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Adjust for pokitto
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parent
64d806b4de
commit
836d447552
43
levels.h
43
levels.h
@ -93,29 +93,7 @@ static inline SFG_TileDefinition SFG_getMapTile
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static const SFG_Level SFG_level0 =
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{
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.map =
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{
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.textureIndices = {0, 1, 2, 3, 4, 5, 6},
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.tileDictionary =
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{
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SFG_TD(0 ,31,0,0),SFG_TD(15,63,5,0),SFG_TD(28,63,1,0),SFG_TD(6 ,63,6,0), // 0
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SFG_TD(10,28,2,4),SFG_TD(4 ,26,4,6),SFG_TD(5 ,63,4,0),SFG_TD(1 ,10,1,0), // 4
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 8
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 12
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 16
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 20
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 24
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 28
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 32
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 36
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 40
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 44
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 48
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 52
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 56
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60
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},
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.mapArray =
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{
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#define o 0
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#define AA (0x04 | SFG_TILE_PROPERTY_ELEVATOR)
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@ -187,7 +165,26 @@ static const SFG_Level SFG_level0 =
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#undef o
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#undef AA
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#undef BB
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}
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},
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{
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SFG_TD(0 ,31,0,0),SFG_TD(15,63,5,0),SFG_TD(28,63,1,0),SFG_TD(6 ,63,6,0), // 0
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SFG_TD(10,28,2,4),SFG_TD(4 ,26,4,6),SFG_TD(5 ,63,4,0),SFG_TD(1 ,10,1,0), // 4
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 8
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 12
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 16
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 20
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 24
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 28
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 32
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 36
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 40
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 44
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 48
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 52
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 56
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60
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},
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{0, 1, 2, 3, 4, 5, 6}
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}
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};
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67
main.c
67
main.c
@ -2,6 +2,7 @@
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#include "constants.h"
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#include "levels.h"
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#include "assets.h"
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#include "palette.h"
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#define SFG_KEY_UP 0
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#define SFG_KEY_RIGHT 1
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@ -49,10 +50,20 @@ void SFG_mainLoopBody();
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*/
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void SFG_init();
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#ifdef SFG_PLATFORM_POKITTO
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#include "platform_pokitto.h"
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#else
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#include "platform_sdl.h"
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#endif
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#define SFG_MS_PER_FRAME (1000 / SFG_FPS) // ms per frame with target FPS
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#define SFG_PLAYER_TURN_UNITS_PER_FRAME\
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((SFG_PLAYER_TURN_SPEED * RCL_UNITS_PER_SQUARE) / (360 * SFG_FPS))
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#define SFG_PLAYER_MOVE_UNITS_PER_FRAME\
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((SFG_PLAYER_MOVE_SPEED * RCL_UNITS_PER_SQUARE) / SFG_FPS)
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#define RCL_PIXEL_FUNCTION SFG_pixelFunc
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#define RCL_TEXTURE_VERTICAL_STRETCH 0
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@ -218,37 +229,6 @@ RCL_Unit SFG_ceilingHeightAt(int16_t x, int16_t y)
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uint32_t SFG_frame;
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uint32_t SFG_lastFrameTimeMs;
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void SFG_init()
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{
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SFG_frame = 0;
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SFG_lastFrameTimeMs = 0;
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RCL_initCamera(&SFG_camera);
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RCL_initRayConstraints(&SFG_rayConstraints);
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SFG_camera.resolution.x = SFG_RESOLUTION_X;
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SFG_camera.resolution.y = SFG_RESOLUTION_Y;
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SFG_camera.height = RCL_UNITS_PER_SQUARE;
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SFG_camera.position.x = RCL_UNITS_PER_SQUARE * 5;
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SFG_camera.position.y = RCL_UNITS_PER_SQUARE * 5;
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SFG_rayConstraints.maxHits = 10;
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SFG_rayConstraints.maxSteps = 32;
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for (uint16_t i = 0; i < SFG_RESOLUTION_Y; ++i)
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SFG_backgroundScaleMap[i] = (i * SFG_TEXTURE_SIZE) / SFG_RESOLUTION_Y;
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SFG_backgroundScroll = 0;
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SFG_setLevel(&SFG_level0);
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}
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#define SFG_PLAYER_TURN_UNITS_PER_FRAME\
