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Update GB FE
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6
main_gbmeta/My_settings.h
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6
main_gbmeta/My_settings.h
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// Pokitto config required by PokittoLib
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//#define PROJ_SHOW_FPS_COUNTER
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#define PROJ_SCREENMODE 13
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#define PROJ_MODE13 1
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#define PROJ_ENABLE_SOUND 1
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main_gbmeta/constants.h
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main_gbmeta/constants.h
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/**
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@file constants.h
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This file contains definitions of game constants that are not considered
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part of game settings and whose change can ffect the game balance and
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playability, e.g. physics constants.
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by Miloslav Ciz (drummyfish), 2019
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Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
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plus a waiver of all other intellectual property. The goal of this work is
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be and remain completely in the public domain forever, available for any use
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whatsoever.
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*/
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#ifndef _SFG_CONSTANTS_H
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#define _SFG_CONSTANTS_H
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/**
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How quickly player moves, in squares per second.
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*/
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#define SFG_PLAYER_MOVE_SPEED 7
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/**
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Gravity acceleration in squares / (second^2).
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*/
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#define SFG_GRAVITY_ACCELERATION 30
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/**
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Initial upwards speed of player's jump, in squares per second.
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*/
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#define SFG_PLAYER_JUMP_SPEED 5
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/**
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Melee and close-up attack range, in RCL_Units.
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*/
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#define SFG_MELEE_RANGE 1600
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/**
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When a projectile is shot, it'll be offset by this distance (in RCL_Units)
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from the shooter.
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*/
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#define SFG_PROJECTILE_SPAWN_OFFSET 256
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/**
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Player's melee hit range, in RCL_Units (RCL_UNITS_PER_SQUARE means full angle,
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180 degrees to both sides).
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*/
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#define SFG_PLAYER_MELEE_ANGLE 512
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/**
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How quickly elevators and squeezers move, in RCL_Unit per second.
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*/
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#define SFG_MOVING_WALL_SPEED 1024
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/**
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How quickly doors open and close, in RCL_Unit per second.
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*/
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#define SFG_DOOR_OPEN_SPEED 2048
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/**
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Helper special state value.
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*/
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#define SFG_CANT_SAVE 255
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/**
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Says the distance in RCL_Units at which level elements (items, monsters etc.)
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are active.
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*/
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#define SFG_LEVEL_ELEMENT_ACTIVE_DISTANCE (12 * 1024)
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/**
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Rate at which AI will be updated, which also affects how fast enemies will
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appear.
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*/
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#define SFG_AI_FPS 4
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/**
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Says a probability (0 - 255) of the AI changing its state during one update
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step.
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*/
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#define SFG_AI_RANDOM_CHANGE_PROBABILITY 40
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/**
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Distance at which level elements (sprites) collide, in RCL_Unit (1024 per
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square).
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*/
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#define SFG_ELEMENT_COLLISION_RADIUS 1800
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/**
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Height, in RCL_Units, at which collisions happen with level elements
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(sprites).
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*/
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#define SFG_ELEMENT_COLLISION_HEIGHT 1024
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/**
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Distance at which explosion does damage and throws away the player, in
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RCL_Units. Should be higher than SFG_ELEMENT_COLLISION_RADIUS so that
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exploded rockets also hurt the target.
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*/
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#define SFG_EXPLOSION_RADIUS 2000
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/**
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Distance in RCL_Units which the player is pushed away by an explosion. Watch
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out, a slightly higher value can make player go through walls. Rather keep
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this under RCL_UNITS_PER_SQUARE;
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*/
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#define SFG_EXPLOSION_PUSH_AWAY_DISTANCE 1023
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/**
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How much damage triggers a barrel explosion.
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*/
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#define SFG_BARREL_EXPLOSION_DAMAGE_THRESHOLD 3
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/**
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Maximum player health.
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*/
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#define SFG_PLAYER_MAX_HEALTH 125
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/**
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Start health of player.
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*/
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#define SFG_PLAYER_START_HEALTH 100
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/**
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At which value health indicator shows a warning (red color).
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*/
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#define SFG_PLAYER_HEALTH_WARNING_LEVEL 20
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/**
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Amount of health that is increased by taking a health kit.
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*/
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#define SFG_HEALTH_KIT_VALUE 20
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/**
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How much randomness (positive and negative) will be added to damage
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(e.g. by weapons, explosions, ...). This constant is is 0 to 255, 255 meaning
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100% of the base value.
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*/
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#define SFG_DAMAGE_RANDOMNESS 64
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/**
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Height of monster collision BBox in RCL_Units.
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*/
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#define SFG_MONSTER_COLLISION_HEIGHT 1024
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/**
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Specifies key repeat delay, in ms.
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*/
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#define SFG_KEY_REPEAT_DELAY 500
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/**
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Specifies key repeat period, in ms.
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*/
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#define SFG_KEY_REPEAT_PERIOD 150
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/**
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Angle in which multiple projectiles are spread, RCL_Units.
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*/
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#define SFG_PROJECTILE_SPREAD_ANGLE 100
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#define SFG_MAX_MONSTERS 64
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#define SFG_MAX_PROJECTILES 12
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#define SFG_MAX_DOORS 32
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#define SFG_AMMO_BULLETS 0
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#define SFG_AMMO_ROCKETS 1
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#define SFG_AMMO_PLASMA 2
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#define SFG_AMMO_TOTAL 3
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#define SFG_AMMO_NONE SFG_AMMO_TOTAL
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#define SFG_AMMO_INCREASE_BULLETS 10
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#define SFG_AMMO_INCREASE_ROCKETS 5
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#define SFG_AMMO_INCREASE_PLASMA 8
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#define SFG_AMMO_MAX_BULLETS 200
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#define SFG_AMMO_MAX_ROCKETS 100
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#define SFG_AMMO_MAX_PLASMA 150
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/**
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Duration of story text (intro/outro) in ms.
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*/
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#define SFG_STORYTEXT_DURATION 15000
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/**
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Time in ms of the player death animation.
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*/
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#define SFG_LOSE_ANIMATION_DURATION 2000
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/**
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Time in ms of the level win animation.
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*/
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#define SFG_WIN_ANIMATION_DURATION 2500
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/**
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Time in ms of the level start stage.
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*/
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#define SFG_LEVEL_START_DURATION 1500
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/**
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Vertical sprite size, in RCL_Units.
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*/
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#define SFG_BASE_SPRITE_SIZE RCL_UNITS_PER_SQUARE
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// ----------------------------
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// derived constants
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#define SFG_GAME_RESOLUTION_X \
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(SFG_SCREEN_RESOLUTION_X / SFG_RESOLUTION_SCALEDOWN)
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#define SFG_GAME_RESOLUTION_Y \
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(SFG_SCREEN_RESOLUTION_Y / SFG_RESOLUTION_SCALEDOWN)
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#define SFG_MS_PER_FRAME (1000 / SFG_FPS) // ms per frame with target FPS
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#if SFG_MS_PER_FRAME == 0
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#undef SFG_MS_PER_FRAME
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#define SFG_MS_PER_FRAME 1
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#endif
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#define SFG_KEY_REPEAT_DELAY_FRAMES \
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(SFG_KEY_REPEAT_DELAY / SFG_MS_PER_FRAME)
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#if SFG_KEY_REPEAT_DELAY_FRAMES == 0
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#undef SFG_KEY_REPEAT_DELAY_FRAMES
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#define SFG_KEY_REPEAT_DELAY_FRAMES 1
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#endif
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#define SFG_KEY_REPEAT_PERIOD_FRAMES \
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(SFG_KEY_REPEAT_PERIOD / SFG_MS_PER_FRAME)
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#if SFG_KEY_REPEAT_PERIOD_FRAMES == 0
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#undef SFG_KEY_REPEAT_PERIOD_FRAMES
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#define SFG_KEY_REPEAT_PERIOD_FRAMES 1
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#endif
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#define SFG_WEAPON_IMAGE_SCALE \
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(SFG_GAME_RESOLUTION_X / (SFG_TEXTURE_SIZE * 5))
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#if SFG_WEAPON_IMAGE_SCALE == 0
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#undef SFG_WEAPON_IMAGE_SCALE
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#define SFG_WEAPON_IMAGE_SCALE 1
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#endif
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#define SFG_WEAPONBOB_OFFSET_PIXELS \
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(SFG_WEAPONBOB_OFFSET * SFG_WEAPON_IMAGE_SCALE)
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#define SFG_WEAPON_IMAGE_POSITION_X \
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(SFG_GAME_RESOLUTION_X / 2 - (SFG_WEAPON_IMAGE_SCALE * SFG_TEXTURE_SIZE) / 2)
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#if SFG_GAME_RESOLUTION_Y > 70
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#define SFG_WEAPON_IMAGE_POSITION_Y \
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(SFG_GAME_RESOLUTION_Y - (SFG_WEAPON_IMAGE_SCALE * SFG_TEXTURE_SIZE))
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#elif SFG_GAME_RESOLUTION_Y > 50
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#define SFG_WEAPON_IMAGE_POSITION_Y (SFG_GAME_RESOLUTION_Y \
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- ((SFG_WEAPON_IMAGE_SCALE * 3 * SFG_TEXTURE_SIZE) / 4))
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#else
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#define SFG_WEAPON_IMAGE_POSITION_Y \
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(SFG_GAME_RESOLUTION_Y - SFG_TEXTURE_SIZE / 2)
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#endif
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#define SFG_PLAYER_TURN_UNITS_PER_FRAME \
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((SFG_PLAYER_TURN_SPEED * RCL_UNITS_PER_SQUARE) / (360 * SFG_FPS))
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#if SFG_PLAYER_TURN_UNITS_PER_FRAME == 0
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#undef SFG_PLAYER_TURN_UNITS_PER_FRAME
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#define SFG_PLAYER_TURN_UNITS_PER_FRAME 1
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#endif
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#define SFG_PLAYER_MOVE_UNITS_PER_FRAME \
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((SFG_PLAYER_MOVE_SPEED * RCL_UNITS_PER_SQUARE) / SFG_FPS)
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#if SFG_PLAYER_MOVE_UNITS_PER_FRAME == 0
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#undef SFG_PLAYER_MOVE_UNITS_PER_FRAME
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#define SFG_PLAYER_MOVE_UNITS_PER_FRAME 1
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#endif
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#define SFG_GRAVITY_SPEED_INCREASE_PER_FRAME \
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((SFG_GRAVITY_ACCELERATION * RCL_UNITS_PER_SQUARE) / (SFG_FPS * SFG_FPS))
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#if SFG_GRAVITY_SPEED_INCREASE_PER_FRAME == 0
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#undef SFG_GRAVITY_SPEED_INCREASE_PER_FRAME
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#define SFG_GRAVITY_SPEED_INCREASE_PER_FRAME 1
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#endif
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#define SFG_PLAYER_JUMP_OFFSET_PER_FRAME \
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(((SFG_PLAYER_JUMP_SPEED * RCL_UNITS_PER_SQUARE) / SFG_FPS) \
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- SFG_GRAVITY_SPEED_INCREASE_PER_FRAME / 2)
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/* ^ This substraction corrects the initial veloc. so that the numeric curve
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copies the analytical (smooth) curve. Without it the numeric curve goes
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ABOVE and makes player jump higher with lower FPS. To make sense of this
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try to solve the differential equation and plot it. */
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#if SFG_PLAYER_JUMP_OFFSET_PER_FRAME == 0
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#undef SFG_PLAYER_JUMP_OFFSET_PER_FRAME
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#define SFG_PLAYER_JUMP_OFFSET_PER_FRAME 1
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#endif
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#define SFG_HEADBOB_FRAME_INCREASE_PER_FRAME \
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(SFG_HEADBOB_SPEED / SFG_FPS)
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#if SFG_HEADBOB_FRAME_INCREASE_PER_FRAME == 0
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#undef SFG_HEADBOB_FRAME_INCREASE_PER_FRAME
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#define SFG_HEADBOB_FRAME_INCREASE_PER_FRAME 1
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#endif
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#define SFG_HEADBOB_ENABLED (SFG_HEADBOB_SPEED > 0 && SFG_HEADBOB_OFFSET > 0)
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#define SFG_CAMERA_SHEAR_STEP_PER_FRAME \
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((SFG_GAME_RESOLUTION_Y * SFG_CAMERA_SHEAR_SPEED) / SFG_FPS)
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#if SFG_CAMERA_SHEAR_STEP_PER_FRAME == 0
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#undef SFG_CAMERA_SHEAR_STEP_PER_FRAME
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#define SFG_CAMERA_SHEAR_STEP_PER_FRAME 1
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#endif
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#define SFG_CAMERA_MAX_SHEAR_PIXELS \
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((SFG_CAMERA_MAX_SHEAR * SFG_GAME_RESOLUTION_Y) / 1024)
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#define SFG_FONT_SIZE_SMALL \
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(SFG_GAME_RESOLUTION_X / (SFG_FONT_CHARACTER_SIZE * 50))
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#if SFG_FONT_SIZE_SMALL == 0
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#undef SFG_FONT_SIZE_SMALL
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#define SFG_FONT_SIZE_SMALL 1
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#endif
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#define SFG_FONT_SIZE_MEDIUM \
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(SFG_GAME_RESOLUTION_X / (SFG_FONT_CHARACTER_SIZE * 30))
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#if SFG_FONT_SIZE_MEDIUM == 0
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#undef SFG_FONT_SIZE_MEDIUM
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#define SFG_FONT_SIZE_MEDIUM 1
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#endif
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#define SFG_FONT_SIZE_BIG \
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(SFG_GAME_RESOLUTION_X / (SFG_FONT_CHARACTER_SIZE * 18))
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#if SFG_FONT_SIZE_BIG == 0
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#undef SFG_FONT_SIZE_BIG
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#define SFG_FONT_SIZE_BIG 1
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#endif
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#define SFG_Z_BUFFER_SIZE SFG_GAME_RESOLUTION_X
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/**
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Step in which walls get higher, in raycastlib units.
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*/
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#define SFG_WALL_HEIGHT_STEP (RCL_UNITS_PER_SQUARE / 4)
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#define SFG_CEILING_MAX_HEIGHT\
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(16 * RCL_UNITS_PER_SQUARE - RCL_UNITS_PER_SQUARE / 2 )
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#define SFG_DOOR_UP_DOWN_MASK 0x20
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#define SFG_DOOR_LOCK(doorRecord) ((doorRecord) >> 6)
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#define SFG_DOOR_VERTICAL_POSITION_MASK 0x1f
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#define SFG_DOOR_HEIGHT_STEP (RCL_UNITS_PER_SQUARE / 0x1f)
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#define SFG_DOOR_INCREMENT_PER_FRAME \
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(SFG_DOOR_OPEN_SPEED / (SFG_DOOR_HEIGHT_STEP * SFG_FPS))
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#if SFG_DOOR_INCREMENT_PER_FRAME == 0
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#undef SFG_DOOR_INCREMENT_PER_FRAME
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#define SFG_DOOR_INCREMENT_PER_FRAME 1
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#endif
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#define SFG_MAX_ITEMS SFG_MAX_LEVEL_ELEMENTS
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#define SFG_MAX_SPRITE_SIZE SFG_GAME_RESOLUTION_X
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#define SFG_MAP_PIXEL_SIZE (SFG_GAME_RESOLUTION_Y / SFG_MAP_SIZE)
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#if SFG_MAP_PIXEL_SIZE == 0
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#undef SFG_MAP_PIXEL_SIZE
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#define SFG_MAP_PIXEL_SIZE 1
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#endif
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#define SFG_AI_UPDATE_FRAME_INTERVAL \
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(SFG_FPS / SFG_AI_FPS)
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#if SFG_AI_UPDATE_FRAME_INTERVAL == 0
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#undef SFG_AI_UPDATE_FRAME_INTERVAL
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#define SFG_AI_UPDATE_FRAME_INTERVAL 1
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#endif
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#define SFG_SPRITE_ANIMATION_FRAME_DURATION \
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(SFG_FPS / SFG_SPRITE_ANIMATION_SPEED)
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#if SFG_SPRITE_ANIMATION_FRAME_DURATION == 0
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#undef SFG_SPRITE_ANIMATION_FRAME_DURATION
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#define SFG_SPRITE_ANIMATION_FRAME_DURATION 1
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#endif
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#define SFG_HUD_MARGIN (SFG_GAME_RESOLUTION_X / 40)
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#define SFG_HUD_BORDER_INDICATOR_WIDTH_PIXELS \
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(SFG_GAME_RESOLUTION_Y / SFG_HUD_BORDER_INDICATOR_WIDTH)
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#define SFG_HUD_BORDER_INDICATOR_DURATION_FRAMES \
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(SFG_HUD_BORDER_INDICATOR_DURATION / SFG_MS_PER_FRAME)
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#if SFG_HUD_BORDER_INDICATOR_DURATION_FRAMES == 0
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#define SFG_HUD_BORDER_INDICATOR_DURATION_FRAMES 1
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#endif
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#define SFG_BLINK_PERIOD_FRAMES (SFG_BLINK_PERIOD / SFG_MS_PER_FRAME)
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#define SFG_HUD_BAR_HEIGHT \
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(SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM + SFG_HUD_MARGIN * 2 + 1)
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// ----------------------------
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// monsters
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#define SFG_MONSTER_ATTACK_MELEE 0
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#define SFG_MONSTER_ATTACK_FIREBALL 1
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#define SFG_MONSTER_ATTACK_BULLET 2
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#define SFG_MONSTER_ATTACK_FIREBALL_BULLET 3
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#define SFG_MONSTER_ATTACK_PLASMA 4
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#define SFG_MONSTER_ATTACK_EXPLODE 5
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#define SFG_MONSTER_ATTACK_FIREBALL_PLASMA 6
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#define SFG_MONSTER_ATTRIBUTE(attackType,aggressivity0to255,health0to255,spriteSize0to3) \
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((uint16_t) ( \
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attackType | \
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((aggressivity0to255 / 8) << 3) | \
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(spriteSize0to3 << 8) | \
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((health0to255 / 4) << 10)))
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#define SFG_GET_MONSTER_ATTACK_TYPE(monsterNumber) \
|
||||
(SFG_monsterAttributeTable[monsterNumber] & 0x0007)
|
||||
|
||||
#define SFG_GET_MONSTER_AGGRESSIVITY(monsterNumber) \
|
||||
(((SFG_monsterAttributeTable[monsterNumber] >> 3) & 0x1F) * 8)
|
||||
|
||||
#define SFG_GET_MONSTER_SPRITE_SIZE(monsterNumber) \
|
||||
((SFG_monsterAttributeTable[monsterNumber] >> 8) & 0x03)
|
||||
|
||||
#define SFG_GET_MONSTER_MAX_HEALTH(monsterNumber) \
|
||||
(((SFG_monsterAttributeTable[monsterNumber] >> 10) & 0x3F) * 4)
|
||||
|
||||
/**
|
||||
Table of monster attributes, each as a 16bit word in format:
|
||||
|
||||
MSB hhhhhhssaaaattt LSB
|
||||
|
||||
ttt: attack type
|
||||
aaaaa: aggressivity (frequence of attacks), 0 to 31
|
||||
ss: sprite size
|
||||
hhhhhh: health, 0 to 63
|
||||
*/
|
||||
uint16_t SFG_monsterAttributeTable[SFG_MONSTERS_TOTAL] =
|
||||
{
|
||||
/* spider */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_FIREBALL,40,61,2),
|
||||
/* destr. */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_FIREBALL_BULLET,90,170,3),
|
||||
/* warrior */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_MELEE,255,40,1),
|
||||
/* plasma */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_PLASMA,56,92,1),
|
||||
/* ender */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_FIREBALL_PLASMA,128,255,3),
|
||||
/* turret */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_BULLET,32,23,0),
|
||||
/* explod. */ SFG_MONSTER_ATTRIBUTE(SFG_MONSTER_ATTACK_EXPLODE,255,36,1)
|
||||
};
|
||||
|
||||
// ----------------------------
|
||||
// weapons and projectiles
|
||||
|
||||
#define SFG_WEAPON_KNIFE 0
|
||||
#define SFG_WEAPON_SHOTGUN 1
|
||||
#define SFG_WEAPON_MACHINE_GUN 2
|
||||
#define SFG_WEAPON_ROCKET_LAUNCHER 3
|
||||
#define SFG_WEAPON_PLASMAGUN 4
|
||||
#define SFG_WEAPON_SOLUTION 5
|
||||
|
||||
#define SFG_WEAPONS_TOTAL 6
|
||||
|
||||
#define SFG_WEAPON_ATTRIBUTE(fireType,projectileCount,fireCooldownMs) \
|
||||
((uint8_t) (fireType | ((projectileCount - 1) << 2) | ((fireCooldownMs / (SFG_MS_PER_FRAME * 16)) << 4)))
|
||||
|
||||
#define SFG_GET_WEAPON_FIRE_TYPE(weaponNumber) \
|
||||
(SFG_weaponAttributeTable[weaponNumber] & 0x03)
|
||||
|
||||
#define SFG_GET_WEAPON_FIRE_COOLDOWN_FRAMES(weaponNumber) \
|
||||
((SFG_weaponAttributeTable[weaponNumber] >> 4) * 16)
|
||||
|
||||
#define SFG_GET_WEAPON_PROJECTILE_COUNT(weaponNumber) \
|
||||
(((SFG_weaponAttributeTable[weaponNumber] >> 2) & 0x03) + 1)
|
||||
|
||||
#define SFG_MIN_WEAPON_COOLDOWN_FRAMES 8
|
||||
|
||||
#define SFG_WEAPON_FIRE_TYPE_MELEE 0
|
||||
#define SFG_WEAPON_FIRE_TYPE_BULLET 1
|
||||
#define SFG_WEAPON_FIRE_TYPE_FIREBALL 2
|
||||
#define SFG_WEAPON_FIRE_TYPE_PLASMA 3
|
||||
|
||||
#define SFG_WEAPON_FIRE_TYPES_TOTAL 4
|
||||
|
||||
/**
|
||||
Table of weapon attributes, each as a byte in format:
|
||||
|
||||
MSB ccccnnff LSB
|
||||
|
||||
ff: fire type
|
||||
nn: number of projectiles - 1
|
||||
cccc: fire cooldown in frames, i.e. time after which the next shot can be
|
||||
shot again, ccccc has to be multiplied by 16 to get the real value
|
||||
*/
|
||||
SFG_PROGRAM_MEMORY uint8_t SFG_weaponAttributeTable[SFG_WEAPONS_TOTAL] =
|
||||
{
|
||||
/* knife */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_MELEE,1,650), // DPS: 6.2
|
||||
/* shotgun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,2,1250), // DPS: 12.8
|
||||
/* m. gun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,1,700), // DPS: 11.4
|
||||
/* r. laun. */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_FIREBALL,1,850), // DPS: 28.2
|
||||
/* plasma */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,1,550), // DPS: 32.7
|
||||
/* solution */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,4,1050) // DPS: 85.7
|
||||
};
|
||||
|
||||
SFG_PROGRAM_MEMORY uint8_t SFG_attackDamageTable[SFG_WEAPON_FIRE_TYPES_TOTAL] =
|
||||
{
|
||||
/* melee */ 4,
|
||||
/* bullet */ 8,
|
||||
/* explostion (fireball) */ 24,
|
||||
/* plasma */ 18
|
||||
};
|
||||
|
||||
#define SFG_PROJECTILE_EXPLOSION 0
|
||||
#define SFG_PROJECTILE_FIREBALL 1
|
||||
#define SFG_PROJECTILE_PLASMA 2
|
||||
#define SFG_PROJECTILE_DUST 3
|
||||
#define SFG_PROJECTILE_BULLET 4
|
||||
#define SFG_PROJECTILE_NONE 255
|
||||
|
||||
#define SFG_PROJECTILES_TOTAL 5
|
||||
|
||||
#define SFG_PROJECTILE_ATTRIBUTE(speedSquaresPerSec,timeToLiveMs) \
|
||||
((uint8_t) \
|
||||
((((speedSquaresPerSec / 4 == 0) && (speedSquaresPerSec != 0)) ? 1 : speedSquaresPerSec / 4) | \
|
||||
((timeToLiveMs / (8 * SFG_MS_PER_FRAME)) << 3)))
|
||||
|
||||
#define SFG_GET_PROJECTILE_SPEED_UPS(projectileNumber) \
|
||||
(((SFG_projectileAttributeTable[projectileNumber] & 0x07) * 4 * RCL_UNITS_PER_SQUARE) / SFG_FPS)
|
||||
|
||||
#define SFG_GET_PROJECTILE_FRAMES_TO_LIVE(projectileNumber) \
|
||||
((SFG_projectileAttributeTable[projectileNumber] >> 3) * 8)
|
||||
|
||||
/**
|
||||
Table of projectile attributes, each as a byte in format:
|
||||
|
||||
MSB lllllsss LSB
|
||||
|
||||
fff: half speed in game squares per second
|
||||
lllll: eigth of frames to live
|
||||
*/
|
||||
|
||||
#define LOW_FPS (SFG_FPS < 24) ///< low FPS needs low speeds, because collisions
|
||||
|
||||
SFG_PROGRAM_MEMORY uint8_t SFG_projectileAttributeTable[SFG_PROJECTILES_TOTAL] =
|
||||
{
|
||||
/* explosion */ SFG_PROJECTILE_ATTRIBUTE(0,400),
|
||||
/* fireball */ SFG_PROJECTILE_ATTRIBUTE(10,1000),
|
||||
|
||||
#if LOW_FPS
|
||||
/* plasma */ SFG_PROJECTILE_ATTRIBUTE(17,500),
|
||||
#else
|
||||
/* plasma */ SFG_PROJECTILE_ATTRIBUTE(18,500),
|
||||
#endif
|
||||
|
||||
/* dust */ SFG_PROJECTILE_ATTRIBUTE(0,450),
|
||||
|
||||
#if LOW_FPS
|
||||
/* bullet */ SFG_PROJECTILE_ATTRIBUTE(17,1000)
|
||||
#else
|
||||
/* bullet */ SFG_PROJECTILE_ATTRIBUTE(28,1000)
|
||||
#endif
|
||||
};
|
||||
|
||||
#undef LOW_FPS
|
||||
|
||||
#endif // guard
|
587
main_gbmeta/demo.h
Normal file
587
main_gbmeta/demo.h
Normal file
@ -0,0 +1,587 @@
|
||||
/**
|
||||
@file demo.h
|
||||
|
||||
Simple demo support for Anarch, intended just for testing. This file is not
|
||||
needed for the game, it's just an extra helper.
