Update sounds

This commit is contained in:
Miloslav Číž 2020-10-04 17:11:12 +02:00
parent fec10c26ed
commit 6d7731470b

View File

@ -34,6 +34,14 @@
+ sampleIndex / 2) << (4 * ((sampleIndex % 2) != 0))) & 0xf0) + sampleIndex / 2) << (4 * ((sampleIndex % 2) != 0))) & 0xf0)
#define SFG_TRACK_SAMPLES (512 * 1024) #define SFG_TRACK_SAMPLES (512 * 1024)
#define SFG_TRACK_COUNT 6
/**
Average value of each music track, can be used to correct DC offset issues if
they appear.
*/
SFG_PROGRAM_MEMORY uint8_t SFG_musicTrackAverages[SFG_TRACK_COUNT] =
{14,7,248,148,6,8};
struct struct
{ // all should be initialized to 0 { // all should be initialized to 0
@ -53,7 +61,7 @@ uint8_t SFG_getNextMusicSample()
{ {
SFG_MusicState.track++; SFG_MusicState.track++;
if (SFG_MusicState.track >= 6) if (SFG_MusicState.track >= SFG_TRACK_COUNT)
SFG_MusicState.track = 0; SFG_MusicState.track = 0;
SFG_MusicState.t = 0; SFG_MusicState.t = 0;