From f774c98244d3cc233a5ce9c071e7eef7c8549bf0 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Mon, 16 Mar 2020 17:54:18 +0000 Subject: [PATCH] Update README.md --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 46355fa..2705d55 100644 --- a/README.md +++ b/README.md @@ -50,6 +50,10 @@ Besides support my project has also gotten a lot of hate, being called backwards ## FAQ +### Is this running on Doom engine or what? + +No, this is my custom engine (raycastlib) based on raycasting, a technique used in Wolf3D engine, but it's improved, e.g. supporting multiple levels of floor and ceiling, so that the visual result is something between Wolf3D and Doom (which was a BSP engine). I've made the engine with the same philosophy in mind as the game itself. + ### Isn't this backwards? The graphics looks like shit. I wouldn't call this backwards, but rather a different, better direction than which the mainstream technology is taking, though this involves taking some steps back to before the things started to go wrong, which is why the result looks like from early 90s, but from there I am trying to go forwards in the new direction.