Add small updates

This commit is contained in:
Miloslav Číž 2020-09-14 16:40:26 +02:00
parent 57bc76e577
commit 8cb615efe6
9 changed files with 759 additions and 1604 deletions

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@ -114,7 +114,7 @@
/**
Maximum player health.
*/
#define SFG_PLAYER_MAX_HEALTH 150
#define SFG_PLAYER_MAX_HEALTH 125
/**
Start health of player.
@ -528,7 +528,7 @@ SFG_PROGRAM_MEMORY uint8_t SFG_attackDamageTable[SFG_WEAPON_FIRE_TYPES_TOTAL] =
SFG_PROGRAM_MEMORY uint8_t SFG_projectileAttributeTable[SFG_PROJECTILES_TOTAL] =
{
/* explosion */ SFG_PROJECTILE_ATTRIBUTE(0,400),
/* fireball */ SFG_PROJECTILE_ATTRIBUTE(15,1000),
/* fireball */ SFG_PROJECTILE_ATTRIBUTE(12,1000),
/* plasma */ SFG_PROJECTILE_ATTRIBUTE(20,500),
/* dust */ SFG_PROJECTILE_ATTRIBUTE(0,450),
/* bullet */ SFG_PROJECTILE_ATTRIBUTE(28,1000)

10
game.h
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@ -4,6 +4,14 @@
Main source file of the game that puts together all the pieces. main game
logic is implemented here.
Physics notes (you can break this when messing with constants):
- Lowest ceiling under which player can fit is 4 height steps.
- Widest hole over which player can run without jumping is 1 square.
- Widest hole over which the player can jump is 3 squares.
- Highest step a player can walk onto without jumping is 2 height steps.
- Highest step a player can jump onto is 3 height steps.
by Miloslav Ciz (drummyfish), 2019
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
@ -1467,7 +1475,7 @@ void SFG_init()
SFG_game.antiSpam = 0;
SFG_game.settings = 0xff;
SFG_game.settings = 0x03;
SFG_enableMusic(1);
SFG_LOG("computing average texture colors")

2325
levels.h

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@ -12,17 +12,21 @@
whatsoever.
*/
//#define SFG_LOG(str) printf("game: %s\n",str); // for debug only
#define SFG_FPS 30
#define SFG_TEXTURE_DISTANCE 5000
#include <stdio.h>
#define SFG_LOG(str) printf("game: %s\n",str); // for debug only
#define SFG_START_LEVEL 8
#define SFG_FPS 25
#define SFG_TEXTURE_DISTANCE 6000
#define SFG_SCREEN_RESOLUTION_X 110
#define SFG_SCREEN_RESOLUTION_Y 88
#define SFG_RESOLUTION_SCALEDOWN 1
#define SFG_DITHERED_SHADOW 0
#define SFG_FOG_DIMINISH_STEP 2048
#define SFG_RAYCASTING_MAX_STEPS 20
#define SFG_RAYCASTING_MAX_HITS 6
#define SFG_RAYCASTING_MAX_HITS 5
#define SFG_RAYCASTING_SUBSAMPLE 2
#include "game.h"
@ -160,6 +164,10 @@ int main()
{
if (pokitto.update())
{
if (SFG_game.frame % 32 == 0)
printf("%d\n",Pokitto::Core::fps_counter);
SFG_mainLoopBody();
}
}

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@ -23,9 +23,11 @@
#define SFG_BACKGROUND_BLUR 1
#define SFG_FPS 60
#define SFG_LOG(str) puts(str);
#define SFG_START_LEVEL 6
#define SFG_START_LEVEL 8
#define SFG_IMMORTAL 1
// #define SFG_UNLOCK_DOOR 1
#define SFG_REVEAL_MAP 1
@ -108,7 +110,7 @@ int8_t SFG_keyPressed(uint8_t key)
break;
case SFG_KEY_A:
return sdlKeyboardState[SDL_SCANCODE_G];
return sdlKeyboardState[SDL_SCANCODE_G] || sdlKeyboardState[SDL_SCANCODE_RETURN];
break;
case SFG_KEY_B:
@ -328,7 +330,7 @@ int main(int argc, char *argv[])
for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
audioBuff[i] = 127;
SDL_PauseAudio(0);
// SDL_PauseAudio(0);
running = 1;