mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 16:35:08 -05:00
Switch weapons smartly
This commit is contained in:
parent
bc6e37b90c
commit
7986fee02a
2
TODO.txt
2
TODO.txt
@ -153,6 +153,8 @@ bugs:
|
||||
done:
|
||||
|
||||
- add headbob
|
||||
- "Smart" weapon switching. e.g. don't auto switch to knife unless necessary, or
|
||||
auto switch to a weapon from knife if ammo is picked up.
|
||||
- option for vertical auto aim
|
||||
- add blinking
|
||||
- make zBuffer 8bit only?
|
||||
|
30
game.h
30
game.h
@ -1196,10 +1196,9 @@ void SFG_initPlayer()
|
||||
|
||||
SFG_player.headBobFrame = 0;
|
||||
|
||||
SFG_player.weapon = 2;
|
||||
SFG_player.weapon = SFG_WEAPON_KNIFE;
|
||||
|
||||
SFG_playerRotateWeapon(1); // this chooses weapon with ammo available
|
||||
SFG_playerRotateWeapon(0);
|
||||
|
||||
SFG_player.weaponCooldownStartFrame = SFG_game.frame;
|
||||
SFG_player.lastHurtFrame = SFG_game.frame;
|
||||
@ -2852,8 +2851,21 @@ void SFG_gameStepPlaying()
|
||||
|
||||
SFG_player.weaponCooldownStartFrame = SFG_game.frame;
|
||||
|
||||
if (ammo != SFG_AMMO_NONE && SFG_player.ammo[ammo] == 0)
|
||||
SFG_getPlayerWeaponInfo(&ammo,&projectileCount,&canShoot);
|
||||
|
||||
if (!canShoot)
|
||||
{
|
||||
// No more ammo, switch to the second strongest weapon.
|
||||
|
||||
SFG_playerRotateWeapon(1);
|
||||
|
||||
uint8_t previousWeapon = SFG_player.weapon;
|
||||
|
||||
SFG_playerRotateWeapon(0);
|
||||
|
||||
if (previousWeapon > SFG_player.weapon)
|
||||
SFG_playerRotateWeapon(1);
|
||||
}
|
||||
} // endif: has enough ammo?
|
||||
} // attack
|
||||
#endif // SFG_PREVIEW_MODE == 0
|
||||
@ -3100,6 +3112,15 @@ void SFG_gameStepPlaying()
|
||||
{
|
||||
uint8_t eliminate = 1;
|
||||
|
||||
uint8_t onlyKnife = 1;
|
||||
|
||||
for (uint8_t i = 0; i < SFG_AMMO_TOTAL; ++i)
|
||||
if (SFG_player.ammo[i] != 0)
|
||||
{
|
||||
onlyKnife = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
switch (e->type)
|
||||
{
|
||||
case SFG_LEVEL_ELEMENT_HEALTH:
|
||||
@ -3111,8 +3132,11 @@ void SFG_gameStepPlaying()
|
||||
|
||||
#define addAmmo(type) \
|
||||
if (SFG_player.ammo[SFG_AMMO_##type] < SFG_AMMO_MAX_##type) \
|
||||
{\
|
||||
SFG_player.ammo[SFG_AMMO_##type] = RCL_min(SFG_AMMO_MAX_##type,\
|
||||
SFG_player.ammo[SFG_AMMO_##type] + SFG_AMMO_INCREASE_##type);\
|
||||
if (onlyKnife) SFG_playerRotateWeapon(1); \
|
||||
}\
|
||||
else\
|
||||
eliminate = 0;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user