mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-22 08:52:17 -05:00
Add comments
This commit is contained in:
parent
840a3b0d57
commit
7dfa0d32a5
14
main.c
14
main.c
@ -344,6 +344,9 @@ struct
|
||||
is a colliding item or not. */
|
||||
} SFG_currentLevel;
|
||||
|
||||
/**
|
||||
Helper function for accessing the itemCollisionMap bits.
|
||||
*/
|
||||
void SFG_getItemCollisionMapIndex(
|
||||
uint8_t x, uint8_t y, uint16_t *byte, uint8_t *bit)
|
||||
{
|
||||
@ -1027,6 +1030,11 @@ RCL_Unit SFG_floorHeightAt(int16_t x, int16_t y)
|
||||
doorHeight * SFG_DOOR_HEIGHT_STEP;
|
||||
}
|
||||
|
||||
/**
|
||||
Like SFG_floorCollisionHeightAt, but takes into account colliding items on
|
||||
the map, so the squares that have these items are higher. The former function
|
||||
is for rendering, this one is for collision checking.
|
||||
*/
|
||||
RCL_Unit SFG_floorCollisionHeightAt(int16_t x, int16_t y)
|
||||
{
|
||||
return SFG_floorHeightAt(x,y) +
|
||||
@ -2093,7 +2101,9 @@ void SFG_updateLevel()
|
||||
SFG_playerChangeHealth(-1 * SFG_getDamageValue(attackType));
|
||||
}
|
||||
|
||||
// check collision with the map
|
||||
/* check collision with the map (we don't use SFG_floorCollisionHeightAt
|
||||
because collisio with items has to be done differently for
|
||||
projectiles) */
|
||||
|
||||
if (!eliminate &&
|
||||
((SFG_floorHeightAt(pos[0] / RCL_UNITS_PER_SQUARE,pos[1] /
|
||||
@ -2133,7 +2143,7 @@ void SFG_updateLevel()
|
||||
{
|
||||
const SFG_LevelElement *e = SFG_getActiveItemElement(j);
|
||||
|
||||
if (e != 0)
|
||||
if (e != 0 && SFG_itemCollides(e->type))
|
||||
{
|
||||
RCL_Unit x = SFG_ELEMENT_COORD_TO_RCL_UNITS(e->coords[0]);
|
||||
RCL_Unit y = SFG_ELEMENT_COORD_TO_RCL_UNITS(e->coords[1]);
|
||||
|
Loading…
Reference in New Issue
Block a user