mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-24 09:52:20 -05:00
Update RCL
This commit is contained in:
parent
14ff63a2ef
commit
92608269d3
@ -188,7 +188,7 @@
|
||||
#define SFG_MS_PER_FRAME (1000 / SFG_FPS) // ms per frame with target FPS
|
||||
|
||||
#define SFG_BASE_SPRITE_SIZE \
|
||||
((SFG_GAME_RESOLUTION_Y * 2) / 3)
|
||||
(SFG_GAME_RESOLUTION_Y)
|
||||
|
||||
#if SFG_MS_PER_FRAME == 0
|
||||
#define SFG_MS_PER_FRAME 1
|
||||
|
9
main.c
9
main.c
@ -151,8 +151,9 @@ typedef struct
|
||||
#define SFG_SPRITE_SIZE(size0to3) \
|
||||
(((size0to3 + 3) * SFG_BASE_SPRITE_SIZE) / 4)
|
||||
|
||||
#define SFG_SPRITE_SIZE_TO_HEIGH_ABOVE_GROUND(size0to3) \
|
||||
((((size0to3) + 3) * (RCL_UNITS_PER_SQUARE / 2)) / 4)
|
||||
#define SFG_SPRITE_SIZE_TO_HEIGHT_ABOVE_GROUND(size0to3) \
|
||||
((SFG_SPRITE_SIZE(size0to3) * 2) / 3)
|
||||
// ^TODO: why 3/4 and not 1/2?
|
||||
|
||||
/**
|
||||
Holds information about one instance of a level item (a type of level element,
|
||||
@ -3621,7 +3622,7 @@ void SFG_draw()
|
||||
SFG_MONSTER_COORD_TO_SQUARES(m.coords[0]),
|
||||
SFG_MONSTER_COORD_TO_SQUARES(m.coords[1]))
|
||||
+
|
||||
SFG_SPRITE_SIZE_TO_HEIGH_ABOVE_GROUND(spriteSize),
|
||||
SFG_SPRITE_SIZE_TO_HEIGHT_ABOVE_GROUND(spriteSize),
|
||||
SFG_player.camera);
|
||||
|
||||
if (p.depth > 0)
|
||||
@ -3669,7 +3670,7 @@ void SFG_draw()
|
||||
RCL_mapToScreen(
|
||||
worldPosition,
|
||||
SFG_floorHeightAt(e.coords[0],e.coords[1])
|
||||
+ SFG_SPRITE_SIZE_TO_HEIGH_ABOVE_GROUND(spriteSize),
|
||||
+ SFG_SPRITE_SIZE_TO_HEIGHT_ABOVE_GROUND(spriteSize),
|
||||
SFG_player.camera);
|
||||
|
||||
if (p.depth > 0)
|
||||
|
49
raycastlib.h
49
raycastlib.h
@ -26,7 +26,7 @@
|
||||
|
||||
author: Miloslav "drummyfish" Ciz
|
||||
license: CC0 1.0
|
||||
version: 0.902
|
||||
version: 0.903
|
||||
*/
|
||||
|
||||
#include <stdint.h>
|
||||
@ -107,9 +107,11 @@
|
||||
#endif
|
||||
|
||||
#ifndef RCL_VERTICAL_FOV
|
||||
#define RCL_VERTICAL_FOV (RCL_UNITS_PER_SQUARE / 2)
|
||||
#define RCL_VERTICAL_FOV (RCL_UNITS_PER_SQUARE / 5)
|
||||
#endif
|
||||
|
||||
#define RCL_VERTICAL_FOV_TAN (RCL_VERTICAL_FOV * 4) ///< tan approximation
|
||||
|
||||
#ifndef RCL_HORIZONTAL_FOV
|
||||
#define RCL_HORIZONTAL_FOV (RCL_UNITS_PER_SQUARE / 4)
|
||||
#endif
|
||||
@ -890,8 +892,18 @@ void RCL_castRayMultiHit(RCL_Ray ray, RCL_ArrayFunction arrayFunc,
|
||||
|
||||
#if !RCL_RECTILINEAR
|
||||
h.distance = RCL_dist(h.position,ray.start);
|
||||
#endif
|
||||
#else
|
||||
h.distance = (h.distance * 23) / 32;
|
||||
|
||||
/* ^ UGLY HACK
|
||||
|
||||
For some reason the computed distance with rectilinear is larger, the
|
||||
correct distance is about 0.711 (~= 23/32) of the computed distance, so
|
||||
we correct it here in this ugly way.