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((SFG_PLAYER_TURN_SPEED * RCL_UNITS_PER_SQUARE) / (360 * SFG_FPS))
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#define SFG_PLAYER_MOVE_UNITS_PER_FRAME\
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((SFG_PLAYER_MOVE_SPEED * RCL_UNITS_PER_SQUARE) / SFG_FPS)
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RCL_Vector2D SFG_playerDirection;
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void SFG_recompurePLayerDirection()
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@ -278,6 +258,31 @@ void SFG_setLevel(const SFG_Level *level)
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SFG_recompurePLayerDirection();
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}
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void SFG_init()
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{
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SFG_frame = 0;
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SFG_lastFrameTimeMs = 0;
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RCL_initCamera(&SFG_camera);
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RCL_initRayConstraints(&SFG_rayConstraints);
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SFG_camera.resolution.x = SFG_RESOLUTION_X;
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SFG_camera.resolution.y = SFG_RESOLUTION_Y;
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SFG_camera.height = RCL_UNITS_PER_SQUARE;
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SFG_camera.position.x = RCL_UNITS_PER_SQUARE * 5;
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SFG_camera.position.y = RCL_UNITS_PER_SQUARE * 5;
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SFG_rayConstraints.maxHits = SFG_RAYCASTING_MAX_HITS;
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SFG_rayConstraints.maxSteps = SFG_RAYCASTING_MAX_STEPS;
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for (uint16_t i = 0; i < SFG_RESOLUTION_Y; ++i)
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SFG_backgroundScaleMap[i] = (i * SFG_TEXTURE_SIZE) / SFG_RESOLUTION_Y;
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SFG_backgroundScroll = 0;
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SFG_setLevel(&SFG_level0);
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}
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/**
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Performs one game step (logic, physics), happening SFG_MS_PER_FRAME after
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previous frame.
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0
mbed_config.h
Normal file
0
mbed_config.h
Normal file
84
platform_pokitto.h
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84
platform_pokitto.h
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@ -0,0 +1,84 @@
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#ifndef _SFG_PLATFORM_H
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#define _SFG_PLATFORM_H
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#include "settings.h"
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#undef SFG_FPS
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#define SFG_FPS 30
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#undef SFG_RESOLUTION_X
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#define SFG_RESOLUTION_X 110
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#undef SFG_RESOLUTION_Y
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#define SFG_RESOLUTION_Y 88
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#undef SFG_DITHERED_SHADOW
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#define SFG_DITHERED_SHADOW 0
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#undef SFG_RAYCASTING_MAX_STEPS
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#define SFG_RAYCASTING_MAX_STEPS 20
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#undef SFG_RAYCASTING_MAX_HITS
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#define SFG_RAYCASTING_MAX_HITS 6
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#include "Pokitto.h"
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Pokitto::Core pokitto;
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uint8_t *pokittoScreen;
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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pokittoScreen[y * SFG_RESOLUTION_X + x] = colorIndex;
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}
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uint32_t SFG_getTimeMs()
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{
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return pokitto.getTime();
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}
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void SFG_sleepMs(uint16_t timeMs)
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{
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}
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int8_t SFG_keyPressed(uint8_t key)
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{
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switch (key)
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{
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case SFG_KEY_UP: return pokitto.upBtn(); break;
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case SFG_KEY_RIGHT: return pokitto.rightBtn(); break;
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case SFG_KEY_DOWN: return pokitto.downBtn(); break;
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case SFG_KEY_LEFT: return pokitto.leftBtn(); break;
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case SFG_KEY_A: return pokitto.aBtn(); break;
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case SFG_KEY_B: return pokitto.bBtn(); break;
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case SFG_KEY_C: return pokitto.cBtn(); break;
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default: return 0; break;
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}
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}
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int main()
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{
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pokitto.begin();
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pokitto.setFrameRate(SFG_FPS);
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pokitto.display.setFont(fontTiny);
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pokitto.display.persistence = 1;
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pokitto.display.setInvisibleColor(-1);
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pokitto.display.load565Palette(paletteRGB565);
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pokittoScreen = pokitto.display.screenbuffer;
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SFG_init();
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while (pokitto.isRunning())
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{
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if (pokitto.update())
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{
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SFG_mainLoopBody();
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}
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}
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return 0;
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}
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#endif // guard
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