153,153,152,119,119,119,119,118,119,103,136,136,120,135,118,120,
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119,118,102,119,102,102,103,119,118,103,102,102,119,135,119,119,119,119,119,119,
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119,118,102,103,135,136,135,119,120,135,119,119,119,119,103,119,120,136,137,152,
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136,136,136,153,153,136,153,153,153,153,153,152,153,136,136,135,119,135,119,119,
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136,136,136,136,152,152,137,153,152,119,118,102,102,102,119,103,119,119,119,136,
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136,135,118,103,119,120,136,136,136,136,136,136,136,119,118,102,119,119,119,136,
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136,136,136,137,136,136,136,136,119,119,120,135,119,119,120,135,136,136,136,136,
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136,136,119,119,120,119,120,136,136,135,119,120,119,119,119,119,119,120,136,152,
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136,137,153,136,136,136,136,136,136,136,119,120,137,153,136,136,135,119,119,136,
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136,136,135,119,119,102,119,120,135,119,119,119,136,136,136,118,102,103,119,136,
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119,119,120,136,136,136,135,119,119,136,136,136,136,136,136,136,136,135,119,119,
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119,119,119,136,119,119,119,136,136,136,136,135,120,136,136,136,119,119,119,120,
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136,136,136,136,135,119,119,119,119,136,119,119,136,136,136,136,135,119,119,119,
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119,119,119,119,119,136,136,136,136,136,135,119,119,119,119,119,119,119,136,136,
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136,136,135,120,136,136,136,119,119,119,136,136,136,135,119,119,119,119,119,119,
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119,119,119,119,136,136,120,136,136,136,136,136,119,119,120,136,136,136,119,119,
|
||||
120,136,136,136,136,136,136,136,136,136,136,136,135,119,119,119,119,119,119,119,
|
||||
120,136,136,136,135,119,119,119,119,136,136,136,136,136,135,119,119,119,119,119,
|
||||
119,120,136,136,136,136,136,135,119,119,119,119,119,119,119,120,136,136,136,136,
|
||||
136,136,136,136,136,136,119,119,119,119,119,119,119,119,119,119,136,136,136,136,
|
||||
136,136,136,136,136,136,136,119,119,119,119,119,119,119,119,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,119,119,119,119,119,119,119,119,119,119,136,136,136,
|
||||
136,136,136,136,119,119,119,119,119,120,136,136,136,136,136,136,136,135,119,119,
|
||||
136,136,119,119,119,119,119,119,120,135,120,136,136,136,136,136,136,136,136,135,
|
||||
119,119,119,119,119,119,119,119,136,136,136,136,136,136,136,136,136,135,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,136,136,136,136,136,136,136,136,119,119,
|
||||
119,119,119,119,119,120,136,136,136,136,136,136,136,119,119,119,119,119,119,119,
|
||||
119,119,119,136,135,119,120,119,119,120,136,136,136,136,136,136,119,119,119,119,
|
||||
119,119,119,119,120,136,136,136,136,136,136,136,119,119,135,119,119,119,119,119,
|
||||
119,119,119,119,135,120,136,136,136,136,136,135,119,119,119,119,119,120,119,119,
|
||||
119,135,119,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,136,136,
|
||||
136,136,136,136,136,136,135,119,136,136,135,119,119,119,119,119,119,119,119,119,
|
||||
119,119,136,136,136,136,136,136,136,136,136,119,119,119,119,119,119,119,136,136,
|
||||
136,136,136,136,136,136,135,119,119,135,135,120,120,120,120,120,120,120,120,135,
|
||||
135,136,120,120,135
|
||||
},
|
||||
{ // 1, door opening
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,136,
|
||||
136,136,136,136,136,136,136,136,136,136,153,153,153,153,153,153,153,153,153,153,
|
||||
153,153,152,136,136,136,136,136,136,136,136,136,119,119,119,119,119,119,119,119,
|
||||
119,119,119,102,102,102,102,103,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,136,136,136,136,136,136,136,136,136,136,153,153,153,153,153,
|
||||
153,153,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,102,102,
|
||||
102,102,102,102,102,102,102,103,119,119,119,119,120,136,136,136,136,136,137,153,
|
||||
153,153,153,153,152,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
135,119,119,119,119,120,136,136,136,136,136,136,136,137,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,136,136,136,136,136,136,120,
|
||||
136,136,136,136,136,136,136,135,120,136,136,135,119,120,135,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,120,136,136,136,136,136,119,120,136,136,
|
||||
136,136,136,135,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,120,136,136,136,136,136,136,136,136,136,136,136,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
136,136,136,136,136,153,153,153,153,153,152,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,135,120,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,119,120,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,119,119,119,119,119,119,119,119,119,136,136,136,136,136,136,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,102,102,102,102,102,103,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,120,136,136,136,136,119,119,119,119,119,119,119,119,
|
||||
119,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,120,136,136,136,136,136,136,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,120,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,120,135,119,119,119,136,136,136,136,
|
||||
136,136,135,136,136,136,136,136,136,136,135,136,136,136,136,120,119,135,119,119,
|
||||
119,119,119,119,119,120,136,136,120,136,136,136,136,136,119,136,135,136,136,136,
|
||||
136,136,136,136,119,119,120,135,119,135,119,136,135,119,120,120,136,136,136,136,
|
||||
135,119,119,119,119,119,119,119,119,120,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,103,119,119,119,102,102,102,102,102,102,118,103,
|
||||
102,118,103,136,136,136,136,136,136,136,136,136,137,153,153,153,170,169,153,153,
|
||||
170,153,153,153,170,170,169,170,169,153,153,153,153,153,153,170,170,170,153,153,
|
||||
153,136,137,153,136,136,137,152,119,102,120,136,136,135,119,119,119,120,135,119,
|
||||
119,120,137,153,153,153,152,136,135,119,119,119,102,119,119,119,119,119,119,119,
|
||||
120,136,136,119,120,137,152,137,136,136,136,136,119,120,135,119,118,102,102,102,
|
||||
102,102,102,119,119,119,119,118,103,119,119,119,119,119,102,102,102,85,85,85,
|
||||
85,84,85,85,85,86,102,102,102,102,102,101,85,86,102,102,102,102,102,102,
|
||||
102,102,102,119,102,102,119,119,119,120,136,119,119,119,120,136,136,136,136,136,
|
||||
136,135,119,119,136,136,136,136,136,136,119,120,135,119,119,119,119,119,119,119,
|
||||
119,119,119,120,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,120,120
|
||||
}
|
||||
};
|
||||
|
||||
#endif // guard
|
Loading…
Reference in New Issue
Block a user