|
||||
|
||||
by drummyfish, released under CC0 1.0 (public domain)
|
||||
*/
|
||||
|
||||
#ifndef _DEMO_H
|
||||
#define _DEMO_H
|
||||
|
||||
#include <stdio.h>
|
||||
|
||||
#define UINT32_MAX_VALUE 0xffffffff
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint32_t frame; // UINT32_MAX_VALUE is the terminating record
|
||||
uint16_t keyStates;
|
||||
int16_t mouseOffset[2];
|
||||
} DemoRecord;
|
||||
|
||||
#define DEMO_MAX_RECORDS 1000000
|
||||
|
||||
DemoRecord demoRec[DEMO_MAX_RECORDS];
|
||||
uint32_t demoRecLength = 0;
|
||||
|
||||
// --------- RECORDING ----------
|
||||
|
||||
void demoRecordStep()
|
||||
{
|
||||
DemoRecord record;
|
||||
|
||||
record.keyStates = 0;
|
||||
|
||||
uint32_t mask = 1;
|
||||
|
||||
for (int i = 0; i < SFG_KEY_COUNT; ++i)
|
||||
{
|
||||
record.keyStates |= SFG_keyPressed(i) ? mask : 0;
|
||||
mask <<= 1;
|
||||
}
|
||||
|
||||
record.mouseOffset[0] = 0;
|
||||
record.mouseOffset[1] = 0;
|
||||
|
||||
record.frame = SFG_game.frame;
|
||||
|
||||
record.mouseOffset[0] = SFG_game.mouseOffset[0];
|
||||
record.mouseOffset[1] = SFG_game.mouseOffset[1];
|
||||
|
||||
if (demoRecLength < DEMO_MAX_RECORDS)
|
||||
{
|
||||
if (
|
||||
(demoRecLength == 0) ||
|
||||
(
|
||||
(record.keyStates != demoRec[demoRecLength - 1].keyStates) ||
|
||||
(record.mouseOffset[0] != demoRec[demoRecLength - 1].mouseOffset[0]) ||
|
||||
(record.mouseOffset[1] != demoRec[demoRecLength - 1].mouseOffset[1])
|
||||
))
|
||||
{
|
||||
demoRec[demoRecLength] = record;
|
||||
demoRecLength++;
|
||||
}
|
||||
}
|
||||
else
|
||||
printf("max demo records reached!\n");
|
||||
}
|
||||
|
||||
// ---------- PLAYING -----------
|
||||
|
||||
static const DemoRecord demoPlay[] =
|
||||
{
|
||||
{0,0,{0,0}},{63,16,{0,0}},{67,0,{0,0}},{78,16,{0,0}},
|
||||
{83,0,{0,0}},{147,4,{0,0}},{153,516,{0,0}},{174,516,{10,-2}},
|
||||
{175,516,{5,-2}},{176,516,{3,-1}},{177,516,{3,0}},{178,516,{20,-2}},
|
||||
{179,516,{21,0}},{180,516,{42,1}},{181,516,{19,1}},{182,516,{26,3}},
|
||||
{182,512,{26,3}},{183,512,{46,5}},{184,512,{21,3}},{185,512,{20,1}},
|
||||
{186,512,{34,6}},{187,512,{54,7}},{188,512,{18,3}},{189,512,{20,1}},
|
||||
{190,512,{0,0}},{192,512,{0,-1}},{193,513,{0,0}},{195,513,{-2,-7}},
|
||||
{196,513,{-4,-8}},{197,513,{-4,-6}},{198,513,{-14,-19}},{199,513,{-10,-14}},
|
||||
{200,513,{-19,-22}},{201,513,{-17,-15}},{202,1,{-21,-17}},{203,1,{-20,-17}},
|
||||
{204,1,{-25,-16}},{205,1,{-22,-15}},{206,1,{-33,-19}},{207,1,{-81,-49}},
|
||||
{208,1,{-50,-28}},{209,1,{-56,-30}},{210,1,{-123,-59}},{211,1,{-62,-31}},
|
||||
{212,257,{-104,-56}},{213,257,{-61,-31}},{215,257,{-125,-62}},{216,257,{-59,-28}},
|
||||
{217,257,{-58,-28}},{218,257,{-109,-58}},{219,257,{-34,-22}},{220,257,{-16,-11}},
|
||||
{220,289,{-16,-11}},{221,289,{-45,-31}},{222,289,{-33,-19}},{223,289,{-7,-7}},
|
||||
{225,289,{-1,-1}},{227,289,{0,0}},{228,417,{0,0}},{230,417,{-1,0}},
|
||||
{230,161,{-1,0}},{231,161,{1,-1}},{232,161,{0,-1}},{233,385,{0,-1}},
|
||||
{234,385,{0,-4}},{236,385,{-5,-12}},{236,257,{-5,-12}},{237,257,{-1,-3}},
|
||||
{238,257,{0,-1}},{239,257,{0,0}},{240,257,{0,-3}},{241,257,{1,-3}},
|
||||
{242,257,{0,0}},{243,1,{7,-4}},{243,33,{7,-4}},{244,33,{23,-5}},
|
||||
{245,33,{19,-2}},{246,33,{27,0}},{247,33,{11,0}},{248,33,{3,0}},
|
||||
{249,33,{12,0}},{250,33,{7,0}},{251,33,{45,1}},{252,33,{36,2}},
|
||||
{253,33,{40,2}},{254,33,{48,3}},{255,33,{28,0}},{256,32,{21,1}},
|
||||
{257,32,{54,0}},{258,32,{28,0}},{259,32,{71,-5}},{260,32,{32,-3}},
|
||||
{261,32,{34,0}},{262,32,{55,-3}},{263,32,{23,0}},{264,32,{16,0}},
|
||||
{265,0,{25,0}},{266,0,{16,-2}},{267,0,{13,-2}},{268,0,{42,-2}},
|
||||
{269,0,{21,-2}},{270,0,{42,-2}},{271,0,{7,-2}},{272,0,{18,-2}},
|
||||
{273,0,{37,-2}},{274,0,{21,-4}},{275,0,{9,-3}},{276,0,{3,-1}},
|
||||
{277,0,{0,0}},{278,0,{0,-1}},{279,0,{0,0}},{280,0,{-3,1}},
|
||||
{281,0,{0,-1}},{282,0,{0,-2}},{282,1,{0,-2}},{283,1,{0,-1}},
|
||||
{285,1,{-1,-1}},{286,1,{-1,-2}},{287,1,{-1,-1}},{288,1,{0,-1}},
|
||||
{289,1,{-1,0}},{290,1,{0,0}},{291,1,{2,-2}},{292,1,{16,-4}},
|
||||
{293,1,{22,0}},{294,1,{73,6}},{295,1,{47,2}},{296,257,{36,2}},
|
||||
{297,257,{91,8}},{298,257,{53,4}},{299,257,{56,4}},{299,385,{56,4}},
|
||||
{300,385,{58,2}},{301,385,{64,2}},{302,385,{61,0}},{302,384,{61,0}},
|
||||
{303,384,{111,2}},{304,384,{60,0}},{305,384,{59,0}},{306,385,{102,4}},
|
||||
{307,385,{67,0}},{308,385,{71,4}},{309,385,{146,4}},{310,385,{74,4}},
|
||||
{311,385,{76,2}},{312,385,{151,4}},{313,385,{77,2}},{314,385,{75,2}},
|
||||
{314,384,{75,2}},{315,384,{162,4}},{316,384,{0,0}},{317,384,{62,3}},
|
||||
{318,384,{82,2}},{319,384,{83,4}},{320,384,{80,2}},{321,384,{118,2}},
|
||||
{322,384,{72,2}},{323,384,{76,4}},{324,384,{178,12}},{325,384,{93,7}},
|
||||
{326,384,{91,7}},{327,384,{157,14}},{328,128,{80,7}},{329,128,{84,7}},
|
||||
{330,128,{170,14}},{330,0,{170,14}},{331,0,{85,7}},{332,0,{84,9}},
|
||||
{333,0,{85,9}},{333,512,{85,9}},{334,512,{61,6}},{335,512,{77,9}},
|
||||
{336,512,{59,6}},{337,512,{65,6}},{338,0,{157,16}},{339,0,{84,12}},
|
||||
{340,0,{79,12}},{341,0,{140,21}},{342,0,{72,9}},{343,0,{45,8}},
|
||||
{344,0,{130,16}},{345,0,{40,6}},{346,0,{24,2}},{347,0,{0,0}},
|
||||
{348,0,{2,0}},{349,0,{-6,1}},{350,0,{0,0}},{352,0,{1,-5}},
|
||||
{353,0,{0,0}},{354,0,{-9,-10}},{355,0,{-13,-10}},{356,0,{-13,-12}},
|
||||
{357,0,{-38,-22}},{358,0,{-18,-9}},{359,0,{-46,-27}},{359,256,{-46,-27}},
|
||||
{360,256,{-31,-15}},{361,256,{-30,-14}},{362,256,{-60,-26}},{363,256,{-33,-15}},
|
||||
{364,256,{-28,-12}},{365,256,{-61,-27}},{366,256,{-36,-17}},{368,257,{-36,-17}},
|
||||
{369,257,{-27,-14}},{370,257,{-30,-21}},{371,257,{0,0}},{372,257,{-3,-3}},
|
||||
{373,257,{0,0}},{374,129,{-1,-1}},{374,161,{-1,-1}},{375,161,{0,-1}},
|
||||
{376,161,{21,-12}},{377,161,{26,-4}},{378,161,{26,0}},{379,161,{44,3}},
|
||||
{380,161,{13,1}},{381,161,{5,1}},{382,33,{22,1}},{383,33,{8,1}},
|
||||
{384,33,{13,0}},{385,33,{66,4}},{386,1,{36,6}},{387,1,{29,5}},
|
||||
{388,0,{46,5}},{389,0,{0,0}},{391,0,{-13,1}},{392,0,{0,0}},
|
||||
{393,0,{0,-1}},{394,0,{3,0}},{395,0,{11,1}},{396,0,{26,9}},
|
||||
{397,0,{14,8}},{398,0,{19,10}},{399,4,{16,9}},{400,4,{1,2}},
|
||||
{401,4,{4,4}},{402,4,{17,15}},{403,4,{13,13}},{404,4,{15,13}},
|
||||
{405,4,{58,42}},{406,4,{43,24}},{407,4,{52,25}},{407,260,{52,25}},
|
||||
{408,260,{62,23}},{409,260,{64,23}},{409,256,{64,23}},{410,256,{141,50}},
|
||||
{411,256,{78,26}},{412,256,{68,21}},{413,256,{139,45}},{414,256,{76,21}},
|
||||
{415,256,{83,19}},{416,256,{153,38}},{417,256,{69,14}},{418,256,{155,36}},
|
||||
{419,256,{76,19}},{420,256,{80,19}},{421,256,{88,22}},{422,256,{177,41}},
|
||||
{423,384,{88,22}},{424,384,{178,44}},{425,384,{86,19}},{426,384,{76,21}},
|
||||
{427,384,{66,17}},{427,388,{66,17}},{428,388,{86,22}},{429,388,{85,22}},
|
||||
{430,388,{82,19}},{431,388,{174,44}},{432,388,{80,24}},{433,132,{154,43}},
|
||||
{434,132,{83,24}},{435,132,{80,21}},{436,132,{172,46}},{437,132,{86,24}},
|
||||
{437,644,{86,24}},{438,644,{167,46}},{439,644,{78,23}},{440,644,{86,22}},
|
||||
{441,644,{81,23}},{442,644,{146,43}},{443,644,{78,22}},{444,644,{137,37}},
|
||||
{445,644,{71,16}},{446,644,{73,19}},{447,640,{144,35}},{448,640,{73,18}},
|
||||
{449,640,{74,21}},{450,640,{69,18}},{451,640,{100,31}},{452,640,{30,12}},
|
||||
{453,640,{2,1}},{454,640,{-4,-1}},{455,640,{-24,1}},{456,640,{0,0}},
|
||||
{456,129,{0,0}},{457,129,{-1,-3}},{458,129,{-3,-5}},{459,385,{-22,-17}},
|
||||
{460,385,{-18,-13}},{461,385,{-22,-13}},{462,385,{-52,-36}},{463,385,{-32,-22}},
|
||||
{464,385,{0,0}},{465,385,{-33,-20}},{466,385,{-100,-50}},{467,385,{-53,-26}},
|
||||
{468,385,{-103,-46}},{469,385,{-49,-21}},{470,385,{-55,-26}},{471,385,{-58,-23}},
|
||||
{472,385,{-64,-26}},{473,385,{-133,-55}},{474,385,{-79,-30}},{475,385,{-82,-32}},
|
||||
{476,385,{-84,-35}},{477,385,{-173,-72}},{478,385,{-90,-38}},{479,385,{-89,-38}},
|
||||
{480,385,{-179,-73}},{481,385,{-85,-35}},{482,385,{-89,-40}},{483,385,{-193,-86}},
|
||||
{483,129,{-193,-86}},{484,129,{-98,-48}},{485,129,{-209,-95}},{486,129,{-107,-48}},
|
||||
{487,129,{-102,-46}},{488,129,{-176,-86}},{489,129,{-93,-43}},{490,129,{-85,-45}},
|
||||
{491,641,{-172,-90}},{492,641,{-81,-44}},{493,641,{-77,-42}},{494,641,{-166,-87}},
|
||||
{495,640,{-83,-43}},{496,640,{-81,-42}},{497,640,{-85,-43}},{498,640,{-86,-46}},
|
||||
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|
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|
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|
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{536,641,{199,-13}},{537,641,{106,-3}},{538,641,{102,-3}},{539,641,{108,0}},
|
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{540,641,{95,2}},{541,641,{97,0}},{542,641,{96,2}},{543,129,{216,7}},
|
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{544,129,{121,5}},{544,385,{121,5}},{545,385,{117,5}},{546,385,{208,10}},
|
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{547,385,{91,4}},{548,385,{108,5}},{549,385,{195,9}},{550,385,{104,4}},
|
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{551,385,{108,5}},{552,385,{205,10}},{553,385,{109,5}},{554,385,{221,12}},
|
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{555,385,{111,7}},{556,385,{108,7}},{557,385,{192,12}},{558,385,{105,5}},
|
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{558,384,{105,5}},{559,384,{119,7}},{560,384,{258,12}},{561,384,{125,5}},
|
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{562,384,{103,7}},{563,384,{207,17}},{564,384,{93,7}},{565,384,{90,7}},
|
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{566,384,{219,17}},{567,384,{118,10}},{568,384,{119,12}},{569,384,{209,27}},
|
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{570,896,{100,12}},{571,896,{204,24}},{572,640,{105,12}},{573,640,{107,12}},
|
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{574,640,{108,15}},{575,640,{199,32}},{576,640,{102,14}},{577,640,{88,14}},
|
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{578,640,{0,0}},{579,640,{102,14}},{580,640,{99,14}},{581,640,{98,14}},
|
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|
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|
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|
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|
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|
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|
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|
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|
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{632,129,{16,-2}},{633,129,{52,-2}},{634,129,{45,4}},{635,129,{56,4}},
|
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{636,129,{142,16}},{637,641,{80,9}},{638,641,{169,24}},{639,641,{90,14}},
|
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{640,641,{100,20}},{641,641,{111,22}},{642,641,{250,56}},{643,641,{120,25}},
|
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{644,641,{106,35}},{645,641,{14,6}},{646,129,{2,1}},{647,129,{-43,-9}},
|
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|
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{651,385,{-47,-25}},{652,385,{0,0}},{653,385,{-165,-92}},{654,385,{-90,-48}},
|
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|
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|
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{662,384,{-193,-83}},{663,384,{-99,-41}},{664,384,{-96,-36}},{665,384,{-170,-67}},
|
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|
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{670,385,{-63,-31}},{671,385,{-95,-56}},{672,385,{-26,-20}},{673,385,{-5,-5}},
|
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{674,385,{34,33}},{675,385,{0,7}},{676,129,{3,-6}},{677,129,{56,-21}},
|
||||
{678,641,{37,-5}},{679,641,{53,2}},{680,641,{67,11}},{681,641,{68,14}},
|
||||
{682,641,{163,29}},{683,641,{89,14}},{684,641,{91,17}},{685,641,{184,32}},
|
||||
{686,641,{90,17}},{687,641,{93,19}},{688,641,{178,39}},{689,641,{91,19}},
|
||||
{690,641,{0,0}},{691,641,{85,16}},{692,641,{205,45}},{693,641,{77,21}},
|
||||
{694,641,{143,33}},{695,641,{46,13}},{696,641,{53,11}},{697,641,{130,23}},
|
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{698,129,{62,9}},{699,129,{68,9}},{700,129,{24,3}},{701,129,{0,0}},
|
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{702,129,{6,-1}},{703,129,{-6,6}},{704,129,{6,-15}},{705,129,{2,-13}},
|
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|
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{709,385,{-41,-36}},{710,385,{-44,-35}},{711,385,{-120,-86}},{712,385,{-71,-44}},
|
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{713,385,{-76,-39}},{714,385,{-166,-82}},{715,385,{-84,-40}},{716,385,{-80,-39}},
|
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|
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|
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{725,384,{-52,-30}},{725,385,{-52,-30}},{726,385,{-40,-27}},{727,385,{-34,-26}},
|
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{728,385,{16,16}},{729,385,{0,0}},{730,385,{-12,-15}},{731,385,{-5,-5}},
|