|
||||
|
||||
TODO: investigate why, fix nicely
|
||||
*/
|
||||
#endif
|
||||
if (typeFunc != 0)
|
||||
h.type = typeFunc(currentSquare.x,currentSquare.y);
|
||||
|
||||
@ -1202,20 +1214,6 @@ static inline int16_t _RCL_drawWall(
|
||||
|
||||
RCL_Unit textureCoordScaled = pixelInfo->texCoords.y;
|
||||
|
||||
#if RCL_RECTILINEAR
|
||||
RCL_Unit tmp = pixelInfo->depth;
|
||||
pixelInfo->depth = (pixelInfo->depth * 23) / 32;
|
||||
|
||||
/* ^ UGLY HACK
|
||||
|
||||
For some reason the computed distance with rectilinear is larger, the
|
||||
correct distance is about 0.711 (~= 23/32) of the computed distance, so
|
||||
we correct it here in this ugly way.
|
||||
|
||||
TODO: investigate why, fix nicely
|
||||
*/
|
||||
#endif
|
||||
|
||||
for (RCL_Unit i = yCurrent + increment;
|
||||
increment == -1 ? i >= limit : i <= limit; // TODO: is efficient?
|
||||
i += increment)
|
||||
@ -1232,10 +1230,6 @@ static inline int16_t _RCL_drawWall(
|
||||
RCL_PIXEL_FUNCTION(pixelInfo);
|
||||
}
|
||||
|
||||
#if RCL_RECTILINEAR
|
||||
pixelInfo->depth = tmp;
|
||||
#endif
|
||||
|
||||
return limit;
|
||||
}
|
||||
|
||||
@ -1697,10 +1691,11 @@ RCL_PixelInfo RCL_mapToScreen(RCL_Vector2D worldPosition, RCL_Unit height,
|
||||
result.position.x =
|
||||
middleColumn + (-1 * toPoint.y * middleColumn) / RCL_nonZero(result.depth);
|
||||
|
||||
result.position.y = camera.resolution.y / 2 -
|
||||
(((3 * camera.resolution.y) / 4 ) *
|
||||
RCL_perspectiveScale(height - camera.height,result.depth))
|
||||
/ RCL_UNITS_PER_SQUARE + camera.shear;
|
||||
result.position.y =
|
||||
camera.resolution.y / 2 -
|
||||
(RCL_perspectiveScale(height - camera.height,result.depth)
|
||||
* camera.resolution.y) / RCL_UNITS_PER_SQUARE
|
||||
+ camera.shear;
|
||||
|
||||
return result;
|
||||
}
|
||||
@ -1716,7 +1711,7 @@ RCL_Unit RCL_perspectiveScale(RCL_Unit originalSize, RCL_Unit distance)
|
||||
|
||||
return distance != 0 ?
|
||||
(originalSize * RCL_UNITS_PER_SQUARE) /
|
||||
((RCL_VERTICAL_FOV * 2 * distance) / RCL_UNITS_PER_SQUARE)
|
||||
((RCL_VERTICAL_FOV_TAN * 2 * distance) / RCL_UNITS_PER_SQUARE)
|
||||
: 0;
|
||||
}
|
||||
|
||||
@ -1726,7 +1721,7 @@ RCL_Unit RCL_perspectiveScaleInverse(RCL_Unit originalSize,
|
||||
return scaledSize != 0 ?
|
||||
(originalSize * RCL_UNITS_PER_SQUARE + RCL_UNITS_PER_SQUARE / 2) /
|
||||
// ^ take the middle
|
||||
((RCL_VERTICAL_FOV * 2 * scaledSize) / RCL_UNITS_PER_SQUARE)
|
||||
((RCL_VERTICAL_FOV_TAN * 2 * scaledSize) / RCL_UNITS_PER_SQUARE)
|
||||
: RCL_INFINITY;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user