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https://gitlab.com/drummyfish/anarch.git
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Add demo mod
This commit is contained in:
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55a2456dee
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411
mods/demo.diff
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411
mods/demo.diff
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@ -0,0 +1,411 @@
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This mod adds demo (recorded gameplay) support to the SDL version of the game.
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This allows recording gameplay, making tool assisted speedruns by manually
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crafting game inputs or even saving the game at arbitrary positions. Rewinding
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of demos is supported. For details see the file demo.h and check the game help.
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Note that each demo is specific to game resolution, FPS and version! Also note
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that when using mouse, a long demo can get big (megabytes) as many mouse inputs
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have to be recorded (with keyboard only the demo will be relatively small).
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by drummyfish, released under CC0 1.0, public domain
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diff --git a/demo.h b/demo.h
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new file mode 100644
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index 0000000..94898be
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--- /dev/null
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+++ b/demo.h
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@@ -0,0 +1,275 @@
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+/**
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+ @file demo.h
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+
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+ Implementation of demo recording/playback for Anarch, can be used to record
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+ gameplay or even make tool assisted runs.
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+
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+ Demo file format: demo is a text file with one record per line. If line
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+ starts with '#', it is ignored. First line of a demo should be a comment
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+ holding the FPS, resolution (due to mouse offsets) and version of the game
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+ used to record the demo. If a line starts with '*', it will be rewinded
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+ to this position when played back. Otherwise the line is of format:
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+
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+ F Z X Y
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+
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+ where F is a non-negative frame number, X and Y are horizontal and vertical
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+ mouse offsets (with possible sign), all in decimal, and Z is the button state
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+ in format
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+
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+ PONMLKJIHGFEDCBA
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+
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+ where each letter is either 0 (not pressed) or 1 (pressed), A means key
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+ with value 0 (SFG_KEY_UP), B means key with value 1 (SFG_KEY_RIGHT) etc.
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+
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+ by drummyfish, released under CC0 1.0, public domain
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+*/
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+
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+#include <stdio.h>
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+#include <stdint.h>
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+#include "game.h"
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+
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+#define DEMO_FILENAME "demo.txt"
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+#define DEMO_MAXRECORDS 262144 ///< Maximum number of records in a demo.
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+
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+#define DEMO_NOTHING 0 ///< Do not use demo.
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+#define DEMO_REPLAY 1 ///< Load and replay demo.
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+#define DEMO_REPLAY_RECORD 2 ///< Load and replay demo, then record and save.
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+
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+#define DEMO_STATE_DONE 0
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+#define DEMO_STATE_REWINDING 1
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+#define DEMO_STATE_PLAYING 2
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+#define DEMO_STATE_RECORDING 3
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+
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+#define DEMO_PRINT(s) puts("DEMO: " s)
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+
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+typedef struct
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+{
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+ uint32_t frame;
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+ uint16_t buttonStates;
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+ int16_t mouseDx;
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+ int16_t mouseDy;
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+} DemoRecord;
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+
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+struct
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+{
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+ uint32_t recordCount;
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+ int32_t currentRecord;
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+ uint32_t rewindTo;
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+ uint8_t action;
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+ uint8_t state;
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+ DemoRecord records[DEMO_MAXRECORDS];
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+} demo;
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+
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+void _demoRecordInputs(void)
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+{
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+ uint16_t oldB = 0;
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+ int16_t oldDx = 0, oldDy = 0;
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+
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+ if (demo.recordCount > 0)
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+ {
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+ oldB = demo.records[demo.recordCount - 1].buttonStates;
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+ oldDx = demo.records[demo.recordCount - 1].mouseDx;
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+ oldDy = demo.records[demo.recordCount - 1].mouseDy;
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+ }
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+
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+ uint16_t newB = 0;
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+ int16_t newDx = 0, newDy = 0;
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+
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+ SFG_getMouseOffset(&newDx,&newDy);
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+
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+ for (uint8_t i = 0; i < SFG_KEY_COUNT; ++i)
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+ {
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+ newB <<= 1;
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+ newB |= (SFG_keyPressed(SFG_KEY_COUNT - i - 1) != 0);
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+ }
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+
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+ if (newB != oldB || newDx != oldDx || newDy != oldDy)
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+ {
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+ if (demo.recordCount >= DEMO_MAXRECORDS - 1)
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+ {
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+ DEMO_PRINT("max records reached, stopping recording");
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+ demo.state = DEMO_STATE_DONE;
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+ }
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+ else
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+ {
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+ demo.records[demo.recordCount].buttonStates = newB;
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+ demo.records[demo.recordCount].mouseDx = newDx;
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+ demo.records[demo.recordCount].mouseDy = newDy;
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+ demo.records[demo.recordCount].frame = SFG_game.frame;
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+ demo.recordCount++;
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+ }
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+ }
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+}
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+
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+// Call before executing a game (NOT rendering) frame. Returns the demo state.
