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https://gitlab.com/drummyfish/anarch.git
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Add malware check
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parent
5ecdd195cd
commit
7cc02e4417
11
main.c
11
main.c
@ -3686,6 +3686,8 @@ void SFG_drawMenu()
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uint8_t i = 0;
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uint8_t i = 0;
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uint8_t blink = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2;
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while (1)
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while (1)
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{
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{
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uint8_t item = SFG_getMenuItem(i);
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uint8_t item = SFG_getMenuItem(i);
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@ -3714,8 +3716,7 @@ void SFG_drawMenu()
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SFG_drawText(text,drawX,y,SFG_FONT_SIZE_MEDIUM,textColor,0,0);
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SFG_drawText(text,drawX,y,SFG_FONT_SIZE_MEDIUM,textColor,0,0);
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if ((item == SFG_MENU_ITEM_PLAY || item == SFG_MENU_ITEM_SOUND) &&
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if ((item == SFG_MENU_ITEM_PLAY || item == SFG_MENU_ITEM_SOUND) &&
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((i != SFG_game.selectedMenuItem) ||
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((i != SFG_game.selectedMenuItem) || blink))
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((SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2)))
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{
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{
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//uint8_t blink = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2;
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//uint8_t blink = (SFG_game.frame / SFG_BLINK_PERIOD_FRAMES) % 2;
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@ -3744,6 +3745,12 @@ void SFG_drawMenu()
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SFG_drawText("0.7 CC0",SFG_HUD_MARGIN,SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN
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SFG_drawText("0.7 CC0",SFG_HUD_MARGIN,SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN
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- SFG_FONT_SIZE_SMALL * SFG_FONT_CHARACTER_SIZE,SFG_FONT_SIZE_SMALL,4,0,0);
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- SFG_FONT_SIZE_SMALL * SFG_FONT_CHARACTER_SIZE,SFG_FONT_SIZE_SMALL,4,0,0);
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#if SFG_OS_IS_MALWARE
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if (blink)
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SFG_drawText(SFG_MALWARE_WARNING,SFG_HUD_MARGIN,SFG_HUD_MARGIN,
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SFG_FONT_SIZE_MEDIUM,95,0,0);
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#endif
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#undef MAX_ITEMS
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#undef MAX_ITEMS
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#undef BACKGROUND_SCALE
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#undef BACKGROUND_SCALE
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#undef SCROLL_PIXELS_PER_FRAME
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#undef SCROLL_PIXELS_PER_FRAME
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@ -20,6 +20,10 @@
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#ifndef _SFG_PLATFORM_H
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#ifndef _SFG_PLATFORM_H
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#define _SFG_PLATFORM_H
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#define _SFG_PLATFORM_H
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#if defined(_WIN32) || defined(WIN32) || defined(__WIN32__) || defined(__NT__) || defined(__APPLE__)
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#define SFG_OS_IS_MALWARE 1
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#endif
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#include "settings.h"
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#include "settings.h"
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#include <stdio.h>
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#include <stdio.h>
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@ -205,6 +205,13 @@
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*/
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*/
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#define SFG_MONSTER_AIM_RANDOMNESS 4
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#define SFG_MONSTER_AIM_RANDOMNESS 4
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/**
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Boolean value indicating whether current OS is malware.
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*/
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#ifndef SFG_OS_IS_MALWARE
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#define SFG_OS_IS_MALWARE 0
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#endif
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//------ developer/debug settings ------
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//------ developer/debug settings ------
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/**
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/**
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6
texts.h
6
texts.h
@ -31,4 +31,10 @@ SFG_PROGRAM_MEMORY char *SFG_introText =
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"only destroy, not suffer - it is not wrong to end them! You grab your gear "
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"only destroy, not suffer - it is not wrong to end them! You grab your gear "
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"and run towards Macrochip HQ.";
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"and run towards Macrochip HQ.";
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#define SFG_MALWARE_WARNING ""
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#if SFG_OS_IS_MALWARE
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#define SFG_MALWARE_WARNING "MALWARE OS DETECTED"
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#endif
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#endif // gaurd
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#endif // gaurd
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