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Update sounds
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10
sounds.h
10
sounds.h
@ -34,6 +34,14 @@
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+ sampleIndex / 2) << (4 * ((sampleIndex % 2) != 0))) & 0xf0)
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#define SFG_TRACK_SAMPLES (512 * 1024)
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#define SFG_TRACK_COUNT 6
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/**
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Average value of each music track, can be used to correct DC offset issues if
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they appear.
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*/
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SFG_PROGRAM_MEMORY uint8_t SFG_musicTrackAverages[SFG_TRACK_COUNT] =
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{14,7,248,148,6,8};
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struct
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{ // all should be initialized to 0
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@ -53,7 +61,7 @@ uint8_t SFG_getNextMusicSample()
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{
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SFG_MusicState.track++;
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if (SFG_MusicState.track >= 6)
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if (SFG_MusicState.track >= SFG_TRACK_COUNT)
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SFG_MusicState.track = 0;
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SFG_MusicState.t = 0;
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