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Add exploder
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parent
b1d3408b25
commit
77ec0bb6f0
20
assets.h
20
assets.h
@ -908,6 +908,26 @@ SFG_PROGRAM_MEMORY uint8_t SFG_monsterSprites[][SFG_TEXTURE_STORE_SIZE] =
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0,1,30,68,145,0,0,0,0,0,0,0,0,1,0,0,0,0,1,68,16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0
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},
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{ // 16 exploder walk
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175,168,1,2,3,102,4,5,23,174,99,191,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,16,0,0,
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0,0,89,0,0,0,0,0,0,0,0,68,65,177,0,0,5,85,89,0,0,0,0,0,0,0,4,34,33,177,0,0,19,
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187,144,0,0,0,0,0,0,0,1,32,1,131,16,1,198,57,0,0,0,0,0,0,0,0,23,97,1,138,16,28,
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116,16,0,0,0,0,0,0,17,17,34,34,17,138,17,17,65,0,0,0,0,0,0,0,22,50,51,51,50,134,
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19,49,16,1,17,0,0,0,0,0,23,66,51,34,184,134,33,49,1,23,199,21,153,0,0,0,23,66,
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34,184,133,85,50,17,28,199,103,99,85,80,0,0,23,66,136,138,18,85,106,50,199,119,
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100,99,85,153,0,0,23,66,136,85,171,166,102,34,39,102,51,36,181,89,144,0,23,34,
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34,165,90,21,130,33,36,35,55,103,75,89,0,1,18,187,136,136,81,168,36,116,18,119,
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118,70,59,185,144,24,139,85,85,102,98,88,39,71,18,102,102,68,59,187,153,1,18,51,
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170,170,97,168,36,116,18,68,68,68,59,185,144,0,19,34,34,58,106,21,130,33,39,34,
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51,68,75,89,0,0,23,50,35,35,171,166,163,34,54,103,51,36,85,153,0,0,23,66,42,51,
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18,102,163,34,52,70,102,115,89,144,0,0,23,66,34,163,51,86,50,17,19,52,68,97,89,
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0,0,0,23,66,50,34,58,90,33,49,1,19,51,16,0,0,0,0,22,50,51,51,34,90,19,49,16,1,
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17,0,0,0,0,0,17,17,34,34,17,138,17,17,193,0,0,0,0,0,0,0,0,0,20,65,1,131,16,20,
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124,16,0,0,0,0,0,0,0,0,1,32,1,131,16,1,70,57,0,0,0,0,0,0,0,0,1,18,33,129,0,0,19,
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187,144,0,0,0,0,0,0,0,0,17,17,129,0,0,5,155,153,0,0,0,0,0,0,0,0,0,1,16,0,0,0,5,
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80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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}
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};
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BIN
assets/monster_exploder_walk.png
Normal file
BIN
assets/monster_exploder_walk.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.0 KiB |
3
levels.h
3
levels.h
@ -100,6 +100,7 @@ typedef struct
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#define SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT 0x30
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#define SFG_LEVEL_ELEMENT_MONSTER_ENDER 0x40
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#define SFG_LEVEL_ELEMENT_MONSTER_TURRET 0x50
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#define SFG_LEVEL_ELEMENT_MONSTER_EXPLODER 0x60
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#define SFG_LEVEL_ELEMENT_TYPE_IS_MOSTER(t) (((t) & 0x0f) == 0)
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@ -255,7 +256,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
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{SFG_LEVEL_ELEMENT_MONSTER_WARRIOR, {18, 31}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT, {19, 31}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_TURRET, {5, 24}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_EXPLODER, {22, 18}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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