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Fix map bug
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7
levels.h
7
levels.h
@ -840,10 +840,10 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level3 =
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{SFG_LEVEL_ELEMENT_TELEPORTER, {35,2}},{SFG_LEVEL_ELEMENT_MONSTER_WARRIOR, {60,3}},
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{SFG_LEVEL_ELEMENT_CARD2, {40,6}},{SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT, {51,7}},
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{SFG_LEVEL_ELEMENT_LAMP, {12,7}},{SFG_LEVEL_ELEMENT_MONSTER_SPIDER, {36,9}},
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{SFG_LEVEL_ELEMENT_MONSTER_SPIDER, {47,10}},{SFG_LEVEL_ELEMENT_LOCK2, {27,10}},
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{SFG_LEVEL_ELEMENT_LOCK2, {21,10}},{SFG_LEVEL_ELEMENT_LAMP, {12,10}},
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{SFG_LEVEL_ELEMENT_MONSTER_SPIDER, {47,10}},{SFG_LEVEL_ELEMENT_LAMP, {12,10}},
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{SFG_LEVEL_ELEMENT_MONSTER_TURRET, {1,10}},{SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT, {42,11}},
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{SFG_LEVEL_ELEMENT_MONSTER_SPIDER, {34,11}},{SFG_LEVEL_ELEMENT_BARREL, {5,11}},
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{SFG_LEVEL_ELEMENT_MONSTER_SPIDER, {34,11}},{SFG_LEVEL_ELEMENT_LOCK2, {27,11}},
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{SFG_LEVEL_ELEMENT_LOCK2, {21,11}},{SFG_LEVEL_ELEMENT_BARREL, {5,11}},
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{SFG_LEVEL_ELEMENT_COLUMN, {37,12}},{SFG_LEVEL_ELEMENT_MONSTER_WARRIOR, {35,12}},
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{SFG_LEVEL_ELEMENT_COLUMN, {33,12}},{SFG_LEVEL_ELEMENT_MONSTER_TURRET, {55,13}},
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{SFG_LEVEL_ELEMENT_MONSTER_WARRIOR, {1,13}},{SFG_LEVEL_ELEMENT_HEALTH, {3,15}},
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@ -900,6 +900,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level3 =
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{SFG_LEVEL_ELEMENT_NONE, {0,0}},{SFG_LEVEL_ELEMENT_NONE, {0,0}}
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}, // elements
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} // level
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;
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SFG_PROGRAM_MEMORY SFG_Level SFG_level4 =
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