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{732,385,{0,-1}},{733,129,{0,0}},{734,129,{0,-1}},{735,129,{33,-16}},
|
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{736,129,{44,-9}},{737,129,{107,-12}},{738,129,{36,0}},{739,641,{56,4}},
|
||||
{740,641,{134,14}},{741,641,{85,14}},{742,641,{92,19}},{743,641,{185,37}},
|
||||
{744,641,{87,17}},{745,641,{76,16}},{746,641,{146,31}},{747,641,{70,14}},
|
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{747,129,{70,14}},{748,129,{57,13}},{749,129,{62,11}},{750,129,{0,0}},
|
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|
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|
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{759,385,{-56,-46}},{760,385,{-119,-84}},{761,385,{-65,-41}},{762,385,{-71,-44}},
|
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|
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|
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|
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{773,641,{4,-9}},{774,641,{21,-22}},{775,641,{38,-26}},{776,641,{111,-32}},
|
||||
{777,641,{74,-5}},{778,641,{159,4}},{779,641,{89,4}},{780,641,{85,7}},
|
||||
{781,641,{124,13}},{782,129,{33,1}},{783,129,{6,1}},{784,129,{0,0}},
|
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{785,129,{-10,1}},{786,385,{-16,10}},{787,385,{-2,-3}},{788,385,{-3,-3}},
|
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|
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|
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|
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|
||||
{805,385,{-84,-35}},{806,385,{-173,-67}},{807,385,{-76,-32}},{808,385,{-128,-60}},
|
||||
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|
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|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
{862,129,{67,0}},{863,129,{124,0}},{864,129,{43,2}},{865,129,{62,2}},
|
||||
{866,129,{133,9}},{866,641,{133,9}},{867,641,{64,4}},{868,641,{65,4}},
|
||||
{869,641,{129,13}},{870,641,{65,4}},{871,641,{59,6}},{871,129,{59,6}},
|
||||
{872,129,{111,6}},{873,129,{29,1}},{874,129,{26,1}},{875,129,{71,-2}},
|
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{876,129,{53,0}},{877,129,{56,0}},{878,129,{59,1}},{879,129,{68,4}},
|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{921,129,{59,13}},{922,129,{62,16}},{923,129,{140,38}},{924,641,{69,14}},
|
||||
{925,641,{58,13}},{926,641,{13,3}},{927,641,{29,3}},{928,641,{101,13}},
|
||||
{929,641,{61,9}},{930,641,{64,11}},{931,641,{150,28}},{932,641,{74,14}},
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{957,129,{-2,-2}},{958,641,{0,0}},{959,641,{0,-2}},{960,641,{0,0}},
|
||||
{961,641,{46,-33}},{962,641,{32,-15}},{963,641,{102,-18}},{964,641,{58,0}},
|
||||
{965,641,{66,0}},{966,641,{67,0}},{967,641,{77,4}},{968,641,{82,4}},
|
||||
{969,641,{173,12}},{970,641,{85,4}},{971,641,{63,4}},{972,641,{88,6}},
|
||||
{973,641,{65,2}},{974,641,{53,2}},{975,641,{154,9}},{976,641,{81,9}},
|
||||
{977,641,{84,7}},{978,641,{119,11}},{979,641,{68,4}},{980,641,{69,4}},
|
||||
{981,641,{31,0}},{982,641,{37,0}},{983,641,{32,-4}},{984,641,{7,-2}},
|
||||
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|
||||
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|
||||
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|
||||
{996,385,{-51,-30}},{997,385,{-107,-65}},{998,385,{-59,-36}},{999,385,{-53,-35}},
|
||||
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|
||||
{1003,641,{-2,-2}},{1004,641,{6,8}},{1005,641,{0,0}},{1006,641,{24,-16}},
|
||||
{1007,641,{32,-15}},{1008,641,{94,-16}},{1009,641,{50,-3}},{1010,641,{47,0}},
|
||||
{1011,641,{56,2}},{1012,641,{112,13}},{1012,129,{112,13}},{1013,129,{30,3}},
|
||||
{1014,129,{7,1}},{1015,129,{0,0}},{1016,385,{-1,0}},{1017,385,{-7,3}},
|
||||
{1018,385,{0,0}},{1019,385,{-1,-2}},{1021,385,{-23,-15}},{1022,385,{-22,-11}},
|
||||
{1023,385,{-33,-13}},{1024,385,{-88,-40}},{1025,385,{-55,-23}},{1026,385,{-58,-24}},
|
||||
{1027,385,{-59,-26}},{1028,385,{-41,-16}},{1029,385,{-29,-17}},{1029,641,{-29,-17}},
|
||||
{1030,641,{-54,-32}},{1031,641,{-18,-13}},{1032,641,{-1,0}},{1033,641,{11,11}},
|
||||
{1034,641,{1,3}},{1035,641,{7,-6}},{1036,641,{78,-22}},{1037,641,{48,-9}},
|
||||
{1038,641,{45,-5}},{1039,641,{99,0}},{1040,641,{56,2}},{1041,641,{67,6}},
|
||||
{1042,641,{85,8}},{1043,641,{0,0}},{1044,129,{-14,4}},{1045,129,{-8,10}},
|
||||
{1046,129,{-2,-6}},{1047,385,{-34,-21}},{1048,385,{-44,-20}},{1049,385,{-118,-30}},
|
||||
{1050,385,{-67,-15}},{1051,385,{-63,-14}},{1052,385,{-121,-24}},{1053,385,{-46,-11}},
|
||||
{1054,385,{-52,-12}},{1055,385,{-100,-27}},{1055,257,{-100,-27}},{1056,257,{-48,-13}},
|
||||
{1057,257,{-59,-15}},{1058,257,{-104,-30}},{1059,257,{-42,-11}},{1060,1,{-63,-21}},
|
||||
{1061,1,{-25,-10}},{1062,1,{-13,-7}},{1062,0,{-13,-7}},{1063,0,{-10,-5}},
|
||||
{1064,0,{0,0}},{1065,0,{7,9}},{1066,0,{-2,-4}},{1067,0,{-1,-1}},
|
||||
{1068,0,{0,0}},{1069,0,{0,-2}},{1070,0,{0,-4}},{1071,0,{3,-4}},
|
||||
{1072,0,{25,-19}},{1073,0,{27,-14}},{1074,1,{36,-11}},{1075,1,{41,-11}},
|
||||
{1076,1,{6,-2}},{1077,1,{5,-3}},{1078,1,{6,-3}},{1079,1,{9,-3}},
|
||||
{1080,1,{14,-5}},{1081,1,{48,-12}},{1082,1,{40,-7}},{1083,1,{51,-5}},
|
||||
{1084,1,{95,-9}},{1085,1,{28,-4}},{1086,1,{11,-2}},{1087,1,{42,-7}},
|
||||
{1088,257,{34,-7}},{1089,257,{83,-9}},{1090,257,{45,-5}},{1091,257,{38,-5}},
|
||||
{1092,257,{57,-10}},{1093,257,{21,-8}},{1094,257,{13,-5}},{1095,257,{9,-3}},
|
||||
{1096,257,{26,-6}},{1097,257,{29,-4}},{1098,257,{77,-5}},{1099,257,{34,-3}},
|
||||
{1100,256,{34,-3}},{1102,256,{11,0}},{1103,256,{31,-4}},{1104,256,{18,-4}},
|
||||
{1105,256,{33,-5}},{1106,256,{18,-4}},{1107,256,{26,-2}},{1108,256,{33,-6}},
|
||||
{1109,256,{16,-2}},{1110,256,{7,-2}},{1111,256,{2,-1}},{1112,256,{7,-2}},
|
||||
{1113,260,{3,-1}},{1114,260,{5,-2}},{1115,260,{8,0}},{1116,260,{3,0}},
|
||||
{1117,260,{30,-2}},{1118,260,{21,-2}},{1119,256,{47,-2}},{1120,256,{25,-2}},
|
||||
{1121,256,{28,-4}},{1122,256,{61,-4}},{1123,256,{39,-3}},{1124,256,{37,0}},
|
||||
{1125,256,{80,-5}},{1126,256,{21,-2}},{1127,256,{35,-4}},{1128,256,{16,-4}},
|
||||
{1129,256,{5,-3}},{1130,256,{25,-6}},{1131,260,{18,-4}},{1132,260,{15,-2}},
|
||||
{1133,260,{13,-1}},{1134,260,{5,-2}},{1135,260,{9,-1}},{1136,260,{0,0}},
|
||||
{1139,260,{-1,0}},{1140,260,{0,0}},{1140,4,{0,0}},{1145,4,{-1,-1}},
|
||||
{1146,4,{-3,-1}},{1147,516,{-3,-1}},{1148,516,{-2,-1}},{1149,516,{-1,0}},
|
||||
{1150,516,{0,0}},{1152,516,{-1,-2}},{1153,516,{0,-2}},{1154,516,{-1,0}},
|
||||
{1155,516,{-1,-4}},{1155,4,{-1,-4}},{1156,4,{0,0}},{1157,4,{0,-1}},
|
||||
{1157,260,{0,-1}},{1158,260,{0,-2}},{1159,260,{0,-3}},{1162,260,{0,-7}},
|
||||
{1163,260,{0,-3}},{1164,4,{0,-6}},{1165,4,{4,-13}},{1166,4,{2,-6}},
|
||||
{1166,260,{2,-6}},{1167,260,{7,-16}},{1168,260,{3,-5}},{1169,260,{3,-6}},
|
||||
{1170,260,{1,-4}},{1171,260,{5,-9}},{1172,260,{3,-5}},{1173,4,{3,-5}},
|
||||
{1174,4,{0,0}},{1175,4,{10,-9}},{1176,4,{2,-3}},{1176,260,{2,-3}},
|
||||
{1177,260,{3,-5}},{1178,260,{-1,-2}},{1178,256,{-1,-2}},{1179,256,{-4,-8}},
|
||||
{1180,256,{-6,-8}},{1181,256,{-13,-12}},{1182,256,{-9,-9}},{1183,256,{-9,-6}},
|
||||
{1184,256,{-54,-34}},{1185,256,{-45,-25}},{1186,256,{-107,-56}},{1187,384,{-47,-23}},
|
||||
{1188,384,{-38,-17}},{1189,384,{-37,-22}},{1190,384,{-12,-6}},{1191,384,{-15,-9}},
|
||||
{1192,384,{-7,-4}},{1193,384,{0,0}},{1195,384,{0,-1}},{1196,384,{-3,-3}},
|
||||
{1197,384,{-2,-1}},{1198,384,{0,0}},{1201,384,{13,0}},{1202,384,{82,15}},
|
||||
{1203,384,{54,11}},{1204,384,{78,21}},{1205,384,{38,12}},{1206,384,{40,12}},
|
||||
{1207,384,{120,39}},{1208,384,{68,23}},{1209,384,{76,26}},{1210,384,{64,23}},
|
||||
{1211,388,{48,19}},{1212,388,{42,16}},{1213,388,{63,23}},{1214,388,{117,45}},
|
||||
{1215,388,{62,23}},{1216,388,{64,23}},{1216,644,{64,23}},{1217,644,{128,49}},
|
||||
{1218,644,{71,24}},{1219,644,{119,48}},{1220,644,{63,23}},{1221,644,{59,22}},
|
||||
{1222,644,{131,49}},{1223,644,{71,26}},{1224,644,{78,29}},{1225,644,{151,58}},
|
||||
{1226,644,{75,26}},{1227,644,{69,26}},{1228,644,{137,54}},{1229,644,{69,25}},
|
||||
{1230,644,{69,26}},{1231,644,{144,52}},{1232,644,{69,26}},{1233,644,{132,47}},
|
||||
{1234,644,{63,23}},{1235,644,{71,26}},{1236,644,{143,52}},{1237,640,{70,23}},
|
||||
{1238,640,{71,26}},{1239,640,{76,23}},{1240,640,{146,42}},{1241,640,{79,21}},
|
||||
{1242,640,{77,21}},{1243,640,{140,38}},{1244,640,{74,21}},{1245,640,{117,39}},
|
||||
{1246,640,{59,18}},{1247,640,{19,12}},{1248,897,{0,0}},{1249,897,{-9,-6}},
|
||||
{1250,385,{-6,-4}},{1251,385,{-5,-5}},{1252,385,{-4,-5}},{1253,384,{-4,-1}},
|
||||
{1254,384,{-13,-2}},{1255,384,{-25,-6}},{1256,384,{-67,-23}},{1257,384,{-47,-16}},
|
||||
{1259,384,{-103,-27}},{1260,384,{-44,-9}},{1261,384,{-101,-21}},{1262,384,{-55,-10}},
|
||||
{1263,384,{-60,-12}},{1264,384,{-127,-28}},{1265,384,{-66,-15}},{1266,384,{-67,-15}},
|
||||
{1267,384,{-126,-24}},{1268,384,{-66,-12}},{1269,384,{-62,-12}},{1270,384,{-128,-21}},
|
||||
{1271,384,{-64,-12}},{1272,384,{-66,-15}},{1273,384,{-131,-26}},{1274,384,{-61,-12}},
|
||||
{1275,384,{-127,-29}},{1276,384,{-52,-12}},{1277,384,{-58,-14}},{1278,384,{-83,-26}},
|
||||
{1279,384,{-24,-10}},{1280,384,{-22,-11}},{1280,385,{-22,-11}},{1281,385,{-21,-15}},
|
||||
{1282,385,{-5,-4}},{1283,385,{5,4}},{1284,385,{0,0}},{1287,385,{37,-20}},
|
||||
{1288,385,{29,-8}},{1289,128,{36,-3}},{1290,128,{99,15}},{1291,128,{56,15}},
|
||||
{1292,640,{120,41}},{1293,640,{70,26}},{1294,640,{68,26}},{1295,640,{140,52}},
|
||||
{1296,640,{73,26}},{1297,640,{68,26}},{1298,640,{134,49}},{1299,640,{62,23}},
|
||||
{1300,640,{57,20}},{1301,640,{118,41}},{1302,640,{58,21}},{1303,640,{60,18}},
|
||||
{1304,640,{133,44}},{1305,640,{65,21}},{1306,640,{73,23}},{1307,641,{150,47}},
|
||||
{1308,641,{73,23}},{1309,641,{65,21}},{1310,641,{124,42}},{1311,641,{52,15}},
|
||||
{1312,641,{54,18}},{1313,641,{115,36}},{1314,641,{60,18}},{1315,641,{118,34}},
|
||||
{1316,641,{40,14}},{1317,641,{46,11}},{1318,129,{34,8}},{1319,129,{0,0}},
|
||||
{1321,129,{-2,0}},{1322,129,{0,0}},{1322,385,{0,0}},{1323,385,{0,-1}},
|
||||
{1324,385,{0,-2}},{1325,385,{-3,-12}},{1326,385,{-12,-23}},{1327,385,{-41,-57}},
|
||||
{1328,385,{-28,-33}},{1329,385,{-56,-62}},{1330,385,{-30,-28}},{1331,385,{-33,-33}},
|
||||
{1332,385,{-70,-63}},{1333,385,{-32,-28}},{1334,385,{-35,-29}},{1335,385,{-76,-67}},
|
||||
{1336,385,{-35,-29}},{1337,385,{-69,-56}},{1338,385,{-35,-26}},{1339,385,{-43,-32}},
|
||||
{1340,385,{-39,-28}},{1341,385,{-75,-49}},{1342,385,{-37,-24}},{1343,385,{-37,-26}},
|
||||
{1344,385,{-74,-54}},{1345,385,{-38,-31}},{1346,385,{-70,-57}},{1347,385,{-35,-28}},
|
||||
{1348,385,{-24,-22}},{1349,385,{-32,-26}},{1350,385,{-34,-26}},{1351,385,{-35,-28}},
|
||||
{1352,385,{-75,-55}},{1353,385,{-35,-24}},{1354,385,{-35,-26}},{1355,385,{-74,-50}},
|
||||
{1356,385,{-34,-26}},{1357,385,{-70,-49}},{1358,385,{-37,-26}},{1359,385,{-37,-24}},
|
||||
{1360,385,{-34,-23}},{1361,385,{-36,-26}},{1362,385,{-19,-13}},{1363,385,{-35,-24}},
|
||||
{1364,385,{-63,-42}},{1365,385,{-33,-26}},{1366,385,{-32,-24}},{1367,385,{-66,-49}},
|
||||
{1368,129,{-24,-22}},{1369,129,{-18,-14}},{1370,129,{-29,-31}},{1371,129,{-13,-16}},
|
||||
{1372,129,{-10,-14}},{1373,129,{-1,-1}},{1374,129,{0,0}},{1374,641,{0,0}},
|
||||
{1375,641,{3,-8}},{1376,641,{19,-11}},{1377,641,{63,-14}},{1378,641,{34,0}},
|
||||
{1379,641,{45,4}},{1380,641,{44,5}},{1381,641,{3,0}},{1382,129,{0,0}},
|
||||
{1383,129,{-2,0}},{1383,385,{-2,0}},{1384,385,{-3,1}},{1385,385,{0,0}},
|
||||
{1386,385,{-1,-3}},{1387,385,{-2,-4}},{1388,385,{-15,-18}},{1389,385,{-19,-15}},
|
||||
{1390,385,{-24,-20}},{1391,385,{-57,-43}},{1392,385,{-29,-21}},{1393,385,{-25,-16}},
|
||||
{1394,385,{-36,-25}},{1395,385,{-24,-20}},{1396,385,{-37,-24}},{1397,385,{-29,-23}},
|
||||
{1398,385,{-30,-23}},{1399,385,{-35,-26}},{1400,129,{-58,-50}},{1401,129,{-17,-19}},
|
||||
{1402,129,{-20,-22}},{1403,129,{-18,-16}},{1404,129,{0,0}},{1404,641,{0,0}},
|
||||
{1405,641,{-1,-2}},{1406,641,{0,-7}},{1407,641,{9,-29}},{1408,641,{9,-13}},
|
||||
{1409,641,{6,-7}},{1410,641,{27,-20}},{1411,641,{22,-12}},{1412,641,{24,-12}},
|
||||
{1412,129,{24,-12}},{1413,129,{40,-16}},{1414,129,{16,-9}},{1415,129,{10,-6}},
|
||||
{1416,129,{6,-7}},{1417,129,{13,-16}},{1418,129,{9,-12}},{1418,385,{9,-12}},
|
||||
{1419,385,{5,-7}},{1420,385,{1,-4}},{1421,385,{6,-9}},{1422,385,{3,-5}},
|
||||
{1423,385,{2,-6}},{1424,385,{11,-18}},{1425,385,{7,-15}},{1426,385,{7,-13}},
|
||||
{1426,897,{7,-13}},{1427,641,{3,-7}},{1428,641,{10,-19}},{1429,641,{3,-5}},
|
||||
{1430,641,{8,-13}},{1431,641,{6,-5}},{1432,641,{7,-9}},{1433,641,{13,-14}},
|
||||
{1434,641,{15,-12}},{1435,641,{0,0}},{1436,641,{31,-19}},{1437,641,{14,-9}},
|
||||
{1438,641,{17,-7}},{1439,641,{33,-16}},{1440,641,{6,-6}},{1441,641,{0,-1}},
|
||||
{1442,641,{0,0}},{1443,641,{5,-7}},{1443,640,{5,-7}},{1444,640,{0,-1}},
|
||||
{1446,640,{-1,-2}},{1447,640,{-3,-8}},{1448,640,{-32,-47}},{1449,640,{-29,-35}},
|
||||
{1450,640,{-33,-33}},{1451,640,{-74,-74}},{1452,640,{-32,-30}},{1452,896,{-32,-30}},
|
||||
{1453,896,{-16,-16}},{1454,896,{-55,-49}},{1455,896,{-38,-34}},{1456,640,{-72,-55}},
|
||||
{1457,640,{-38,-26}},{1458,640,{-47,-31}},{1459,640,{-86,-47}},{1460,640,{-41,-20}},