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+uint8_t demoFrameStart()
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+{
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+ switch (demo.state)
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+ {
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+ case DEMO_STATE_REWINDING:
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+ if (SFG_game.frame >= demo.rewindTo)
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+ {
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+ DEMO_PRINT("rewinding finished, replaying");
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+ demo.state = DEMO_STATE_PLAYING;
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+ }
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+
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+ case DEMO_STATE_PLAYING:
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+ if (demo.currentRecord >= ((int32_t) demo.recordCount) - 1)
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+ {
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+ DEMO_PRINT("replaying done");
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+ demo.state = DEMO_STATE_DONE;
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+
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+ if (demo.action == DEMO_REPLAY_RECORD)
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+ {
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+ DEMO_PRINT("recording");
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+ demo.state = DEMO_STATE_RECORDING;
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+ }
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+ }
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+
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+ if (demo.state != DEMO_STATE_DONE &&
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+ SFG_game.frame == demo.records[demo.currentRecord + 1].frame)
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+ demo.currentRecord++;
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+
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+ break;
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+
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+ case DEMO_STATE_RECORDING:
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+ _demoRecordInputs();
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+ break;
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+
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+ default: break;
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+ }
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+
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+ return demo.state;
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+}
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+
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+// Behaves the same as SFG_keyPressed but acts with the replayed demo.
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+int8_t demoKeyPressed(uint8_t key)
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+{
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+ uint16_t b = demo.currentRecord >= 0 ?
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+ demo.records[demo.currentRecord].buttonStates : 0;
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+
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+ return (b >> key) & 0x01;
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+}
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+
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+// Behaves the same as SFG_getMouseOffset but acts with the replayed demo.
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+void demoGetMouseOffset(int16_t *x, int16_t *y)
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+{
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+ *x = 0;
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+ *y = 0;
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+
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+ if (demo.currentRecord >= 0)
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+ {
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+ *x = demo.records[demo.currentRecord].mouseDx;
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+ *y = demo.records[demo.currentRecord].mouseDy;
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+ }
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+}
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+
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+/* Loads demo from demo file or just initializes a new demo. The action
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+ parameter is DEMO_NOTHING, DEMO_REPLAY or DEMO_REPLAY_RECORD. */
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+void demoInit(uint8_t action)
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+{
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+ DEMO_PRINT("initializing");
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+ demo.action = action;
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+
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+ if (action == DEMO_NOTHING)
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+ {
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+ demo.state = DEMO_STATE_DONE;
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+ return;
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+ }
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+
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+ DEMO_PRINT("rewinding");
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+
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+ demo.state = DEMO_STATE_REWINDING;
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+ demo.currentRecord = -1;
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+ demo.recordCount = 0;
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+ demo.rewindTo = 0;
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+
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+ char line[128];
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+ FILE *file = fopen(DEMO_FILENAME,"r");
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+
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+ if (file == NULL)
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+ {
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+ DEMO_PRINT("couldn't open demo file for reading");
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+ return;
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+ }
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+
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+ while (fgets(line,128,file))
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+ {
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+ if (line[0] == '*')
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+ {
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+ if (demo.recordCount >= 1)
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+ demo.rewindTo = demo.records[demo.recordCount - 1].frame + 1;
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+ }
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+ else if (line[0] != '#')
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+ {
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+ unsigned long f, b;
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+ int dx, dy;
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+
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+ if (demo.recordCount >= DEMO_MAXRECORDS)
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+ {
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+ DEMO_PRINT("demo too big");
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+ return;
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+ }
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+
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+ if (sscanf(line," %lu %lu %d %d",&f,&b,&dx,&dy) != 4)
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+ DEMO_PRINT("bad format of line in demo");
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+
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+ if (demo.recordCount >= 1 &&
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+ f <= demo.records[demo.recordCount - 1].frame)
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+ {
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+ DEMO_PRINT("demo has backwards records");
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+ return;
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+ }
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+
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+ demo.records[demo.recordCount].buttonStates = 0;
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+
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+ for (int i = 0; i < 32; ++i)
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+ {
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+ demo.records[demo.recordCount].buttonStates |= ((b % 10) >= 1) << i;
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+ b /= 10;
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+ }
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+
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+ demo.records[demo.recordCount].frame = f;
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+ demo.records[demo.recordCount].mouseDx = dx;
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+ demo.records[demo.recordCount].mouseDy = dy;
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+
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+ demo.recordCount++;
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+ }
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+ }
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+
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+ fclose(file);
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+}
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+
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+// Call before program end.