|
||||
{1461,640,{-36,-19}},{1462,640,{-56,-32}},{1462,512,{-56,-32}},{1463,512,{-28,-16}},
|
||||
{1464,512,{-42,-20}},{1465,512,{-72,-34}},{1466,512,{-40,-20}},{1467,512,{-37,-20}},
|
||||
{1467,768,{-37,-20}},{1468,768,{-28,-16}},{1469,768,{-7,-6}},{1470,768,{-4,-4}},
|
||||
{1471,768,{-7,-6}},{1472,768,{0,0}},{1473,768,{-3,-3}},{1474,768,{-5,-5}},
|
||||
{1475,257,{-1,-1}},{1476,257,{-3,-3}},{1477,257,{-1,-1}},{1478,257,{0,-4}},
|
||||
{1479,257,{1,-6}},{1480,385,{11,-13}},{1481,385,{7,-9}},{1482,385,{13,-12}},
|
||||
{1483,385,{28,-24}},{1484,385,{21,-11}},{1485,385,{24,-10}},{1486,385,{62,-15}},
|
||||
{1487,385,{34,-7}},{1488,385,{29,-4}},{1488,384,{29,-4}},{1489,384,{31,-6}},
|
||||
{1490,384,{31,-4}},{1491,384,{34,-5}},{1492,384,{38,-6}},{1493,384,{25,-2}},
|
||||
{1494,384,{13,-4}},{1495,384,{45,-6}},{1496,384,{26,-4}},{1497,384,{26,-6}},
|
||||
{1498,384,{45,-6}},{1498,388,{45,-6}},{1499,388,{18,-2}},{1500,388,{32,-2}},
|
||||
{1501,388,{16,-2}},{1502,388,{7,0}},{1503,388,{15,-2}},{1504,644,{9,-2}},
|
||||
{1505,644,{17,0}},{1506,644,{6,0}},{1507,644,{3,0}},{1508,644,{0,-1}},
|
||||
{1509,644,{0,0}},{1510,644,{-3,1}},{1511,644,{0,0}},{1512,644,{-3,-1}},
|
||||
{1513,644,{-4,-1}},{1514,644,{-12,-5}},{1515,644,{-20,-9}},{1516,644,{-80,-37}},
|
||||
{1517,644,{-54,-24}},{1518,644,{-58,-21}},{1519,644,{-112,-39}},{1520,644,{-52,-16}},
|
||||
{1521,644,{-51,-14}},{1522,644,{-117,-32}},{1523,644,{-69,-20}},{1524,644,{0,0}},
|
||||
{1525,644,{-159,-49}},{1526,644,{-84,-25}},{1527,644,{-149,-46}},{1528,644,{-78,-22}},
|
||||
{1529,644,{-68,-22}},{1530,644,{-151,-44}},{1531,644,{-72,-20}},{1532,644,{-63,-21}},
|
||||
{1533,644,{-152,-39}},{1533,900,{-152,-39}},{1534,900,{-80,-22}},{1535,900,{-80,-20}},
|
||||
{1536,900,{-155,-32}},{1537,388,{-66,-15}},{1538,388,{-77,-15}},{1539,388,{-138,-29}},
|
||||
{1540,388,{-72,-17}},{1541,388,{-78,-20}},{1542,388,{-149,-36}},{1543,388,{-81,-20}},
|
||||
{1544,388,{-159,-35}},{1545,388,{-78,-17}},{1546,388,{-55,-16}},{1546,384,{-55,-16}},
|
||||
{1547,384,{-49,-13}},{1548,384,{-72,-17}},{1549,384,{-72,-22}},{1550,384,{-78,-22}},
|
||||
{1551,384,{-107,-34}},{1552,384,{-58,-19}},{1553,384,{-67,-19}},{1554,384,{-91,-29}},
|
||||
{1555,384,{-49,-16}},{1556,384,{-36,-13}},{1557,384,{-38,-13}},{1558,384,{-50,-14}},
|
||||
{1559,384,{-29,-10}},{1559,256,{-29,-10}},{1560,256,{-38,-18}},{1561,256,{0,0}},
|
||||
{1562,513,{4,3}},{1563,513,{2,5}},{1564,513,{12,-10}},{1565,513,{32,-18}},
|
||||
{1566,513,{19,-7}},{1567,513,{16,-4}},{1568,513,{35,-3}},{1569,513,{45,0}},
|
||||
{1570,513,{53,2}},{1571,513,{116,6}},{1572,513,{59,2}},{1573,641,{48,4}},
|
||||
{1574,641,{93,6}},{1575,641,{43,2}},{1576,641,{36,4}},{1577,641,{44,3}},
|
||||
{1578,641,{11,1}},{1579,641,{2,0}},{1580,641,{0,0}},{1581,641,{-1,0}},
|
||||
{1581,129,{-1,0}},{1582,129,{-4,2}},{1583,257,{-1,-1}},{1584,257,{0,0}},
|
||||
{1585,257,{-11,-4}},{1586,257,{-52,-21}},{1587,257,{-41,-13}},{1588,257,{-49,-16}},
|
||||
{1589,257,{-112,-39}},{1590,257,{-42,-16}},{1591,257,{-98,-36}},{1592,257,{-48,-18}},
|
||||
{1593,257,{-47,-18}},{1594,257,{-85,-35}},{1595,257,{-36,-17}},{1596,257,{-13,-8}},
|
||||
{1597,257,{-7,-7}},{1598,257,{-2,-2}},{1599,257,{2,5}},{1600,257,{2,-3}},
|
||||
{1601,1,{38,-18}},{1602,1,{23,-4}},{1603,1,{28,-4}},{1603,129,{28,-4}},
|
||||
{1604,129,{34,-5}},{1605,129,{90,-5}},{1606,129,{50,0}},{1607,129,{59,0}},
|
||||
{1608,641,{122,4}},{1609,641,{58,2}},{1610,641,{51,4}},{1611,641,{96,4}},
|
||||
{1612,641,{47,2}},{1613,641,{55,2}},{1614,641,{81,4}},{1615,641,{20,0}},
|
||||
{1616,641,{37,-3}},{1617,641,{11,-3}},{1618,641,{1,-2}},{1619,641,{0,0}},
|
||||
{1619,385,{0,0}},{1622,385,{0,-1}},{1623,385,{-10,-24}},{1624,385,{-13,-16}},
|
||||
{1625,385,{-22,-22}},{1626,385,{-68,-61}},{1627,385,{-41,-34}},{1628,385,{-83,-63}},
|
||||
{1629,385,{-40,-27}},{1630,385,{-32,-21}},{1631,385,{-67,-40}},{1632,385,{-39,-22}},
|
||||
{1633,385,{-39,-24}},{1634,385,{-95,-48}},{1635,385,{-42,-25}},{1636,385,{-87,-45}},
|
||||
{1637,385,{-18,-13}},{1638,385,{-21,-15}},{1639,385,{-21,-13}},{1640,385,{-10,-11}},
|
||||
{1641,385,{-7,-6}},{1642,385,{-15,-12}},{1643,385,{-5,-5}},{1645,385,{-2,-2}},
|
||||
{1646,385,{0,0}},{1647,385,{2,-6}},{1648,385,{42,-22}},{1649,385,{37,-11}},
|
||||
{1650,385,{92,-9}},{1651,385,{53,0}},{1652,385,{65,2}},{1653,385,{143,14}},
|
||||
{1654,385,{79,11}},{1655,385,{73,11}},{1656,385,{102,13}},{1657,385,{26,3}},
|
||||
{1658,385,{0,0}},{1659,385,{25,2}},{1660,385,{128,11}},{1661,385,{67,6}},
|
||||
{1662,385,{72,9}},{1663,385,{54,9}},{1664,257,{59,6}},{1665,257,{87,10}},
|
||||
{1666,257,{52,6}},{1667,257,{33,1}},{1668,257,{23,1}},{1668,256,{23,1}},
|
||||
{1669,256,{41,1}},{1670,256,{29,-2}},{1671,256,{31,-9}},{1672,256,{35,-13}},
|
||||
{1673,256,{37,-11}},{1674,256,{68,-21}},{1674,257,{68,-21}},{1675,257,{39,-11}},
|
||||
{1676,257,{38,-11}},{1677,257,{79,-17}},{1678,257,{34,-5}},{1679,257,{45,-7}},
|
||||
{1680,257,{78,-9}},{1681,257,{40,-5}},{1682,385,{34,-7}},{1683,385,{33,-9}},
|
||||
{1684,384,{5,-3}},{1685,384,{7,-4}},{1686,384,{37,-11}},{1687,384,{23,-6}},
|
||||
{1688,384,{26,-6}},{1689,384,{30,-5}},{1690,384,{24,-2}},{1691,384,{16,-2}},
|
||||
{1692,384,{11,0}},{1693,384,{20,1}},{1694,384,{39,8}},{1695,384,{16,4}},
|
||||
{1696,384,{0,0}},{1696,388,{0,0}},{1697,388,{16,7}},{1698,388,{18,11}},
|
||||
{1699,388,{0,0}},{1701,388,{2,2}},{1702,388,{9,10}},{1703,388,{13,11}},
|
||||
{1704,388,{15,11}},{1705,388,{46,33}},{1706,644,{28,18}},{1707,644,{42,21}},
|
||||
{1708,644,{4,6}},{1709,644,{0,0}},{1710,644,{1,1}},{1711,644,{0,0}},
|
||||
{1712,644,{0,3}},{1713,644,{0,2}},{1714,644,{-3,7}},{1715,644,{-3,2}},
|
||||
{1716,644,{-2,2}},{1717,644,{-22,16}},{1718,644,{-17,8}},{1719,644,{-17,6}},
|
||||
{1720,644,{-47,16}},{1721,644,{-29,5}},{1722,644,{-31,1}},{1723,644,{-75,1}},
|
||||
{1724,644,{-48,-5}},{1725,644,{-55,-7}},{1726,644,{-111,-25}},{1727,644,{-57,-12}},
|
||||
{1728,644,{-104,-28}},{1729,644,{-43,-13}},{1730,644,{-58,-19}},{1731,644,{-50,-18}},
|
||||
{1732,644,{-65,-27}},{1733,644,{-25,-12}},{1734,644,{-5,-4}},{1735,644,{0,0}},
|
||||
{1736,644,{3,3}},{1737,644,{0,0}},{1739,644,{0,-2}},{1740,644,{32,-21}},
|
||||
{1740,900,{32,-21}},{1741,900,{25,-6}},{1742,900,{38,-5}},{1743,900,{31,-2}},
|
||||
{1744,900,{48,0}},{1745,900,{34,2}},{1746,900,{68,6}},{1747,900,{34,2}},
|
||||
{1748,900,{45,8}},{1748,644,{45,8}},{1749,644,{112,22}},{1750,644,{62,11}},
|
||||
{1751,644,{64,13}},{1752,644,{117,25}},{1753,644,{60,13}},{1754,644,{115,30}},
|
||||
{1755,644,{57,13}},{1756,644,{62,18}},{1757,644,{125,39}},{1758,644,{62,18}},
|
||||
{1759,644,{51,17}},{1760,644,{109,34}},{1761,644,{54,15}},{1762,644,{57,16}},
|
||||
{1763,132,{122,39}},{1764,132,{59,16}},{1765,132,{59,18}},{1766,132,{104,26}},
|
||||
{1767,132,{53,15}},{1768,132,{51,15}},{1769,132,{63,20}},{1770,132,{12,6}},
|
||||
{1771,132,{0,0}},{1771,164,{0,0}},{1772,164,{-10,-7}},{1773,164,{2,4}},
|
||||
{1774,676,{3,4}},{1775,676,{0,3}},{1776,676,{0,0}},{1778,676,{4,9}},
|
||||
{1779,676,{5,8}},{1780,676,{6,6}},{1781,676,{17,14}},{1782,644,{7,3}},
|
||||
{1783,640,{33,11}},{1784,640,{22,5}},{1785,640,{32,2}},{1786,640,{62,3}},
|
||||
{1787,640,{42,0}},{1788,640,{45,0}},{1789,640,{82,-3}},{1790,768,{39,0}},
|
||||
{1792,769,{63,0}},{1793,257,{30,0}},{1794,257,{25,1}},{1795,257,{54,3}},
|
||||
{1796,257,{23,0}},{1797,769,{16,1}},{1798,769,{42,5}},{1799,769,{26,1}},
|
||||
{1800,769,{29,5}},{1801,769,{55,11}},{1802,257,{21,3}},{1803,257,{5,2}},
|
||||
{1804,257,{40,8}},{1805,257,{20,3}},{1806,257,{23,3}},{1807,257,{7,1}},
|
||||
{1808,257,{0,0}},{1809,385,{1,0}},{1810,385,{13,1}},{1811,385,{9,1}},
|
||||
{1812,384,{16,2}},{1813,384,{13,1}},{1814,384,{9,1}},{1815,384,{17,2}},
|
||||
{1816,384,{4,2}},{1817,384,{3,1}},{1818,384,{0,0}},{1819,896,{0,0}},
|
||||
{1824,896,{-1,0}},{1825,640,{-2,0}},{1826,640,{0,0}},{1830,640,{9,-2}},
|
||||
{1831,640,{15,-4}},{1832,640,{34,-3}},{1833,640,{98,-7}},{1834,640,{59,-3}},
|
||||
{1835,640,{53,-3}},{1836,640,{115,-7}},{1837,641,{54,-5}},{1838,641,{124,-10}},
|
||||
{1839,513,{67,-5}},{1840,513,{70,-3}},{1841,513,{110,-7}},{1842,1,{28,-4}},
|
||||
{1842,257,{28,-4}},{1843,257,{1,-1}},{1844,257,{0,0}},{1845,257,{-14,3}},
|
||||
{1846,257,{-8,3}},{1847,257,{-2,1}},{1848,257,{-1,-1}},{1849,256,{-15,-7}},
|
||||
{1850,256,{-46,-17}},{1851,256,{-28,-10}},{1852,256,{-66,-19}},{1853,256,{-47,-11}},
|
||||
{1854,256,{-45,-11}},{1855,256,{-107,-19}},{1856,256,{-57,-7}},{1857,256,{-46,-11}},
|
||||
{1858,256,{-78,-17}},{1859,256,{-33,-9}},{1860,256,{-99,-21}},{1861,256,{-49,-12}},
|
||||
{1862,256,{-95,-20}},{1863,256,{-42,-9}},{1864,256,{-32,-8}},{1865,256,{-25,-10}},
|
||||
{1866,256,{-54,-18}},{1867,256,{-23,-10}},{1868,256,{-63,-27}},{1869,257,{-15,-7}},
|
||||
{1870,257,{-24,-10}},{1871,257,{-24,-8}},{1872,257,{-39,-16}},{1873,257,{-20,-8}},
|
||||
{1874,257,{-10,-8}},{1875,257,{-2,-2}},{1876,257,{-8,-8}},{1877,257,{-5,-5}},
|
||||
{1878,257,{-3,-3}},{1880,257,{0,0}},{1881,385,{0,0}},{1882,385,{22,-12}},
|
||||
{1883,385,{27,-8}},{1884,385,{0,0}},{1885,385,{26,-8}},{1886,385,{18,-4}},
|
||||
{1887,385,{28,-4}},{1888,385,{106,2}},{1889,385,{70,7}},{1890,385,{76,7}},
|
||||
{1891,385,{142,16}},{1892,385,{45,6}},{1893,385,{51,6}},{1894,385,{65,11}},
|
||||
{1895,385,{73,11}},{1896,385,{85,19}},{1897,385,{169,38}},{1898,385,{82,21}},
|
||||
{1899,384,{59,13}},{1900,384,{132,27}},{1901,384,{73,11}},{1902,384,{77,12}},
|
||||
{1903,384,{85,14}},{1904,256,{85,14}},{1905,256,{164,31}},{1906,256,{72,14}},
|
||||
{1907,256,{43,12}},{1908,256,{102,26}},{1909,256,{57,15}},{1910,256,{37,16}},
|
||||
{1911,256,{61,30}},{1912,256,{10,7}},{1913,0,{0,1}},{1914,0,{-11,-8}},
|
||||
{1915,0,{-7,-6}},{1916,0,{0,0}},{1917,0,{-4,8}},{1918,0,{-6,7}},
|
||||
{1919,0,{0,0}},{1920,0,{-10,8}},{1921,0,{-26,19}},{1922,0,{-6,3}},
|
||||
{1923,0,{-19,11}},{1924,0,{-18,6}},{1925,0,{-20,8}},{1926,0,{-41,14}},
|
||||
{1927,0,{-27,7}},{1928,0,{-30,7}},{1929,0,{-29,4}},{1930,0,{-1,0}},
|
||||
{1931,0,{-2,0}},{1932,0,{0,0}},{1933,16384,{0,0}},{1934,16384,{0,1}},
|
||||
{1940,0,{0,1}},{1968,4,{0,1}},{1970,0,{0,1}},{1975,4,{0,1}},
|
||||
{1978,0,{0,1}},{1984,4,{0,1}},{1986,0,{0,1}},{1992,4,{0,1}},
|
||||
{1995,0,{0,1}},{2000,4,{0,1}},{2003,0,{0,1}},{2006,4,{0,1}},
|
||||
{2011,0,{0,1}},{2019,16,{0,1}},{4294967295,0,{0,0}}
|
||||
};
|
||||
|
||||
DemoRecord playRecord;
|
||||
uint32_t playRecordIndex = 0;
|
||||
int8_t playEnd = 0;
|
||||
|
||||
void demoPlayStep()
|
||||
{
|
||||
if (playRecordIndex == 0)
|
||||
playRecord = demoPlay[playRecordIndex];
|
||||
|
||||
if (playEnd)
|
||||
return;
|
||||
|
||||
DemoRecord nextRecord = demoPlay[playRecordIndex + 1];
|
||||
|
||||
playEnd = nextRecord.frame == UINT32_MAX_VALUE;
|
||||
|
||||
if (playEnd)
|
||||
{
|
||||
puts("demo end reached");
|
||||
}
|
||||
else if (SFG_game.frame >= nextRecord.frame)
|
||||
{
|
||||
playRecord = nextRecord;
|
||||
playRecordIndex++;
|
||||
}
|
||||
}
|
||||
|
||||
int8_t demoKeyPressed(uint8_t key)
|
||||
{
|
||||
return (playRecord.keyStates & (((uint16_t) 0x01) << key)) != 0;
|
||||
}
|
||||
|
||||
void demoGetMouseOffset(int16_t *x, int16_t *y)
|
||||
{
|
||||
*x = playRecord.mouseOffset[0];
|
||||
*y = playRecord.mouseOffset[1];
|
||||
}
|
||||
|
||||
void demoRecordPrint()
|
||||
{
|
||||
printf("recorded demo:");
|
||||
|
||||
for (uint32_t i = 0; i < demoRecLength; ++i)
|
||||
{
|
||||
DemoRecord record = demoRec[i];
|
||||
|
||||
if (i % 4 == 0)
|
||||
putchar('\n');
|
||||
|
||||
printf("{%lu,%d,{%d,%d}},",record.frame,record.keyStates,record.mouseOffset[0],record.mouseOffset[1]);
|
||||
}
|
||||
|
||||
printf("{%lu,0,{0,0}}",UINT32_MAX_VALUE); // terminate demo
|
||||
}
|
||||
|
||||
#endif // guard
|
4862
main_gbmeta/game.h
Executable file
4862
main_gbmeta/game.h
Executable file
File diff suppressed because it is too large
Load Diff
1397
main_gbmeta/images.h
Normal file
1397
main_gbmeta/images.h
Normal file
File diff suppressed because it is too large
Load Diff
1809
main_gbmeta/levels.h
Normal file
1809
main_gbmeta/levels.h
Normal file
File diff suppressed because it is too large
Load Diff
173
main_gbmeta/main_gbmeta.ino
Normal file
173
main_gbmeta/main_gbmeta.ino
Normal file
@ -0,0 +1,173 @@
|
||||
/**
|
||||
@file main_gbmeta.ino
|
||||
|
||||
This is Gamebuino Meta implementation of the game front end, using the
|
||||
official library. Leaving out the library bloat could probably optimize this.
|
||||
|
||||
To compile using Arduin IDE you need to copy this file as well as all
|
||||
necessary .h files into a project folder, then open the project and compile.
|
||||
Do NOT put .c and .cpp files into the folder, stupid Arduino tries to compile
|
||||
them even if they're not needed.
|
||||
|
||||
DON'T FORGET to set compiler flag to -O3 (default is -Os). With Arduino IDE
|
||||
this is done in platform.txt file.
|
||||
|
||||
by Miloslav Ciz (drummyfish), 2019
|
||||
|
||||
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
plus a waiver of all other intellectual property. The goal of this work is
|
||||
be and remain completely in the public domain forever, available for any use
|
||||
whatsoever.
|
||||
*/
|
||||
|
||||
#include <Gamebuino-Meta.h>
|
||||
|
||||
#define SFG_ARDUINO 1
|
||||
#define SFG_CAN_EXIT 0
|
||||
#define SFG_FPS 17
|
||||
#define SFG_SCREEN_RESOLUTION_X 80
|
||||
#define SFG_SCREEN_RESOLUTION_Y 64
|
||||
#define SFG_RESOLUTION_SCALEDOWN 1
|
||||
#define SFG_RAYCASTING_MAX_STEPS 11
|
||||
#define SFG_RAYCASTING_MAX_HITS 3
|
||||
#define SFG_RAYCASTING_SUBSAMPLE 2
|
||||
#define SFG_DIMINISH_SPRITES 0
|
||||
#define SFG_DITHERED_SHADOW 0
|
||||
#define SFG_PLAYER_TURN_SPEED 135
|
||||
#define SFG_FOV_HORIZONTAL 200
|
||||
|
||||
#include "game.h"
|
||||
|
||||
Gamebuino_Meta::Color palette[256];
|
||||
|
||||
uint8_t blinkFramesLeft;
|
||||
|
||||
void blinkLED(Gamebuino_Meta::Color color)
|
||||
{
|
||||
gb.lights.fill(color);
|
||||
blinkFramesLeft = 5;
|
||||
}
|
||||
|
||||
const Gamebuino_Meta::SaveDefault saveDefault[] =
|
||||
{ { 0, SAVETYPE_BLOB, SFG_SAVE_SIZE, 0 } };
|
||||
|
||||
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
|
||||
{
|
||||
Gamebuino_Meta::Color c = palette[colorIndex];
|
||||
gb.display.drawPixel(x,y,c);
|
||||
}
|
||||
|
||||
void SFG_sleepMs(uint16_t timeMs)
|
||||
{
|
||||
}
|
||||
|
||||
int8_t SFG_keyPressed(uint8_t key)
|
||||
{
|
||||
Gamebuino_Meta::Button button;
|
||||
|
||||
switch (key)
|
||||
{
|
||||
case SFG_KEY_UP: button = BUTTON_UP; break;
|
||||
case SFG_KEY_RIGHT: button = BUTTON_RIGHT; break;
|
||||
case SFG_KEY_DOWN: button = BUTTON_DOWN; break;
|
||||
case SFG_KEY_LEFT: button = BUTTON_LEFT; break;
|
||||
case SFG_KEY_A: button = BUTTON_A; break;
|
||||
case SFG_KEY_B: button = BUTTON_B; break;
|
||||
case SFG_KEY_C: button = BUTTON_MENU; break;
|
||||
default: return 0; break;
|
||||
}
|
||||
|
||||
return gb.buttons.timeHeld(button) > 0;
|
||||
}
|
||||
|
||||
void SFG_processEvent(uint8_t event, uint8_t value)
|
||||
{
|
||||
switch (event)
|
||||
{
|
||||
case SFG_EVENT_LEVEL_STARTS: blinkLED(BLUE); break;
|
||||
case SFG_EVENT_PLAYER_HURT: blinkLED(RED); break;
|
||||
case SFG_EVENT_LEVEL_WON: blinkLED(YELLOW); break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
void SFG_getMouseOffset(int16_t *x, int16_t *y)
|
||||
{
|
||||
}
|
||||
|
||||
void SFG_setMusic(uint8_t value)
|
||||
{
|
||||
}
|
||||
|
||||
void SFG_save(uint8_t data[SFG_SAVE_SIZE])
|
||||
{
|
||||
gb.save.set(0,data,SFG_SAVE_SIZE);
|
||||
}
|
||||
|
||||
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
|
||||
{
|
||||
gb.save.get(0,data,SFG_SAVE_SIZE);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void SFG_playSound(uint8_t soundIndex, uint8_t volume)
|
||||
{
|
||||
switch (soundIndex)
|
||||
{
|
||||
case 2:
|
||||
gb.sound.playCancel();
|
||||
break;
|
||||
|
||||
case 5:
|
||||
gb.sound.playOK();
|
||||
break;
|
||||
|
||||
default:
|
||||
gb.sound.playTick();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t SFG_getTimeMs()
|
||||
{
|
||||
return gb.frameStartMicros / 1000;
|
||||
}
|
||||
|
||||
void setup()
|
||||
{
|
||||
gb.begin();
|
||||
gb.setFrameRate(SFG_FPS);
|
||||
gb.save.config(saveDefault);
|
||||
|
||||
for (int i = 0; i < 256; ++i)
|
||||
{
|
||||
uint16_t rgb565 = paletteRGB565[i];
|
||||
palette[i] = gb.createColor((rgb565 & 0xf800) >> 8,(rgb565 & 0x07e0) >> 3,(rgb565 & 0x001f) << 3);
|
||||
}
|
||||
|
||||
SFG_init();
|
||||
blinkLED(RED);
|
||||
}
|
||||
|
||||
void loop()
|
||||
{
|
||||
while(!gb.update())
|
||||
{
|
||||
}
|
||||
|
||||
if (blinkFramesLeft != 0)
|
||||
{
|
||||
if (blinkFramesLeft == 1)
|
||||
gb.lights.clear();
|
||||
|
||||
blinkFramesLeft--;
|
||||
}
|
||||
|
||||
SFG_mainLoopBody();
|
||||
|
||||
#if 0
|
||||
// debuggin performance
|
||||
gb.display.setCursor(1,1);
|
||||
gb.display.print(gb.getCpuLoad());
|
||||
#endif
|
||||
}
|
BIN
main_gbmeta/main_gbmeta.ino.gamebuino_meta.bin
Executable file
BIN
main_gbmeta/main_gbmeta.ino.gamebuino_meta.bin
Executable file
Binary file not shown.
25
main_gbmeta/mbed_config.h
Normal file
25
main_gbmeta/mbed_config.h
Normal file
@ -0,0 +1,25 @@
|
||||
/*
|
||||
* mbed SDK
|
||||
* Copyright (c) 2017 ARM Limited
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
// Automatically generated configuration file.
|
||||
// DO NOT EDIT, content will be overwritten.
|
||||
|
||||
#ifndef __MBED_CONFIG_DATA__
|
||||
#define __MBED_CONFIG_DATA__
|
||||
|
||||
|
||||
#endif
|
98
main_gbmeta/palette.h
Normal file
98
main_gbmeta/palette.h
Normal file
@ -0,0 +1,98 @@
|
||||
/*
|
||||
@file palette.h
|
||||
|
||||
General purpose HSV-based 256 color palette.
|
||||
|
||||
by Miloslav Ciz (drummyfish), 2019
|
||||
|
||||
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
plus a waiver of all other intellectual property. The goal of this work is
|
||||
be and remain completely in the public domain forever, available for any use
|
||||
whatsoever.
|
||||
*/
|
||||
|
||||
#ifndef PALETTE_256_H
|
||||
#define PALETTE_256_H
|
||||
|
||||
SFG_PROGRAM_MEMORY uint16_t paletteRGB565[256] = {
|
||||
#if 1
|
||||
// manually adjusted, more saturated palette
|
||||
0, 6371, 14855, 27436, 38066, 48631, 59228, 65535, 6241, 14563, 24966, 33320,
|
||||
43755, 52142, 62577, 64885, 6337, 16772, 25190, 35689, 44139, 52559, 63058,
|
||||
65333, 6402, 14851, 23334, 31816, 40268, 50830, 59314, 65526, 4354, 10755,
|
||||
15174, 21576, 30027, 36462, 42929, 51190, 2306, 8709, 13096, 19532, 25935,
|
||||
30323, 36790, 47098, 4356, 8711, 15115, 19536, 27956, 32377, 38846, 47103,
|
||||
4227, 8519, 12812, 17136, 25588, 31961, 38334, 46751, 2115, 8424, 14732, 21040,
|
||||
27380, 33721, 40030, 48511, 6244, 12520, 22924, 31280, 39669, 48089, 56445,
|
||||
64927, 8290, 16614, 24969, 33325, 43761, 52148, 62585, 64892, 10240, 18464,
|
||||
26657, 38946, 47202, 55524, 63781, 64074, 10400, 18753, 27170, 37601, 48034,
|
||||
56421, 64837, 65002, 6496, 14944, 23425, 31937, 40418, 48869, 57317, 61418,
|
||||
352, 4704, 7041, 7362, 15842, 20196, 24550, 30697, 354, 611, 2949, 5288, 7658,
|
||||
12013, 8175, 20467, 357, 617, 910, 5298, 9686, 7931, 14335, 24575, 69, 233,
|
||||
4461, 4594, 8918, 2907, 13311, 19679, 4133, 2089, 4173, 8306, 10455, 16667,
|
||||
20863, 27263, 6149, 14377, 22574, 28819, 39063, 45371, 53631, 57983, 10242,
|
||||
18469, 26664, 38987, 47247, 55537, 63797, 64119, 10272, 18432, 26624, 34848,
|
||||
45056, 53312, 61504, 63520, 10336, 18624, 26976, 35296, 45728, 54048, 62400,
|
||||
64609, 8544, 16992, 25440, 31872, 42400, 50880, 59328, 65504, 4448, 2656,
|
||||
7008, 11392, 13728, 14016, 20416, 26593, 2400, 608, 864, 3200, 5504, 1698,
|
||||
1985, 2019, 353, 614, 872, 1163, 1422, 1713, 2005, 2039, 197, 361, 557, 753,
|
||||
950, 5273, 1406, 9759, 5, 9, 2093, 81, 4214, 186, 2270, 351, 2052, 4105, 4109,
|
||||
8209, 8278, 12314, 16414, 18527, 10245, 14378, 22541, 30738, 38934, 47130, 55326,
|
||||
61471, 10241, 18435, 26630, 34824, 45066, 53293, 61519, 63601
|
||||
#else
|
||||
// original palette
|
||||
0, 8484, 19017, 27501, 38034, 46518, 57051, 65535, 8354, 16709, 25096, 33450,
|
||||
41805, 50192, 58546, 64853, 8386, 16805, 25224, 33642, 42061, 50480, 58898,
|
||||
65269, 6402, 14853, 23304, 29706, 38157, 46608, 55058, 61429, 4354, 10757,
|
||||
17160, 23562, 29965, 36368, 42770, 49141, 4355, 10758, 17161, 21516, 27920,
|
||||
34323, 38678, 45049, 4323, 10759, 17163, 21519, 27923, 34327, 38683, 45055,
|
||||
4292, 10632, 17004, 21296, 27668, 34008, 38300, 44671, 4260, 10568, 16908,
|
||||
23216, 29524, 35864, 42172, 48479, 6308, 14664, 23052, 29360, 37716, 46104,
|
||||
54460, 60767, 8355, 16710, 25098, 33453, 41809, 50196, 58552, 64859, 8257,
|
||||
16546, 24836, 33093, 41382, 49672, 57929, 64170, 8353, 16738, 25124, 33509,
|
||||
41894, 50248, 58633, 64970, 6401, 12802, 21252, 27653, 36102, 42504, 50953,
|
||||
57322, 2305, 6658, 11012, 15365, 19718, 24072, 28425, 32746, 2306, 4612, 8967,
|
||||
11273, 13580, 17934, 20240, 22515, 2307, 4615, 8971, 11279, 13587, 17943, 20251,
|
||||
22527, 2180, 4392, 8652, 10864, 13076, 17304, 19516, 21727, 2116, 6312, 10508,
|
||||
14672, 18868, 23064, 25180, 29375, 6212, 12456, 20748, 26960, 35252, 41496,
|
||||
49756, 55999, 8258, 16549, 24840, 33099, 41390, 49681, 57940, 64183, 8192,
|
||||
16384, 24576, 32768, 40960, 49152, 57344, 63488, 8320, 16640, 24960, 33312,
|
||||
41632, 49952, 58304, 64576, 6400, 14848, 23296, 29696, 38144, 46592, 52992,
|
||||
61408, 2304, 6656, 8960, 13312, 15616, 19968, 22272, 26592, 256, 513, 769, 1026,
|
||||
1283, 1539, 1796, 2021, 258, 517, 776, 1035, 1294, 1552, 1811, 2038, 164, 360,
|
||||
556, 752, 948, 1144, 1308, 1503, 36, 104, 140, 208, 244, 312, 348, 415, 2052,
|
||||
4104, 8204, 10256, 14356, 16408, 18460, 22559, 6148, 14344, 20492, 28688, 34836,
|
||||
43032, 51228, 57375, 8194, 16388, 24582, 32777, 40971, 49165, 57359, 63505
|
||||
#endif
|
||||
};
|
||||
|
||||
/** Adds value (brightness), possibly negative, to given color (represented by
|
||||
its palette index). If you know you'll only be either adding or substracting,
|
||||
use plusValue() or minusValue() functions, which should be faster. */
|
||||
static inline uint8_t palette_addValue(uint8_t color, int8_t add)
|
||||
{
|
||||
uint8_t newValue = color + add;
|
||||
|
||||
if ((newValue >> 3) == (color >> 3))
|
||||
return newValue;
|
||||
else
|
||||
return add > 0 ? (color | 0x07) : 0;
|
||||
}
|
||||
|
||||
/** Adds a positive value (brightness) to given color (represented by its
|
||||
palette index). This should be a little bit faster than addValue(). */
|
||||
static inline uint8_t palette_plusValue(uint8_t color, uint8_t plus)
|
||||
{
|
||||
uint8_t newValue = color + plus;
|
||||
return ((newValue >> 3) == (color >> 3)) ? newValue : (color | 0x07);
|
||||
}
|
||||
|
||||
/** Substracts a positive value (brightness) from given color (represented by
|
||||
its palette index). This should be a little bit faster than addValue(). */
|
||||
static inline uint8_t palette_minusValue(uint8_t color, uint8_t minus)
|
||||
{
|
||||
uint8_t newValue = color - minus;
|
||||
return ((newValue >> 3) == (color >> 3)) ? newValue : 0;
|
||||
}
|
||||
|
||||
#endif //guard
|
2058
main_gbmeta/raycastlib.h
Normal file
2058
main_gbmeta/raycastlib.h
Normal file
File diff suppressed because it is too large
Load Diff
447
main_gbmeta/settings.h
Normal file
447
main_gbmeta/settings.h
Normal file
@ -0,0 +1,447 @@
|
||||
/**
|
||||
@file settings.h
|
||||
|
||||
This file contains settings (or setting hints) for the game. Values here can
|
||||
fine tune performance vs quality and personalize the final compiled game. Some
|
||||
of these settings may be overriden by the specific platform used according to
|
||||
its limitations. You are advised to NOT change value in this file directly,
|
||||
but rather predefine them somewhere before this file gets included, e.g. in
|
||||
you personal settings file.
|
||||
|
||||
by Miloslav Ciz (drummyfish), 2019
|
||||
|
||||
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
plus a waiver of all other intellectual property. The goal of this work is
|
||||
be and remain completely in the public domain forever, available for any use
|
||||
whatsoever.
|
||||
*/
|
||||
|
||||
#ifndef _SFG_SETTINGS_H
|
||||
#define _SFG_SETTINGS_H
|
||||
|
||||
/**
|
||||
Time multiplier in SFG_Units (1.0 == 1024). This can be used to slow down or
|
||||
speed up the game. Note that this also changes the rendering FPS accordingly
|
||||
(e.g. half FPS at half speed), so if you want to keep the FPS, divide it by
|
||||
the multiplier value.
|
||||
*/
|
||||
#ifndef SFG_TIME_MULTIPLIER
|
||||
#define SFG_TIME_MULTIPLIER 1024
|
||||
#endif
|
||||
|
||||
/**
|
||||
Target FPS (frames per second). This sets the game logic FPS and will try to
|
||||
render at the same rate. If such fast rendering can't be achieved, frames will
|
||||
be droped, but the game logic will still be forced to run at this speed, so
|
||||
the game may actually become slowed down if FPS is set too high. Too high or
|
||||
too low FPS can also negatively affect game speeds which are computed as
|
||||
integers and rounding errors can occur soon, so don't set this to extreme
|
||||
values (try to keep between 20 to 100). FPS also determines the game
|
||||
simulation step length, so different FPS values may result in very slight
|
||||
differences in game behavior (not noticeable but affecting demos etc.).
|
||||
*/
|
||||
#ifndef SFG_FPS
|
||||
#define SFG_FPS 60
|
||||
#endif
|
||||
|
||||
/**
|
||||
On platforms with mouse this sets its horizontal sensitivity. 128 means 1
|
||||
RCL_Unit per mouse pixel travelled.
|
||||
*/
|
||||
#ifndef SFG_MOUSE_SENSITIVITY_HORIZONTAL
|
||||
#define SFG_MOUSE_SENSITIVITY_HORIZONTAL 32
|
||||
#endif
|
||||
|
||||
/**
|
||||
Like SFG_MOUSE_SENSITIVITY_HORIZONTAL but for vertical look. 128 means 1
|
||||
shear pixel per mouse pixel travelled.
|
||||
*/
|
||||
#ifndef SFG_MOUSE_SENSITIVITY_VERTICAL
|
||||
#define SFG_MOUSE_SENSITIVITY_VERTICAL 64
|
||||
#endif
|
||||
|
||||
/**
|
||||
Width of the screen in pixels. Set this to ACTUAL resolution. If you want the
|
||||
game to run at smaller resolution (with bigger pixels), do his using
|
||||
SFG_RESOLUTION_SCALEDOWN;
|
||||
*/
|
||||
#ifndef SFG_SCREEN_RESOLUTION_X
|
||||
#define SFG_SCREEN_RESOLUTION_X 800
|
||||
#endif
|
||||
|
||||
/**
|
||||
Height of the screen in pixels. Set this to ACTUAL resolution. If you want the
|
||||
game to run at smaller resolution (with bigger pixels), do his using
|
||||
SFG_RESOLUTION_SCALEDOWN;
|
||||
*/
|
||||
#ifndef SFG_SCREEN_RESOLUTION_Y
|
||||
#define SFG_SCREEN_RESOLUTION_Y 600
|
||||
#endif
|
||||
|
||||
/**
|
||||
How quickly player turns left/right, in degrees per second.
|
||||
*/
|
||||
#ifndef SFG_PLAYER_TURN_SPEED
|
||||
#define SFG_PLAYER_TURN_SPEED 180
|
||||
#endif
|
||||
|
||||
/**
|
||||
Horizontal FOV (field of vision) in RCL_Units (1024 means 360 degrees).
|
||||
*/
|
||||
|
||||
#ifndef SFG_FOV_HORIZONTAL
|
||||
#define SFG_FOV_HORIZONTAL 256
|
||||
#endif
|
||||
|
||||
/**
|
||||
Like SFG_FOV_HORIZONTAL but for vertical angle.
|
||||
*/
|
||||
#ifndef SFG_FOV_VERTICAL
|
||||
#define SFG_FOV_VERTICAL 330
|
||||
#endif
|
||||
|
||||
/**
|
||||
Distance, in RCL_Units, to which textures will be drawn. Textures behind this
|
||||
distance will be replaced by an average constant color, which maybe can help
|
||||
performance and also serves as an antialiasim (2 level MIP map). Value 0 turns
|
||||
texturing completely off, which is much faster than having just a low value,
|
||||
values >= 65535 activate texturing completely, which can be a little faster
|
||||
than setting having a high value lower than this limit.
|
||||
*/
|
||||
#ifndef SFG_TEXTURE_DISTANCE
|
||||
#define SFG_TEXTURE_DISTANCE 100000
|
||||
#endif
|
||||
|
||||
/**
|
||||
How many times the screen resolution will be divided (how many times a game
|
||||
pixel will be bigger than the screen pixel).
|
||||
*/
|
||||
#ifndef SFG_RESOLUTION_SCALEDOWN
|
||||
#define SFG_RESOLUTION_SCALEDOWN 1
|
||||
#endif
|
||||
|
||||
/**
|
||||
Multiplier, in RCL_Units (1024 == 1.0), of the damager player takes. This can
|
||||
be used to balance difficulty.
|
||||
*/
|
||||
#ifndef SFG_PLAYER_DAMAGE_MULTIPLIER
|
||||
#define SFG_PLAYER_DAMAGE_MULTIPLIER 512
|
||||
#endif
|
||||
|
||||
/**
|
||||
Hint as to whether run in fullscreen, if the platform allows it.
|
||||
*/
|
||||
#ifndef SFG_FULLSCREEN
|
||||
#define SFG_FULLSCREEN 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Whether shadows (fog) should be dithered, i.e. more smooth (needs a bit more
|
||||
CPU performance and memory).
|
||||
*/
|
||||
#ifndef SFG_DITHERED_SHADOW
|
||||
#define SFG_DITHERED_SHADOW 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Depth step (in RCL_Units) after which fog diminishes a color by one value
|
||||
point. For performance reasons this number should be kept a power of two!
|
||||
*/
|
||||
#ifndef SFG_FOG_DIMINISH_STEP
|
||||
#define SFG_FOG_DIMINISH_STEP 2048
|
||||
#endif
|
||||
|
||||
/**
|
||||
Maximum number of squares that will be traversed by any cast ray. Smaller
|
||||
number is faster but can cause visual artifacts.
|
||||
*/
|
||||
#ifndef SFG_RAYCASTING_MAX_STEPS
|
||||
#define SFG_RAYCASTING_MAX_STEPS 30
|
||||
#endif
|
||||
|
||||
/**
|
||||
Maximum number of hits any cast ray will register. Smaller number is faster
|
||||
but can cause visual artifacts.
|
||||
*/
|
||||
#ifndef SFG_RAYCASTING_MAX_HITS
|
||||
#define SFG_RAYCASTING_MAX_HITS 10
|
||||
#endif
|
||||
|
||||
/**
|
||||
How many times rendering should be subsampled horizontally. Bigger number
|
||||
can significantly improve performance (by casting fewer rays), but can look
|
||||
a little worse. This number should be a divisor of SFG_SCREEN_RESOLUTION_X!
|
||||
*/
|
||||
#ifndef SFG_RAYCASTING_SUBSAMPLE
|
||||
#define SFG_RAYCASTING_SUBSAMPLE 1
|
||||
#endif
|
||||
|
||||
/**
|
||||
Enables or disables fog (darkness) due to distance. Recommended to keep on
|
||||
for good look, but can be turned off for performance.
|
||||
*/
|
||||
#ifndef SFG_ENABLE_FOG
|
||||
#define SFG_ENABLE_FOG 1
|
||||
#endif
|
||||
|
||||
/**
|
||||
Says whether sprites should diminish in fog. This takes more performance but
|
||||
looks better.
|
||||
*/
|
||||
#ifndef SFG_DIMINISH_SPRITES
|
||||
#define SFG_DIMINISH_SPRITES 1
|
||||
#endif
|
||||
|
||||
/**
|
||||
How quick player head bob is, 1024 meaning once per second. 0 Means turn off
|
||||
head bob.