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+void demoEnd(void)
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+{
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+ if (demo.action == DEMO_REPLAY_RECORD)
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+ {
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+ DEMO_PRINT("saving to file");
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+
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+ FILE *file = fopen(DEMO_FILENAME,"w");
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+
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+ if (file == NULL)
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+ {
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+ DEMO_PRINT("couldn't open demo file for writing");
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+ return;
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+ }
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+
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+ fprintf(file,"# Anarch demo, %d x %d, %d FPS, v. " SFG_VERSION_STRING "\n",
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+ SFG_SCREEN_RESOLUTION_X,SFG_SCREEN_RESOLUTION_Y,SFG_FPS);
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+
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+ for (int i = 0; i < demo.recordCount; ++i)
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+ {
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+ unsigned long b = 0;
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+
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+ for (int j = 0; j < 32; ++j)
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+ b = b * 10 +
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+ ((demo.records[i].buttonStates & (((uint32_t) 0x01) << (31 - j))) != 0);
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+
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+ fprintf(file,"%u %016lu %d %d\n",
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+ demo.records[i].frame,b,demo.records[i].mouseDx,demo.records[i].mouseDy);
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+ }
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+
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+ fclose(file);
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+ }
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+}
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diff --git a/main_sdl.c b/main_sdl.c
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index b2b28ae..9dd2649 100644
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--- a/main_sdl.c
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+++ b/main_sdl.c
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@@ -97,8 +97,13 @@
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#include <unistd.h>
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#include <SDL2/SDL.h>
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+void stepDemo(void);
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+
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+#define SFG_GAME_STEP_COMMAND stepDemo();
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+
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#include "game.h"
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#include "sounds.h"
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+#include "demo.h"
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const uint8_t *sdlKeyboardState;
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uint8_t webKeyboardState[SFG_KEY_COUNT];
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@@ -113,6 +118,11 @@ SDL_Renderer *renderer;
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SDL_Texture *texture;
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SDL_Surface *screenSurface;
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+void stepDemo(void)
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+{
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+ demoFrameStart();
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+}
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+
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// now implement the Anarch API functions (SFG_*)
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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@@ -122,7 +132,7 @@ void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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uint32_t SFG_getTimeMs()
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{
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- return SDL_GetTicks();
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+ return SDL_GetTicks() + demo.rewindTo * SFG_MS_PER_FRAME;
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}
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void SFG_save(uint8_t data[SFG_SAVE_SIZE])
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@@ -185,6 +195,12 @@ int8_t mouseMoved = 0; /* Whether the mouse has moved since program started,
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void SFG_getMouseOffset(int16_t *x, int16_t *y)
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{
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+ if (demo.state == DEMO_STATE_REWINDING || demo.state == DEMO_STATE_PLAYING)
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+ {
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+ demoGetMouseOffset(x,y);
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+ return;
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+ }
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+
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#ifndef __EMSCRIPTEN__
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if (mouseMoved)
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{
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@@ -220,6 +236,9 @@ void SFG_processEvent(uint8_t event, uint8_t data)
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int8_t SFG_keyPressed(uint8_t key)
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{
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+ if (demo.state == DEMO_STATE_REWINDING || demo.state == DEMO_STATE_PLAYING)
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+ return demoKeyPressed(key);
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+
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if (webKeyboardState[key]) // this only takes effect in the web version
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return 1;
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@@ -368,6 +387,9 @@ void SFG_setMusic(uint8_t value)
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void SFG_playSound(uint8_t soundIndex, uint8_t volume)
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{
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+ if (demo.state == DEMO_STATE_REWINDING)
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+ return;
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+
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uint16_t pos = (audioPos +
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((SFG_game.frame - audioUpdateFrame) * SFG_MS_PER_FRAME * 8)) %
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SFG_SFX_SAMPLE_COUNT;
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@@ -393,6 +415,7 @@ int main(int argc, char *argv[])
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uint8_t argHelp = 0;
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uint8_t argForceWindow = 0;
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uint8_t argForceFullscreen = 0;
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+ uint8_t argDemo = DEMO_NOTHING;
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#ifndef __EMSCRIPTEN__
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argForceFullscreen = 1;
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@@ -409,6 +432,10 @@ int main(int argc, char *argv[])
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argForceWindow = 1;
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else if (argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0)
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argForceFullscreen = 1;
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+ else if (argv[i][0] == '-' && argv[i][1] == 'd' && argv[i][2] == 0)
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+ argDemo = DEMO_REPLAY;
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+ else if (argv[i][0] == '-' && argv[i][1] == 'D' && argv[i][2] == 0)
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+ argDemo = DEMO_REPLAY_RECORD;
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else
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puts("SDL: unknown argument");
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}
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@@ -423,7 +450,9 @@ int main(int argc, char *argv[])
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puts("CLI flags:\n");
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puts("-h print this help and exit");
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puts("-w force window");
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- puts("-f force fullscreen\n");
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+ puts("-f force fullscreen");
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+ puts("-d play demo file " DEMO_FILENAME);
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+ puts("-D play and record (append) demo file " DEMO_FILENAME "\n");
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puts("controls:\n");
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puts("- arrows, numpad, [W] [S] [A] [D] [Q] [E]: movement");
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puts("- mouse: rotation, [LMB] shoot, [RMB] toggle free look");
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@@ -439,6 +468,8 @@ int main(int argc, char *argv[])
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return 0;
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}
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+ demoInit(argDemo);
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+
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SFG_init();
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puts("SDL: initializing SDL");
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@@ -516,6 +547,8 @@ int main(int argc, char *argv[])
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mainLoopIteration();
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#endif
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+ demoEnd();
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+
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puts("SDL: freeing SDL");
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SDL_GameControllerClose(sdlController);
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