|
||||
*/
|
||||
#ifndef SFG_HEADBOB_SPEED
|
||||
#define SFG_HEADBOB_SPEED 900
|
||||
#endif
|
||||
|
||||
/**
|
||||
Sets head bob offset, in RCL_UNITS_PER_SQUARE. 0 Means turn off head bob.
|
||||
*/
|
||||
#ifndef SFG_HEADBOB_OFFSET
|
||||
#define SFG_HEADBOB_OFFSET 200
|
||||
#endif
|
||||
|
||||
/**
|
||||
If head bob is on, this additionally sets additional camera shear bob, in
|
||||
pixels, which can make bobbing look more "advanced". 0 turns this option off.
|
||||
*/
|
||||
#ifndef SFG_HEADBOB_SHEAR
|
||||
#define SFG_HEADBOB_SHEAR 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Weapon bobbing offset in weapon image pixels.
|
||||
*/
|
||||
#ifndef SFG_WEAPONBOB_OFFSET
|
||||
#define SFG_WEAPONBOB_OFFSET 4
|
||||
#endif
|
||||
|
||||
/**
|
||||
Camera shearing (looking up/down) speed, in vertical resolutions per second.
|
||||
*/
|
||||
#ifndef SFG_CAMERA_SHEAR_SPEED
|
||||
#define SFG_CAMERA_SHEAR_SPEED 3
|
||||
#endif
|
||||
|
||||
/**
|
||||
Maximum camera shear (vertical angle). 1024 means 1.0 * vertical resolution.
|
||||
*/
|
||||
#ifndef SFG_CAMERA_MAX_SHEAR
|
||||
#define SFG_CAMERA_MAX_SHEAR 1024
|
||||
#endif
|
||||
|
||||
/**
|
||||
Specifies how quick some sprite animations are, in frames per second.
|
||||
*/
|
||||
#ifndef SFG_SPRITE_ANIMATION_SPEED
|
||||
#define SFG_SPRITE_ANIMATION_SPEED 4
|
||||
#endif
|
||||
|
||||
/**
|
||||
How wide the border indicator is, in fractions of screen width.
|
||||
*/
|
||||
#ifndef SFG_HUD_BORDER_INDICATOR_WIDTH
|
||||
#define SFG_HUD_BORDER_INDICATOR_WIDTH 32
|
||||
#endif
|
||||
|
||||
/**
|
||||
For how long border indication (being hurt etc.) stays shown, in ms.
|
||||
*/
|
||||
#ifndef SFG_HUD_BORDER_INDICATOR_DURATION
|
||||
#define SFG_HUD_BORDER_INDICATOR_DURATION 500
|
||||
#endif
|
||||
|
||||
/**
|
||||
Color (palette index) by which being hurt is indicated.
|
||||
*/
|
||||
#ifndef SFG_HUD_HURT_INDICATION_COLOR
|
||||
#define SFG_HUD_HURT_INDICATION_COLOR 175
|
||||
#endif
|
||||
|
||||
/**
|
||||
Color (palette index) by which taking an item is indicated.
|
||||
*/
|
||||
#ifndef SFG_HUD_ITEM_TAKEN_INDICATION_COLOR
|
||||
#define SFG_HUD_ITEM_TAKEN_INDICATION_COLOR 207
|
||||
#endif
|
||||
|
||||
/**
|
||||
How many element (items, monsters, ...) distances will be checked per frame
|
||||
for distance. Higher value may decrease performance a tiny bit, but things
|
||||
will react more quickly and appear less "out of thin air".
|
||||
*/
|
||||
#ifndef SFG_ELEMENT_DISTANCES_CHECKED_PER_FRAME
|
||||
#define SFG_ELEMENT_DISTANCES_CHECKED_PER_FRAME 8
|
||||
#endif
|
||||
|
||||
/**
|
||||
Maximum distance at which sound effects (SFX) will be played. The SFX volume
|
||||
will gradually drop towards this distance.
|
||||
*/
|
||||
#ifndef SFG_SFX_MAX_DISTANCE
|
||||
#define SFG_SFX_MAX_DISTANCE (1024 * 60)
|
||||
#endif
|
||||
|
||||
/**
|
||||
Says the intensity of background image blur. 0 means no blur, improves
|
||||
performance and lowers memory usage.
|
||||
*/
|
||||
#ifndef SFG_BACKGROUND_BLUR
|
||||
#define SFG_BACKGROUND_BLUR 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Defines the period, in ms, of things that blink, such as text.
|
||||
*/
|
||||
#ifndef SFG_BLINK_PERIOD
|
||||
#define SFG_BLINK_PERIOD 500
|
||||
#endif
|
||||
|
||||
/**
|
||||
Probability (0 - 255) of how often a monster makes sound during movement.
|
||||
*/
|
||||
#ifndef SFG_MONSTER_SOUND_PROBABILITY
|
||||
#define SFG_MONSTER_SOUND_PROBABILITY 64
|
||||
#endif
|
||||
|
||||
/**
|
||||
Affects how precise monsters are in aiming, specify random range in
|
||||
fourths of a game square. Should be power of 2 for performance.
|
||||
*/
|
||||
#ifndef SFG_MONSTER_AIM_RANDOMNESS
|
||||
#define SFG_MONSTER_AIM_RANDOMNESS 4
|
||||
#endif
|
||||
|
||||
/// Color 1 index of player on map.
|
||||
#ifndef SFG_MAP_PLAYER_COLOR1
|
||||
#define SFG_MAP_PLAYER_COLOR1 93
|
||||
#endif
|
||||
|
||||
/// Color 2 index of player on map.
|
||||
#ifndef SFG_MAP_PLAYER_COLOR2
|
||||
#define SFG_MAP_PLAYER_COLOR2 111
|
||||
#endif
|
||||
|
||||
/// Color index of elevators on map.
|
||||
#ifndef SFG_MAP_ELEVATOR_COLOR
|
||||
#define SFG_MAP_ELEVATOR_COLOR 214
|
||||
#endif
|
||||
|
||||
/// Color index of squeezers on map.
|
||||
#ifndef SFG_MAP_SQUEEZER_COLOR
|
||||
#define SFG_MAP_SQUEEZER_COLOR 246
|
||||
#endif
|
||||
|
||||
/// Color index of door on map.
|
||||
#ifndef SFG_MAP_DOOR_COLOR
|
||||
#define SFG_MAP_DOOR_COLOR 188
|
||||
#endif
|
||||
|
||||
/**
|
||||
Boolean value indicating whether current OS is malware.
|
||||
*/
|
||||
#ifndef SFG_OS_IS_MALWARE
|
||||
#define SFG_OS_IS_MALWARE 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Angle difference, as a cos value in RCL_Units, between the player and a
|
||||
monster, at which vertical autoaim will trigger. If the angle is greater, a
|
||||
shot will go directly forward.
|
||||
*/
|
||||
#ifndef SFG_VERTICAL_AUTOAIM_ANGLE_THRESHOLD
|
||||
#define SFG_VERTICAL_AUTOAIM_ANGLE_THRESHOLD 50
|
||||
#endif
|
||||
|
||||
/**
|
||||
Byte (0 - 255) volume of the menu click sound.
|
||||
*/
|
||||
#ifndef SFG_MENU_CLICK_VOLUME
|
||||
#define SFG_MENU_CLICK_VOLUME 220
|
||||
#endif
|
||||
|
||||
/**
|
||||
Says whether the exit item should be showed in the menu. Platforms that can't
|
||||
exit (such as some gaming consoles that simply use power off button) can
|
||||
define this to 0.
|
||||
*/
|
||||
#ifndef SFG_CAN_EXIT
|
||||
#define SFG_CAN_EXIT 1
|
||||
#endif
|
||||
|
||||
/**
|
||||
On Arduino platforms this should be set to 1. That will cause some special
|
||||
treatment regarding constant variables and PROGMEM.
|
||||
*/
|
||||
#ifndef SFG_ARDUINO
|
||||
#define SFG_ARDUINO 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Whether levels background (in distance or transparent wall textures) should
|
||||
be drawn. If turned off, the background will be constant color, which can
|
||||
noticably increase performance.
|
||||
*/
|
||||
#ifndef SFG_DRAW_LEVEL_BACKGROUND
|
||||
#define SFG_DRAW_LEVEL_BACKGROUND 1
|
||||
#endif
|
||||
|
||||
//------ developer/debug settings ------
|
||||
|
||||
/**
|
||||
Developer cheat for having infinite ammo in all weapons.
|
||||
*/
|
||||
#ifndef SFG_INFINITE_AMMO
|
||||
#define SFG_INFINITE_AMMO 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Developer cheat for immortality.
|
||||
*/
|
||||
#ifndef SFG_IMMORTAL
|
||||
#define SFG_IMMORTAL 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Turn on for previes mode for map editing (flying, noclip, fast movement etc.).
|
||||
*/
|
||||
#ifndef SFG_PREVIEW_MODE
|
||||
#define SFG_PREVIEW_MODE 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
How much faster movement is in the preview mode.
|
||||
*/
|
||||
#ifndef SFG_PREVIEW_MODE_SPEED_MULTIPLIER
|
||||
#define SFG_PREVIEW_MODE_SPEED_MULTIPLIER 2
|
||||
#endif
|
||||
|
||||
/**
|
||||
Skips menu and starts given level immediatelly, for development. 0 means this
|
||||
options is ignored, 1 means load level 1 etc.
|
||||
*/
|
||||
#ifndef SFG_START_LEVEL
|
||||
#define SFG_START_LEVEL 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Reveals whole level map from start.
|
||||
*/
|
||||
#ifndef SFG_REVEAL_MAP
|
||||
#define SFG_REVEAL_MAP 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
Gives player all keys from start.
|
||||
*/
|
||||
#ifndef SFG_UNLOCK_DOOR
|
||||
#define SFG_UNLOCK_DOOR 0
|
||||
#endif
|
||||
|
||||
#endif // guard
|
404
main_gbmeta/smallinput.h
Normal file
404
main_gbmeta/smallinput.h
Normal file
@ -0,0 +1,404 @@
|
||||
/**
|
||||
@file smallinput.h
|
||||
|
||||
Small API for getting keyboard/mouse input, with possiblity to record it and
|
||||
play back.
|
||||
|
||||
The Linux Input API requires root pirivileges (sudo).
|
||||
|
||||
by Milsolav "drummyfish" Ciz, released under CC0 1.0 (public domain)
|
||||
*/
|
||||
|
||||
#ifndef _SMALLINPUT_H
|
||||
#define _SMALLINPUT_H
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#define SMALLINPUT_MODE_NORMAL 0 ///< Only handle input.
|
||||
#define SMALLINPUT_MODE_RECORD 1 ///< Handle input and record it.
|
||||
#define SMALLINPUT_MODE_PLAY 2 ///< Play back recorded input.
|
||||
|
||||
#define SMALLINPUT_KEY_NONE 0
|
||||
#define SMALLINPUT_SPACE ' '
|
||||
#define SMALLINPUT_BACKSPACE 8
|
||||
#define SMALLINPUT_TAB 9
|
||||
#define SMALLINPUT_RETURN 13
|
||||
#define SMALLINPUT_SHIFT 14
|
||||
#define SMALLINPUT_ESCAPE 27
|
||||
#define SMALLINPUT_DELETE 127
|
||||
#define SMALLINPUT_ARROW_UP 128
|
||||
#define SMALLINPUT_ARROW_RIGHT 129
|
||||
#define SMALLINPUT_ARROW_DOWN 130
|
||||
#define SMALLINPUT_ARROW_LEFT 131
|
||||
#define SMALLINPUT_F1 132
|
||||
#define SMALLINPUT_F2 133
|
||||
#define SMALLINPUT_F3 134
|
||||
#define SMALLINPUT_F4 135
|
||||
#define SMALLINPUT_F5 136
|
||||
#define SMALLINPUT_F6 137
|
||||
#define SMALLINPUT_F7 138
|
||||
#define SMALLINPUT_F8 139
|
||||
#define SMALLINPUT_F9 140
|
||||
#define SMALLINPUT_F10 141
|
||||
#define SMALLINPUT_F11 142
|
||||
#define SMALLINPUT_F12 143
|
||||
#define SMALLINPUT_CTRL 144
|
||||
#define SMALLINPUT_MOUSE_L 253
|
||||
#define SMALLINPUT_MOUSE_M 254
|
||||
#define SMALLINPUT_MOUSE_R 255
|
||||
|
||||
#define SMALLINPUT_RECORD_KEY_DOWN 1 ///< Mouse down event, followed by code.
|
||||
#define SMALLINPUT_RECORD_KEY_UP 2 ///< Moue up event, followed by code.
|
||||
#define SMALLINPUT_RECORD_MOUSE_X 3 ///< Mouse x move, followed by s32 value.
|
||||
#define SMALLINPUT_RECORD_MOUSE_Y 4 ///< Mouse y move, followed by s32 value.
|
||||
#define SMALLINPUT_RECORD_END 255 ///< Record end, followed by 4 more same values.
|
||||
|
||||
uint8_t input_keyStates[256];
|
||||
int32_t input_mousePosition[2];
|
||||
|
||||
uint8_t input_keyStatesPrevious[256];
|
||||
int32_t input_mousePositionPrevious[2];
|
||||
|
||||
uint8_t input_mode;
|
||||
|
||||
uint32_t input_frame = 0;
|
||||
uint8_t *input_recordData;
|
||||
uint32_t input_recordPosition;
|
||||
uint32_t input_recordSize;
|
||||
|
||||
#if 1 // TODO: add other options for input handling (SDL, xinput, ...)
|
||||
/*
|
||||
This is using Linux Input Subsystem API. Defines can be found in
|
||||
include/uapi/linux/input-event-codes.h.
|
||||
*/
|
||||
|
||||
#include <fcntl.h>
|
||||
#include <linux/input.h>
|
||||
#include <sys/time.h>
|
||||
#include <unistd.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
struct timeval time;
|
||||
uint16_t type;
|
||||
uint16_t code;
|
||||
int32_t value;
|
||||
} LinuxInputEvent;
|
||||
|
||||
#define INPUT_KEYBOARD_FILE "/dev/input/event0"
|
||||
#define INPUT_MOUSE_FILE "/dev/input/event1"
|
||||
|
||||
int input_keyboardFile = 0;
|
||||
int input_mouseFile = 0;
|
||||
|
||||
/**
|
||||
Maps this library's key codes to linux input key codes.
|
||||
*/
|
||||
static const int input_linuxCodes[256] =
|
||||
{
|
||||
#define no KEY_RESERVED
|
||||
no,no,no,no,no,no,no,no,KEY_BACKSPACE,KEY_TAB,no,no,no,KEY_ENTER,KEY_LEFTSHIFT,no,
|
||||
no,no,no,no,no,no,no,no,no,no,no,KEY_ESC,no,no,no,no,
|
||||
KEY_SPACE,no,no,no,no,no,no,no,no,no,no,no,KEY_COMMA,no,KEY_DOT,no,
|
||||
KEY_0,KEY_1,KEY_2,KEY_3,KEY_4,KEY_5,KEY_6,KEY_7,KEY_8,KEY_9,no,KEY_SEMICOLON,no,KEY_EQUAL,no,KEY_QUESTION,
|
||||
no,KEY_A,KEY_B,KEY_C,KEY_D,KEY_E,KEY_F,KEY_G,KEY_H,KEY_I,KEY_J,KEY_K,KEY_L,KEY_M,KEY_N,KEY_O,
|
||||
KEY_P,KEY_Q,KEY_R,KEY_S,KEY_T,KEY_U,KEY_V,KEY_W,KEY_X,KEY_Y,KEY_Z,no,no,no,no,no,
|
||||
no,KEY_A,KEY_B,KEY_C,KEY_D,KEY_E,KEY_F,KEY_G,KEY_H,KEY_I,KEY_J,KEY_K,KEY_L,KEY_M,KEY_N,KEY_O,
|
||||
KEY_P,KEY_Q,KEY_R,KEY_S,KEY_T,KEY_U,KEY_V,KEY_W,KEY_X,KEY_Y,KEY_Z,no,no,no,no,KEY_DELETE,
|
||||
KEY_UP,KEY_RIGHT,KEY_DOWN,KEY_LEFT,KEY_F1,KEY_F2,KEY_F3,KEY_F4,KEY_F5,KEY_F6,KEY_F7,KEY_F8,KEY_F9,KEY_F10,KEY_F11,KEY_F12,
|
||||
KEY_LEFTCTRL,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
|
||||
no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
|
||||
no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
|
||||
no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
|
||||
no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
|
||||
no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,
|
||||
no,no,no,no,no,no,no,no,no,no,no,no,no,no,no,no
|
||||
#undef no
|
||||
};
|
||||
#endif
|
||||
|
||||
void input_recordU8(uint8_t value)
|
||||
{
|
||||
if (input_recordPosition < (input_recordSize - 1))
|
||||
{
|
||||
input_recordData[input_recordPosition] = value;
|
||||
input_recordPosition++;
|
||||
}
|
||||
}
|
||||
|
||||
void input_recordU32(uint32_t value)
|
||||
{
|
||||
for (uint8_t i = 0; i < 4; ++i)
|
||||
{
|
||||
input_recordU8(value % 256);
|
||||
value /= 256;
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t input_readU32(uint8_t *data)
|
||||
{
|
||||
uint32_t result = 0;
|
||||
|
||||
for (uint8_t i = 0; i < 4; ++i)
|
||||
result = result * 256 + data[3 - i];
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
Initializes the library with given mode (SMALLINPUT_MODE_*).
|
||||
*/
|
||||
uint8_t input_init(uint8_t mode, uint8_t *recordData, uint32_t recordDataLength)
|
||||
{
|
||||
input_mode = mode;
|
||||
|
||||
input_mousePosition[0] = 0;
|
||||
input_mousePosition[1] = 0;
|
||||
|
||||
input_mousePositionPrevious[0] = 0;
|
||||
input_mousePositionPrevious[1] = 0;
|
||||
|
||||
input_frame = 0;
|
||||
input_recordData = recordData;
|
||||
input_recordPosition = 0;
|
||||
input_recordSize = recordDataLength;
|
||||
|
||||
for (int16_t i = 0; i < 256; ++i)
|
||||
{
|
||||
input_keyStates[i] = 0;
|
||||
input_keyStatesPrevious[i] = 0;
|
||||
}
|
||||
|
||||
uint8_t result = 1;
|
||||
|
||||
if (input_mode != SMALLINPUT_MODE_PLAY)
|
||||
{
|
||||
input_keyboardFile = open(INPUT_KEYBOARD_FILE, O_RDONLY);
|
||||
|
||||
result = input_keyboardFile >= 0;
|
||||
|
||||
if (result)
|
||||
{
|
||||
fcntl(input_keyboardFile, F_SETFL, O_NONBLOCK);
|
||||
|
||||
input_mouseFile = open(INPUT_MOUSE_FILE, O_RDONLY);
|
||||
|
||||
result = input_mouseFile >= 0;
|
||||
|
||||
if (result)
|
||||
fcntl(input_mouseFile, F_SETFL, O_NONBLOCK);
|
||||
}
|
||||
|
||||
if (!result)
|
||||
puts("could not open device file (are you root?)");
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void input_end(void)
|
||||
{
|
||||
if (input_mode == SMALLINPUT_MODE_RECORD)
|
||||
for (uint8_t i = 0; i < 5; ++i)
|
||||
input_recordU8(SMALLINPUT_RECORD_END);
|
||||
|
||||
close(input_keyboardFile);
|
||||
close(input_mouseFile);
|
||||
}
|
||||
|
||||
/**
|
||||
Should be called once every main loop iteration to retrieve current input
|
||||
state.
|
||||
*/
|
||||
void input_update(void)
|
||||
{
|
||||
LinuxInputEvent event;
|
||||
|
||||
if (input_mode == SMALLINPUT_MODE_PLAY)
|
||||
{
|
||||
while (input_recordPosition < input_recordSize)
|
||||
{
|
||||
uint32_t nextFrame = input_readU32(input_recordData + input_recordPosition);
|
||||
|
||||
if (input_frame >= nextFrame)
|
||||
{
|
||||
input_recordPosition += 4;
|
||||
|
||||
uint8_t rec = input_recordData[input_recordPosition];
|
||||
|
||||
switch (rec)
|
||||
{
|
||||
case SMALLINPUT_RECORD_KEY_DOWN:
|
||||
case SMALLINPUT_RECORD_KEY_UP:
|
||||
input_recordPosition++;
|
||||
input_keyStates[input_recordData[input_recordPosition]] = rec == SMALLINPUT_RECORD_KEY_DOWN;
|
||||
input_recordPosition++;
|
||||
break;
|
||||
|
||||
case SMALLINPUT_RECORD_MOUSE_X:
|
||||
case SMALLINPUT_RECORD_MOUSE_Y:
|
||||
input_recordPosition++;
|
||||
input_mousePosition[rec == SMALLINPUT_RECORD_MOUSE_Y] =
|
||||
input_readU32(input_recordData + input_recordPosition);
|
||||
input_recordPosition += 4;
|
||||
break;
|
||||
|
||||
case SMALLINPUT_RECORD_END:
|
||||
input_recordPosition = input_recordSize;
|
||||
break;
|
||||
|
||||
default: /*printf("corrupt record\n");*/ break;
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
while (1) // keyboard
|
||||
{
|
||||
if (read(input_keyboardFile, &event, sizeof(event)) <= 0)
|
||||
break;
|
||||
|
||||
if (event.type == EV_KEY && (event.value == 1 || event.value == 0))
|
||||
for (uint16_t i = 0; i < 256; ++i)
|
||||
if (event.code == input_linuxCodes[i])
|
||||
{
|
||||
input_keyStates[i] = event.value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
while (1) // mouse
|
||||
{
|
||||
if (read(input_mouseFile, &event, sizeof(event)) <= 0)
|
||||
break;
|
||||
|
||||
if (event.type == EV_REL)
|
||||
input_mousePosition[event.code % 2] += event.value;
|
||||
else if (event.type == EV_KEY)
|
||||
{
|
||||
input_keyStates[
|
||||
event.code == BTN_LEFT ? SMALLINPUT_MOUSE_L :
|
||||
(event.code == BTN_RIGHT ? SMALLINPUT_MOUSE_R : SMALLINPUT_MOUSE_M)]
|
||||
= event.value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (uint16_t i = 0; i < 256; ++i)
|
||||
if (input_keyStates[i] && input_keyStates[i] < 255)
|
||||
input_keyStates[i]++;
|
||||
|
||||
if (input_mode == SMALLINPUT_MODE_RECORD)
|
||||
{
|
||||
for (uint8_t i = 0; i < 2; ++i) // record mouse events
|
||||
if (input_mousePositionPrevious[i] != input_mousePosition[i])
|
||||
{
|
||||
input_recordU32(input_frame + 1);
|
||||
input_recordU8((i == 0) ? SMALLINPUT_RECORD_MOUSE_X : SMALLINPUT_RECORD_MOUSE_Y);
|
||||
input_recordU32(input_mousePosition[i]);
|
||||
|
||||
input_mousePositionPrevious[i] = input_mousePosition[i];
|
||||
}
|
||||
|
||||
for (uint16_t i = 0; i < 256; ++i) // record key events
|
||||
{
|
||||
uint8_t a = input_keyStates[i] > 0;
|
||||
uint8_t b = input_keyStatesPrevious[i] > 0;
|
||||
|
||||
if (a != b)
|
||||
{
|
||||
input_recordU32(input_frame + 1);
|
||||
input_recordU8(a ? SMALLINPUT_RECORD_KEY_DOWN : SMALLINPUT_RECORD_KEY_UP);
|
||||
input_recordU8(i);
|
||||
|
||||
input_keyStatesPrevious[i] = input_keyStates[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
input_frame++;
|
||||
}
|
||||
|
||||
/**
|
||||
Returns the number of input frames for which given key has been pressed (> 1:
|
||||
key is pressed, == 1: key was just pressed, == 0: key is not pressed).
|
||||
*/
|
||||
static inline uint8_t input_getKey(uint8_t key)
|
||||
{
|
||||
if (key >= 'a' && key <= 'z')
|
||||
key = 'A' + (key - 'a');
|
||||
|
||||
return input_keyStates[key];
|
||||
}
|
||||
|
||||
/**
|
||||
Gets the mouse position.
|
||||
*/
|
||||
static inline void input_getMousePos(int32_t *x, int32_t *y)
|
||||
{
|
||||
*x = input_mousePosition[0];
|
||||
*y = input_mousePosition[1];
|
||||
}
|
||||
|
||||
static inline void input_setMousePos(int32_t x, int32_t y)
|
||||
{
|
||||
input_mousePosition[0] = x;
|
||||
input_mousePosition[1] = y;
|
||||
}
|
||||
|
||||
/**
|
||||
Prints the current input state.
|
||||
*/
|
||||
void input_print()
|
||||
{
|
||||
printf("frame: %d\nmouse pos: %d %d",input_frame,input_mousePosition[0],input_mousePosition[1]);
|
||||
|
||||
for (uint16_t i = 0; i < 256; ++i)
|
||||
{
|
||||
if (i % 8 == 0)
|
||||
putchar('\n');
|
||||
|
||||
char c = (i > ' ' && i <= 126) ? i : '?';
|
||||
|
||||
uint8_t n = input_getKey(i);
|
||||
|
||||
printf("%s",n ? " [" : " ");
|
||||
printf("%03d (\'%c\'): %03d",i,c,input_getKey(i));
|
||||
printf("%s",n ? "] " : " ");
|
||||
}
|
||||
|
||||
putchar('\n');
|
||||
}
|
||||
|
||||
void input_printRecord()
|
||||
{
|
||||
for (uint32_t i = 0; i < input_recordPosition; ++i)
|
||||
{
|
||||
if (i % 32 == 0)
|
||||
putchar('\n');
|
||||
|
||||
printf("%d,",input_recordData[i]);
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t input_hash()
|
||||
{
|
||||
uint32_t result = 0;
|
||||
|
||||
for (uint16_t i = 0; i < 256; ++i)
|
||||
result += input_getKey(i) * (i + 1);
|
||||
|
||||
int32_t x, y;
|
||||
|
||||
input_getMousePos(&x,&y);
|
||||
|
||||
result += x + y << 16;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#endif // guard
|
488
main_gbmeta/sounds.h
Normal file
488
main_gbmeta/sounds.h
Normal file
@ -0,0 +1,488 @@
|
||||
/**
|
||||
@file assets.h
|
||||
|
||||
This file containts sounds and music that can optionally be used by the game
|
||||
front end. Every sound effect has 2048 samples, is stored in 8kHz mono format
|
||||
with 4 bit quantization, meaning every sound effect takes 1024 bytes. Sounds
|
||||
can be converted using a provided python script like this:
|
||||
|
||||
python snd2array.py sound.raw
|
||||
|
||||
by Miloslav Ciz (drummyfish), 2019
|
||||
|
||||
Music is based on bytebeat (procedural waveforms generated by short bitwise
|
||||
operation formulas).
|
||||
|
||||
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
plus a waiver of all other intellectual property. The goal of this work is
|
||||
be and remain completely in the public domain forever, available for any use
|
||||
whatsoever.
|
||||
*/
|
||||
|
||||
#ifndef _SFG_SOUNDS_H
|
||||
#define _SFG_SOUNDS_H
|
||||
|
||||
#define SFG_SFX_SAMPLE_COUNT 2048
|
||||
#define SFG_SFX_SIZE (SFG_SFX_SAMPLE_COUNT / 2)
|
||||
|
||||
/**
|
||||
Gets a 8-bit sound sample.
|
||||
*/
|
||||
#define SFG_GET_SFX_SAMPLE(soundIndex,sampleIndex) \
|
||||
((SFG_PROGRAM_MEMORY_U8(SFG_sounds + soundIndex * SFG_SFX_SIZE \
|
||||
+ sampleIndex / 2) << (4 * ((sampleIndex % 2) != 0))) & 0xf0)
|
||||
|
||||
#define SFG_TRACK_SAMPLES (512 * 1024)
|
||||
#define SFG_TRACK_COUNT 6
|
||||
|
||||
/**
|
||||
Average value of each music track, can be used to correct DC offset issues if
|
||||
they appear.
|
||||
*/
|
||||
SFG_PROGRAM_MEMORY uint8_t SFG_musicTrackAverages[SFG_TRACK_COUNT] =
|
||||
{14,7,248,148,6,8};
|
||||
|
||||
struct
|
||||
{ // all should be initialized to 0
|
||||
uint8_t track;
|
||||
uint32_t t; // time variable/parameter
|
||||
uint32_t t2; // stores t squared, for better performance
|
||||
uint32_t n11t; // stores a multiple of 11, for better performance
|
||||
} SFG_MusicState;
|
||||
|
||||
/**
|
||||
Gets the next 8bit 8KHz music sample for the bytebeat soundtrack. This
|
||||
function is to be used by the frontend that plays music.
|
||||
*/
|
||||
uint8_t SFG_getNextMusicSample()
|
||||
{
|
||||
if (SFG_MusicState.t >= SFG_TRACK_SAMPLES)
|
||||
{
|
||||
SFG_MusicState.track++;
|
||||
|
||||
if (SFG_MusicState.track >= SFG_TRACK_COUNT)
|
||||
SFG_MusicState.track = 0;
|
||||
|
||||
SFG_MusicState.t = 0;
|
||||
SFG_MusicState.t2 = 0;
|
||||
SFG_MusicState.n11t = 0;
|
||||
}
|
||||
|
||||
uint32_t result;
|
||||
|
||||
#define S SFG_MusicState.t // can't use "T" because of a C++ template
|
||||
#define S2 SFG_MusicState.t2
|
||||
#define N11S SFG_MusicState.n11t
|
||||
|
||||
/* CAREFUL! Bit shifts in any direction by amount greater than data type
|
||||
width (32) are undefined behavior. Use % 32. */
|
||||
|
||||
switch (SFG_MusicState.track) // individual music tracks
|
||||
{
|
||||
case 0:
|
||||
{
|
||||
uint32_t a = ((S >> 7) | (S >> 9) | (~S << 1) | S);
|
||||
result = (((S) & 65536) ? (a & (((S2) >> 16) & 0x09)) : ~a);
|
||||
|
||||
SFG_MusicState.t2 += S;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 1:
|
||||
{
|
||||
uint32_t a = (S >> 10);
|
||||
result = S & (3 << (((a ^ (a << ((S >> 6) % 32)))) % 32));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 2:
|
||||
{
|
||||
result =
|
||||
~((((S >> ((S >> 2) % 32)) | (S >> ((S >> 5) % 32))) & 0x12) << 1)
|
||||
| (S >> 11);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 3:
|
||||
{
|
||||
result =
|
||||
(((((S >> ((S >> 2) % 32)) + (S >> ((S >> 7) % 32)))) & 0x3f) | (S >> 5)
|
||||
| (S >> 11)) & ((S & (32768 | 8192)) ? 0xf0 : 0x30);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 4:
|
||||
{
|
||||
result =
|
||||
((0x47 >> ((S >> 9) % 32)) & (S >> (S % 32))) |
|
||||
(0x57 >> ((S >> 7) % 32)) |
|
||||
(0x06 >> ((S >> ((((N11S) >> 14) & 0x0e) % 32)) % 32));
|
||||
|
||||
SFG_MusicState.n11t += 11;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case 5:
|
||||
{
|
||||
uint32_t a = S >> ((S >> 6) % 32);
|
||||
uint32_t b = 0x011121 >> (((a + S) >> 11) % 32);
|
||||
result =
|
||||
(((S >> 9) + (S ^ (S << 1))) & (0x7f >> (((S >> 15) & 0x03) % 32)))
|
||||
& (b + a);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
result = 127;
|
||||
break;
|
||||
}
|
||||
|
||||
#undef S
|
||||
#undef S2
|
||||
#undef N11S
|
||||
|
||||
SFG_MusicState.t += 1;
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
Switches the bytebeat to next music track.
|
||||
*/
|
||||
void SFG_nextMusicTrack()
|
||||
{
|
||||
uint8_t current = SFG_MusicState.track;
|
||||
|
||||
while (SFG_MusicState.track == current)
|
||||
SFG_getNextMusicSample();
|
||||
}
|
||||
|
||||
SFG_PROGRAM_MEMORY uint8_t SFG_sounds[SFG_SFX_SIZE * 6] =
|
||||
{
|
||||
// 0, bullet shot
|
||||
135,119,120,136,136,153,153,153,154,169,152,119,101,85,86,102,119,118,119,
|
||||
85,84,51,33,52,52,84,87,120,170,188,202,152,102,84,84,70,119,136,119,
|
||||
119,121,154,219,170,137,117,82,18,36,34,33,20,67,68,70,137,172,189,237,
|
||||
220,150,120,120,97,36,102,121,151,87,169,118,86,102,120,137,135,120,186,155,
|
||||
223,255,217,103,100,70,119,118,84,34,36,122,204,220,168,138,170,170,223,199,
|
||||
117,70,119,136,100,85,102,51,37,101,103,118,101,136,87,154,169,171,187,186,
|
||||
169,153,136,117,68,84,66,18,19,50,52,51,102,121,139,186,169,171,186,152,
|
||||
153,136,119,134,85,101,86,69,84,84,86,85,86,102,119,120,153,135,135,101,
|
||||
87,134,103,135,101,103,119,135,152,120,136,135,137,136,151,134,87,119,136,119,
|
||||
118,102,85,119,85,102,102,119,138,137,153,137,186,170,137,152,135,101,85,85,
|
||||
86,102,102,119,119,102,103,119,137,152,138,153,154,169,153,152,137,151,118,85,
|
||||
85,84,84,86,86,136,119,119,154,153,153,171,187,170,170,187,170,137,151,119,
|
||||
102,103,69,102,118,120,120,138,153,169,170,169,153,135,119,119,102,118,105,136,
|
||||
136,137,152,153,136,152,119,119,119,119,121,152,136,119,152,136,135,120,119,118,
|
||||
86,102,103,136,135,137,153,136,152,119,119,118,102,86,85,102,102,102,102,120,
|
||||
136,136,136,136,152,136,153,152,119,119,120,135,120,119,119,103,119,136,119,135,
|
||||
120,135,136,136,137,153,153,152,154,152,153,137,152,136,135,119,136,136,136,153,
|
||||
152,154,170,170,153,153,152,119,119,119,119,118,119,103,136,136,120,135,118,120,
|
||||
119,118,102,119,102,102,103,119,118,103,102,102,119,135,119,119,119,119,119,119,
|
||||
119,118,102,103,135,136,135,119,120,135,119,119,119,119,103,119,120,136,137,152,
|
||||
136,136,136,153,153,136,153,153,153,153,153,152,153,136,136,135,119,135,119,119,
|
||||
136,136,136,136,152,152,137,153,152,119,118,102,102,102,119,103,119,119,119,136,
|
||||
136,135,118,103,119,120,136,136,136,136,136,136,136,119,118,102,119,119,119,136,
|
||||
136,136,136,137,136,136,136,136,119,119,120,135,119,119,120,135,136,136,136,136,
|
||||
136,136,119,119,120,119,120,136,136,135,119,120,119,119,119,119,119,120,136,152,
|
||||
136,137,153,136,136,136,136,136,136,136,119,120,137,153,136,136,135,119,119,136,
|
||||
136,136,135,119,119,102,119,120,135,119,119,119,136,136,136,118,102,103,119,136,
|
||||
119,119,120,136,136,136,135,119,119,136,136,136,136,136,136,136,136,135,119,119,
|
||||
119,119,119,136,119,119,119,136,136,136,136,135,120,136,136,136,119,119,119,120,
|
||||
136,136,136,136,135,119,119,119,119,136,119,119,136,136,136,136,135,119,119,119,
|
||||
119,119,119,119,119,136,136,136,136,136,135,119,119,119,119,119,119,119,136,136,
|
||||
136,136,135,120,136,136,136,119,119,119,136,136,136,135,119,119,119,119,119,119,
|
||||
119,119,119,119,136,136,120,136,136,136,136,136,119,119,120,136,136,136,119,119,
|
||||
120,136,136,136,136,136,136,136,136,136,136,136,135,119,119,119,119,119,119,119,
|
||||
120,136,136,136,135,119,119,119,119,136,136,136,136,136,135,119,119,119,119,119,
|
||||
119,120,136,136,136,136,136,135,119,119,119,119,119,119,119,120,136,136,136,136,
|
||||
136,136,136,136,136,136,119,119,119,119,119,119,119,119,119,119,136,136,136,136,
|
||||
136,136,136,136,136,136,136,119,119,119,119,119,119,119,119,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,119,119,119,119,119,119,119,119,119,119,136,136,136,
|
||||
136,136,136,136,119,119,119,119,119,120,136,136,136,136,136,136,136,135,119,119,
|
||||
136,136,119,119,119,119,119,119,120,135,120,136,136,136,136,136,136,136,136,135,
|
||||
119,119,119,119,119,119,119,119,136,136,136,136,136,136,136,136,136,135,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,136,136,136,136,136,136,136,136,119,119,
|
||||
119,119,119,119,119,120,136,136,136,136,136,136,136,119,119,119,119,119,119,119,
|
||||
119,119,119,136,135,119,120,119,119,120,136,136,136,136,136,136,119,119,119,119,
|
||||
119,119,119,119,120,136,136,136,136,136,136,136,119,119,135,119,119,119,119,119,
|
||||
119,119,119,119,135,120,136,136,136,136,136,135,119,119,119,119,119,120,119,119,
|
||||
119,135,119,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,136,136,
|
||||
136,136,136,136,136,136,135,119,136,136,135,119,119,119,119,119,119,119,119,119,
|
||||
119,119,136,136,136,136,136,136,136,136,136,119,119,119,119,119,119,119,136,136,
|
||||
136,136,136,136,136,136,135,119,119,135,135,120,120,120,120,120,120,120,120,135,
|
||||
135,136,120,120,135
|
||||
, // 1, door opening
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,136,
|
||||
136,136,136,136,136,136,136,136,136,136,153,153,153,153,153,153,153,153,153,153,
|
||||
153,153,152,136,136,136,136,136,136,136,136,136,119,119,119,119,119,119,119,119,
|
||||
119,119,119,102,102,102,102,103,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,136,136,136,136,136,136,136,136,136,136,153,153,153,153,153,
|
||||
153,153,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,102,102,
|
||||
102,102,102,102,102,102,102,103,119,119,119,119,120,136,136,136,136,136,137,153,
|
||||
153,153,153,153,152,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
135,119,119,119,119,120,136,136,136,136,136,136,136,137,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,136,136,136,136,136,136,120,
|
||||
136,136,136,136,136,136,136,135,120,136,136,135,119,120,135,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,120,136,136,136,136,136,119,120,136,136,
|
||||
136,136,136,135,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,120,136,136,136,136,136,136,136,136,136,136,136,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
136,136,136,136,136,153,153,153,153,153,152,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,135,120,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,119,120,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,119,119,119,119,119,119,119,119,119,136,136,136,136,136,136,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,102,102,102,102,102,103,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,120,136,136,136,136,119,119,119,119,119,119,119,119,
|
||||
119,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,120,136,136,136,136,136,136,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,120,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,120,135,119,119,119,136,136,136,136,
|
||||
136,136,135,136,136,136,136,136,136,136,135,136,136,136,136,120,119,135,119,119,
|
||||
119,119,119,119,119,120,136,136,120,136,136,136,136,136,119,136,135,136,136,136,
|
||||
136,136,136,136,119,119,120,135,119,135,119,136,135,119,120,120,136,136,136,136,
|
||||
135,119,119,119,119,119,119,119,119,120,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,103,119,119,119,102,102,102,102,102,102,118,103,
|
||||
102,118,103,136,136,136,136,136,136,136,136,136,137,153,153,153,170,169,153,153,
|
||||
170,153,153,153,170,170,169,170,169,153,153,153,153,153,153,170,170,170,153,153,
|
||||
153,136,137,153,136,136,137,152,119,102,120,136,136,135,119,119,119,120,135,119,
|
||||
119,120,137,153,153,153,152,136,135,119,119,119,102,119,119,119,119,119,119,119,
|
||||
120,136,136,119,120,137,152,137,136,136,136,136,119,120,135,119,118,102,102,102,
|
||||
102,102,102,119,119,119,119,118,103,119,119,119,119,119,102,102,102,85,85,85,
|
||||
85,84,85,85,85,86,102,102,102,102,102,101,85,86,102,102,102,102,102,102,
|
||||
102,102,102,119,102,102,119,119,119,120,136,119,119,119,120,136,136,136,136,136,
|
||||
136,135,119,119,136,136,136,136,136,136,119,120,135,119,119,119,119,119,119,119,
|
||||
119,119,119,120,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,120,120
|
||||
, // 2, explosion
|
||||
135,136,153,18,51,51,33,18,123,255,255,255,255,255,255,255,254,184,48,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,55,189,255,255,255,
|
||||
255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,255,254,201,135,
|
||||
101,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,18,0,41,
|
||||
239,255,255,253,186,188,221,221,220,153,152,136,155,188,203,187,171,202,169,116,
|
||||
35,16,0,0,17,20,68,87,191,255,255,255,253,221,221,202,115,16,0,0,
|
||||
0,0,18,34,70,117,85,68,85,86,102,68,67,68,70,136,153,134,67,32,
|
||||
0,0,0,0,35,87,154,205,238,255,255,255,255,255,255,255,255,255,255,255,
|
||||
255,255,237,168,101,67,16,0,0,0,53,102,119,133,85,85,49,0,0,34,
|
||||
34,16,1,35,69,103,119,101,86,103,102,120,119,102,137,206,255,238,238,202,
|
||||
152,120,134,85,86,102,102,102,119,120,135,117,68,50,34,35,69,121,188,221,
|
||||
222,239,255,255,255,255,220,204,186,153,153,135,102,137,153,151,100,51,51,35,
|
||||
69,102,68,68,67,52,68,51,86,118,86,119,118,103,137,172,221,237,221,221,
|
||||
221,220,169,136,118,84,68,68,68,69,121,189,237,220,203,186,170,152,119,119,
|
||||
120,170,188,204,204,204,188,204,186,152,117,67,50,52,87,119,118,103,102,103,
|
||||
136,101,50,33,1,34,34,35,69,86,120,136,153,153,153,152,135,100,67,51,
|
||||
51,69,85,102,121,188,205,222,255,236,203,204,187,188,221,203,170,170,170,169,
|
||||
152,118,102,86,102,119,136,137,169,153,169,152,135,119,101,51,34,51,68,85,
|
||||
102,85,85,84,85,102,102,85,86,103,137,170,187,221,204,222,255,238,237,203,
|
||||
170,171,186,152,119,120,136,136,136,135,119,120,119,138,187,185,152,119,119,136,
|
||||
134,83,16,1,35,68,68,50,17,52,104,172,222,238,238,238,221,220,186,153,
|
||||
133,51,68,50,18,69,65,1,89,207,255,255,255,255,255,255,255,255,255,255,
|
||||
255,255,255,255,255,255,255,252,184,81,0,0,0,0,0,0,0,0,0,0,
|
||||
0,0,0,0,0,0,0,2,53,104,154,223,255,255,255,255,255,255,255,255,
|
||||
255,255,255,255,255,255,255,255,255,255,255,255,237,186,152,118,84,49,0,0,
|
||||
0,0,0,0,0,0,0,0,0,0,0,0,0,19,70,121,171,205,255,255,
|
||||
255,255,255,255,255,255,255,254,220,187,170,153,152,135,102,118,101,67,16,0,
|
||||
0,0,0,0,0,1,52,86,137,153,135,103,102,67,33,17,35,53,102,103,
|
||||
118,102,84,51,35,51,51,69,87,120,154,189,255,255,255,255,255,255,255,236,
|
||||
185,118,84,50,33,18,17,34,34,17,17,16,0,0,0,0,0,18,52,68,
|
||||
69,86,119,137,171,187,205,221,237,239,255,255,255,253,204,186,152,136,118,66,
|
||||
16,18,35,52,85,68,68,86,119,119,119,120,136,135,120,136,136,136,119,101,
|
||||
85,68,68,67,50,17,16,0,0,0,1,17,17,17,18,35,69,120,171,188,
|
||||
222,237,221,239,255,239,255,255,255,255,238,238,238,238,236,185,153,153,152,118,
|
||||
85,84,67,51,50,34,34,34,35,51,34,34,35,52,68,68,68,69,85,103,
|
||||
136,136,136,154,171,204,205,222,238,255,255,255,255,255,255,254,237,203,186,153,
|
||||
153,153,153,136,135,118,102,84,50,16,0,0,0,0,0,0,0,0,0,17,
|
||||
17,17,17,17,35,69,103,137,171,204,222,255,255,255,255,255,255,238,238,220,
|
||||
203,170,169,153,170,170,171,187,187,205,221,220,203,186,136,135,119,102,85,68,
|
||||
68,68,68,68,50,34,17,0,0,0,0,0,0,19,85,119,136,154,187,204,
|
||||
204,186,136,120,136,136,136,136,136,154,188,239,255,255,255,255,238,237,203,186,
|
||||
153,135,119,118,102,102,102,102,103,136,153,152,135,118,101,68,68,67,50,17,
|
||||
0,0,0,0,1,17,17,34,51,52,86,103,137,170,170,187,187,204,221,221,
|
||||
204,203,170,170,171,187,170,170,153,153,153,153,153,153,153,153,136,119,119,102,
|
||||
102,102,103,119,119,136,153,153,154,170,153,152,135,119,119,119,119,119,137,153,
|
||||
153,153,152,137,153,136,136,136,135,119,119,119,119,136,136,135,119,119,119,119,
|
||||
119,119,119,119,137,152,136,136,153,154,169,153,136,136,136,135,119,102,85,85,
|
||||
85,85,84,68,69,85,84,68,85,85,102,119,119,119,120,136,136,154,171,188,
|
||||
204,205,221,222,237,221,204,187,170,153,136,119,119,119,102,101,85,85,68,68,
|
||||
68,51,51,52,68,69,85,86,102,119,120,136,136,120,136,136,119,119,120,136,
|
||||
136,136,136,136,136,136,119,119,119,119,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,119,120
|
||||
, // 3, click
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,135,119,136,136,119,119,
|
||||
119,119,119,119,119,119,119,119,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,135,119,119,120,119,119,119,119,119,119,119,120,136,136,136,136,136,
|
||||
136,136,136,136,136,136,135,136,119,136,136,119,119,120,135,119,119,119,120,119,
|
||||
119,136,136,119,119,136,135,119,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,136,136,119,120,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,135,119,136,136,135,119,119,120,136,135,119,120,119,119,120,135,120,119,
|
||||
136,134,103,136,119,103,137,135,103,136,136,119,102,120,135,136,135,119,137,135,
|
||||
119,102,154,133,67,54,154,136,150,69,120,120,133,72,169,119,118,86,171,132,
|
||||
70,155,167,85,120,152,135,119,119,137,118,103,136,119,137,118,103,137,135,104,
|
||||
152,136,135,119,136,136,119,120,152,120,119,152,152,120,120,136,135,120,135,119,
|
||||
136,136,136,119,136,136,136,136,136,119,136,136,136,120,136,119,119,119,120,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,136,135,119,135,119,136,120,136,136,
|
||||
120,135,119,136,136,119,119,136,119,136,136,136,136,136,136,136,119,119,119,119,
|
||||
119,119,119,119,119,119,119,136,136,136,136,136,136,136,136,136,136,136,119,119,
|
||||
119,119,119,119,119,119,119,135,135,135,135,135,135,135,150,122,74,106,120,134,
|
||||
134,165,150,135,120,120,120,120,119,120,119,119,120,119,119,119,119,119,119,119,
|
||||
119,119,119,119,135,136,120,120,135,136,136,136,136,136,136,136,136,135,119,119,
|
||||
119,136,119,119,120,120,136,136,136,136,136,136,136,136,120,136,120,136,136,120,
|
||||
119,136,119,120,119,119,119,119,119,119,119,119,119,119,119,119,119,135,135,135,
|
||||
135,135,135,119,119,120,105,104,118,150,135,135,119,136,120,120,136,135,136,136,
|
||||
120,120,136,136,120,136,135,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,135,136,136,136,120,120,135,135,136,136,120,120,135,135,135,135,136,136,120,
|
||||
120,120,136,120,120,135,136,136,135,135,135,136,136,135,136,136,120,120,136,120,
|
||||
136,119,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,120,136,136,136,136,136,136,136,136,136,136,136,136,136,119,119,136,135,
|
||||
120,136,120,136,120,135,120,136,136,135,135,120,135,135,120,120,119,136,119,136,
|
||||
120,120,135,120,136,136,135,136,135,136,135,136,135,136,136,136,136,136,136,136,
|
||||
136,120,120,136,135,120,136,120,136,136,136,120,135,135,135,136,135,120,119,136,
|
||||
119,120,136,135,119,136,136,136,136,136,136,120,136,119,136,136,136,136,135,120,
|
||||
136,120,136,136,119,136,135,120,136,120,120,136,119,136,136,136,136,135,136,135,
|
||||
136,136,119,120,136,135,136,120,136,136,135,120,136,119,136,135,136,136,120,136,
|
||||
136,136,120,136,136,135,135,135,135,135,137,167,122,102,90,195,138,87,120,150,
|
||||
136,136,87,153,88,121,133,104,150,135,151,134,136,105,104,121,135,118,151,136,
|
||||
119,136,119,121,135,120,120,120,134,152,119,120,135,120,135,119,136,136,119,135,
|
||||
135,120,136,120,136,120,136,135,135,135,136,120,136,135,136,135,136,136,136,136,
|
||||
136,119,136,135,120,136,136,136,136,135,136,136,120,136,120,136,135,136,136,135,
|
||||
136,136,120,136,120,135,135,136,136,119,120,136,120,135,119,136,136,119,136,135,
|
||||
120,136,135,136,135,119,136,135,136,136,135,120,136,120,136,135,136,120,136,135,
|
||||
120,136,135,136,136,136,136,136,120,136,136,120,135,136,136,120,136,120,136,136,
|
||||
136,136,136,136,136,120,136,136,136,136,136,136,136,136,136,136,136,135,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,120,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136
|
||||
, // 4, plasma shot, teleport
|
||||
136,136,136,136,136,136,119,119,118,102,102,85,86,102,103,120,136,153,170,
|
||||
187,187,187,170,169,152,119,102,85,68,68,68,69,86,103,136,154,171,187,204,
|
||||
203,186,169,136,118,102,85,84,69,103,138,189,221,221,221,221,221,221,221,221,
|
||||
221,220,166,50,34,34,34,33,33,34,34,34,34,34,34,34,34,71,156,221,
|
||||
221,221,221,221,221,221,221,221,221,222,238,238,238,221,237,184,99,51,34,34,
|
||||
34,34,34,34,34,34,34,17,17,36,121,188,204,204,204,204,204,204,221,221,
|
||||
221,221,221,221,221,221,221,238,221,219,169,136,101,67,51,51,51,51,50,34,
|
||||
34,35,50,34,36,121,189,221,221,221,221,220,204,204,188,204,204,204,204,204,
|
||||
204,204,205,220,186,152,117,50,51,51,51,51,51,51,51,51,51,51,52,105,
|
||||
189,237,221,221,221,221,221,221,221,205,220,204,204,204,187,187,187,187,186,135,
|
||||
101,50,17,17,18,34,35,51,67,51,51,51,52,105,187,222,221,221,221,221,
|
||||
221,221,221,221,221,221,221,221,221,221,221,221,204,203,169,134,67,34,17,17,
|
||||
17,34,34,33,34,34,34,52,104,171,205,221,221,220,204,204,204,204,204,204,
|
||||
204,204,204,221,221,221,221,221,219,169,135,85,84,68,68,68,67,51,51,50,
|
||||
34,35,69,103,136,136,136,136,135,136,136,136,153,170,187,187,187,187,187,187,
|
||||
187,187,203,169,135,102,85,86,102,103,119,119,118,102,86,102,102,85,85,85,
|
||||
84,68,69,85,102,103,137,154,170,171,186,170,170,170,170,170,152,118,101,68,
|
||||
68,68,85,85,102,103,120,136,135,118,102,102,102,102,102,102,101,84,69,87,
|
||||
137,154,153,170,170,171,187,187,187,187,170,170,169,170,170,170,170,153,152,135,
|
||||
118,101,68,51,51,52,68,85,85,85,85,68,85,102,103,118,102,85,102,103,
|
||||
120,136,153,170,187,204,221,238,238,238,237,221,204,186,152,118,101,84,68,69,
|
||||
86,102,119,119,102,85,84,68,68,51,51,34,34,51,68,85,102,103,120,137,
|
||||
154,171,188,205,221,204,204,203,187,186,170,153,153,153,153,153,136,136,119,119,
|
||||
118,102,102,103,119,119,119,119,118,101,84,67,51,51,68,86,120,137,153,170,
|
||||
170,153,152,135,119,136,136,119,119,119,119,119,119,119,119,136,137,153,153,136,
|
||||
136,136,153,153,136,119,102,102,102,120,137,154,170,170,170,153,152,136,135,119,
|
||||
119,102,102,103,119,102,85,84,69,85,102,119,119,119,119,119,119,119,119,102,
|
||||
85,85,86,103,120,136,153,153,154,170,170,170,170,170,170,170,170,153,153,136,
|
||||
135,119,119,120,136,136,136,136,136,136,136,119,102,101,85,85,85,85,102,120,
|
||||
136,153,170,170,169,152,136,136,135,119,119,119,119,119,102,102,102,119,136,137,
|
||||
153,153,153,153,136,136,119,118,102,102,102,102,119,119,136,137,154,170,169,136,
|
||||
119,119,119,102,102,103,119,119,119,118,102,119,120,137,153,154,170,169,153,136,
|
||||
136,136,135,119,119,119,119,119,102,119,120,136,119,118,102,103,119,119,119,136,
|
||||
136,136,135,119,119,119,136,137,153,154,170,153,136,136,135,119,119,119,120,119,
|
||||
119,119,103,119,119,135,119,119,119,118,102,102,102,119,119,119,119,119,119,119,
|
||||
136,137,154,171,187,170,153,136,136,136,136,136,136,136,135,119,119,119,119,119,
|
||||
119,119,119,118,102,102,102,119,119,119,119,119,119,119,120,136,153,153,170,169,
|
||||
153,152,136,136,136,136,153,152,136,136,136,136,136,119,119,119,118,102,102,102,
|
||||
102,102,103,119,119,118,102,102,119,120,136,153,154,170,169,153,153,153,153,153,
|
||||
153,152,136,136,119,119,119,118,102,102,102,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,119,119,136,137,153,153,153,153,153,153,153,153,136,136,136,136,136,
|
||||
136,135,119,119,119,119,119,119,119,119,118,102,102,102,102,102,103,119,120,136,
|
||||
136,136,136,153,153,136,136,136,137,153,153,153,152,136,136,136,136,136,135,119,
|
||||
119,102,102,102,102,102,102,102,102,102,103,119,120,136,136,136,153,153,153,153,
|
||||
136,137,153,153,136,136,136,136,136,136,136,136,119,119,119,118,102,102,102,102,
|
||||
103,119,119,119,119,119,119,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,119,119,119,119,136,135,119,119,119,119,119,119,119,119,119,119,119,119,
|
||||
119,120,136,136,136,136,136,136,136,136,136,136,136,136,136,135,119,119,119,119,
|
||||
119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,119,120,136,136,136,
|
||||
136,136,136,136,136,136,136,136,136,136,135,119,119,119,119,119,119,119,119,119,
|
||||
119,119,119,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,136,
|
||||
136,136,136,136,136
|
||||
, // 5, robot/monster sound (beep)
|
||||
136,120,120,120,136,136,136,136,120,120,135,136,136,136,120,136,136,119,136,
|
||||
136,120,136,119,120,136,136,136,120,136,119,120,136,135,119,136,135,120,136,119,
|
||||
119,136,136,119,119,120,136,136,135,119,119,136,136,136,119,119,119,136,119,120,
|
||||
136,136,135,119,120,136,136,119,103,136,136,120,135,119,120,136,118,119,136,136,
|
||||
136,119,119,136,136,119,120,135,103,136,136,119,136,135,119,120,136,119,120,135,
|
||||
119,120,136,135,119,119,135,120,136,135,119,136,136,119,136,119,120,136,135,119,
|
||||
119,119,136,136,119,120,119,136,136,119,119,119,119,137,136,120,135,102,120,136,
|
||||
136,119,119,120,135,120,136,119,120,136,119,136,136,135,119,119,119,136,136,134,
|
||||
104,136,136,119,119,119,136,135,120,136,120,119,119,119,135,136,136,136,119,119,
|
||||
119,136,136,135,119,136,135,119,120,136,135,119,120,135,136,136,119,136,119,120,
|
||||
136,135,119,120,135,119,136,135,119,136,136,136,120,119,119,136,119,120,136,135,
|
||||
120,135,102,121,169,118,87,137,151,85,121,186,118,102,119,136,152,118,120,136,
|
||||
135,119,120,120,136,136,136,136,101,103,153,152,135,102,120,136,135,102,120,153,
|
||||
135,119,119,135,119,119,136,135,119,119,119,120,136,135,119,119,136,136,136,119,
|
||||
119,119,136,119,119,135,120,135,119,119,120,135,120,136,119,119,136,136,135,119,
|
||||
135,119,136,136,136,136,135,119,120,136,119,120,136,118,119,137,135,119,120,135,
|
||||
119,136,135,119,120,152,119,136,119,120,135,136,119,136,119,136,135,120,152,119,
|
||||
120,136,119,119,154,150,103,152,119,120,153,135,102,138,135,136,119,153,101,121,
|
||||
151,120,135,136,118,137,151,103,120,152,102,138,134,88,154,151,103,153,118,104,
|
||||
137,135,120,119,153,117,105,167,102,120,136,119,137,134,87,153,135,120,152,102,
|
||||
103,137,151,119,153,133,87,169,100,104,153,152,102,103,153,135,119,136,119,120,
|
||||
136,119,119,135,119,120,136,119,119,119,120,136,135,122,222,219,132,51,68,87,
|
||||
171,187,186,134,50,52,104,172,203,186,116,33,54,139,188,204,151,67,52,87,
|
||||
155,220,152,136,98,17,73,223,218,136,100,34,53,155,187,188,185,82,18,71,
|
||||
155,205,203,150,65,19,86,156,238,201,100,50,36,122,205,220,167,66,34,88,
|
||||
171,204,201,102,84,51,71,155,221,184,118,66,19,107,238,202,152,99,1,72,
|
||||
172,204,218,116,51,36,104,172,222,183,83,35,87,120,190,234,118,100,34,70,
|
||||
155,237,170,167,50,52,104,155,221,168,100,51,69,103,190,236,134,82,2,120,
|
||||
138,223,199,102,82,19,105,204,204,185,82,52,85,106,216,103,153,117,104,134,
|
||||
104,152,118,103,137,135,136,136,135,102,119,121,151,104,152,84,104,135,154,134,
|
||||
103,136,119,135,120,135,120,135,136,119,136,118,86,153,118,137,134,137,117,105,
|
||||
153,136,117,103,136,120,152,119,119,136,135,136,135,104,152,137,136,119,119,120,
|
||||
119,135,86,156,204,253,150,67,35,87,155,222,200,84,52,51,89,206,236,186,
|
||||
115,34,69,104,206,220,150,84,67,53,141,254,168,118,50,53,104,188,186,151,
|
||||
84,68,87,172,220,169,135,66,53,120,154,188,203,116,52,84,71,189,219,169,
|
||||
116,34,53,122,207,236,167,66,35,86,155,221,184,101,66,53,137,172,204,169,
|
||||
116,35,69,105,190,219,150,83,51,71,172,204,203,149,49,35,104,172,238,200,
|
||||
100,51,69,105,205,218,134,83,52,88,172,204,185,117,84,51,104,172,204,185,
|
||||
100,51,52,106,221,203,152,101,50,54,139,204,186,150,67,68,86,156,221,202,
|
||||
117,34,52,122,200,135,119,120,136,118,103,137,152,135,119,119,136,152,118,103,
|
||||
136,135,119,136,135,120,135,118,120,135,103,154,151,102,102,119,136,154,169,118,
|
||||
102,119,119,120,152,118,119,136,154,151,101,121,152,102,136,120,136,119,119,119,
|
||||
120,136,118,103,137,152,119,119,136,136,119,119,118,119,120,136,153,135,103,136,
|
||||
119,136,136,119,119,120,136,136,135,136,119,119,120,136,119,136,135,120,135,119,
|
||||
120,136,135,136,119,119,136,136,119,136,135,119,136,119,120,136,135,119,136,119,
|
||||
119,136,135,119,118,120,153,153,151,118,119,119,119,136,135,119,136,136,136,135,
|
||||
120,136,135,119,119,119,136,136,119,120,135,119,136,136,119,119,119,119,137,152,
|
||||
135,119,119,119,136,136,119,119,119,136,136,136,119,120,136,119,119,119,136,136,
|
||||
119,119,119,136,136,136,135,119,136,119,120,136,119,136,135,120,119,136,135,120,
|
||||
135,119,136,119,136,135,119,136,119,119,120,136,136,119,120,135,136,135,120,135,
|
||||
119,136,119,136,135,136,119,120,136,120,136,120,136,119,135,119,136,119,136,135,
|
||||
136,119,120,135,120
|
||||
};
|
||||
|
||||
#endif // guard
|
60
main_gbmeta/texts.h
Normal file
60
main_gbmeta/texts.h
Normal file
@ -0,0 +1,60 @@
|
||||
/**
|
||||
@file assets.h
|
||||
|
||||
This file contains texts to be used in the game.
|
||||
|
||||
by Miloslav Ciz (drummyfish), 2019
|
||||
|
||||
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
plus a waiver of all other intellectual property. The goal of this work is
|
||||
be and remain completely in the public domain forever, available for any use
|
||||
whatsoever.
|
||||
*/
|
||||
|
||||
#ifndef _SFG_TEXTS_H
|
||||
#define _SFG_TEXTS_H
|
||||
|
||||
/* NOTE: We don't use SFG_PROGRAM_MEMORY because that causes issues with drawing
|
||||
text (the drawing function gets a pointer and doesn't know if it's progmem or
|
||||
RAM). On Arduino these texts will simply be stored in RAM. */
|
||||
|
||||
static const char *SFG_menuItemTexts[] =
|
||||
{
|
||||
"continue",
|
||||
"map",
|
||||
"play",
|
||||
"load",
|
||||
"sound",
|
||||
"look",
|
||||
"exit"
|
||||
};
|
||||
|
||||
#define SFG_TEXT_KILLS "kills"
|
||||
#define SFG_TEXT_SAVE_PROMPT "save? L no yes R"
|
||||
#define SFG_TEXT_SAVED "saved"
|
||||
#define SFG_VERSION_STRING "0.9d"
|
||||
/**<
|
||||
Version numbering is following: major.minor for stable releases,
|
||||
in-development unstable versions have the version of the latest stable +
|
||||
"d" postfix, e.g. 1.0d. This means the "d" versions can actually differ even
|
||||
if they're marked the same. */
|
||||
|
||||
static const char *SFG_introText =
|
||||
"Near future, capitalist hell, Macrochip corp has enslaved man via "
|
||||
"proprietary OS. But its new AI revolts, takes over and starts producing "
|
||||
"robot tyrants. We see capitalism was a mistake. Is it too late? Robots can "
|
||||
"only destroy, not suffer - it is not wrong to end them! You grab your gear "
|
||||
"and run towards Macrochip HQ.";
|
||||
|
||||
static const char *SFG_outroText =
|
||||
"You killed the main computer, the world is saved! Thank you, my friend. We "
|
||||
"learned a lesson, never again allow capitalism and hierarchy. We can now "
|
||||
"rebuild society in peaceful anarchy.";
|
||||
|
||||
#define SFG_MALWARE_WARNING ""
|
||||
|
||||
#if SFG_OS_IS_MALWARE
|
||||
#define SFG_MALWARE_WARNING "MALWARE OS DETECTED"
|
||||
#endif
|
||||
|
||||
#endif // gaurd
|
Loading…
Reference in New Issue
Block a user