mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 08:25:05 -05:00
Add background
This commit is contained in:
parent
ac64be463a
commit
6c28105149
20
assets.h
20
assets.h
@ -453,6 +453,26 @@ SFG_PROGRAM_MEMORY uint8_t SFG_backgroundImages[][SFG_TEXTURE_STORE_SIZE] =
|
||||
36,85,87,105,185,156,0,8,8,0,0,16,17,17,34,34,36,84,86,105,150,102,102,3,192,0,
|
||||
1,1,17,17,34,34,36,68,71,103,118,108,0,8,0,24,17,16,17,17,34,34,34,68,71,102,
|
||||
103,102,246,102,248,128,0,1,17,17
|
||||
},
|
||||
{ // 1, reddish scifi interior
|
||||
168,18,17,19,65,153,1,9,152,232,0,45,61,80,96,160,18,114,34,34,34,34,34,80,0,0,
|
||||
0,0,0,0,0,0,18,114,34,34,34,34,34,80,0,0,0,0,0,0,0,0,0,215,34,34,34,34,34,80,0,
|
||||
0,0,0,0,0,0,0,0,119,34,34,34,34,34,80,0,0,0,0,0,0,0,0,0,214,34,34,34,34,34,34,
|
||||
32,0,0,0,0,0,0,0,0,118,34,34,34,34,34,34,36,69,0,0,0,0,0,0,18,118,17,17,17,17,
|
||||
17,17,20,69,0,0,0,0,0,0,18,118,17,17,17,17,17,17,20,69,0,0,0,0,0,0,18,118,114,
|
||||
34,34,34,34,34,116,69,0,0,0,0,0,0,18,118,130,34,34,38,0,0,0,0,0,0,0,0,0,0,18,
|
||||
118,135,34,34,34,0,0,0,0,0,0,0,0,0,0,85,86,138,34,34,34,34,41,133,0,0,0,0,0,0,0,
|
||||
0,86,138,17,17,17,17,25,133,85,0,0,0,0,0,0,0,86,138,17,17,17,27,25,132,70,0,0,0,
|
||||
0,0,0,0,85,85,85,17,17,17,25,132,70,0,0,0,0,0,0,0,0,0,5,17,17,17,25,132,70,0,0,
|
||||
0,0,0,0,0,0,0,5,17,27,17,25,132,70,0,0,0,0,0,0,0,6,128,17,17,17,17,25,132,70,0,
|
||||
0,0,0,0,0,16,118,128,17,17,27,17,25,246,0,0,0,0,0,0,0,16,118,128,17,17,17,17,25,
|
||||
132,0,0,0,0,0,0,0,16,118,128,51,51,51,51,57,246,0,0,0,0,0,0,0,16,118,130,51,51,
|
||||
51,51,50,132,0,0,0,0,0,0,0,16,118,130,51,51,51,51,50,132,0,0,0,0,0,0,0,16,118,
|
||||
131,51,51,51,51,51,132,70,0,0,0,0,0,0,0,0,5,60,51,51,51,51,36,70,0,0,0,0,0,0,0,
|
||||
0,5,51,51,51,51,51,36,70,0,0,0,0,0,0,0,14,229,51,51,51,51,51,52,70,0,0,0,0,0,0,
|
||||
85,85,51,195,51,51,51,51,52,64,0,0,0,0,0,0,18,114,17,17,17,17,17,17,18,64,0,0,0,
|
||||
0,0,0,18,113,17,17,17,17,17,17,17,64,0,0,0,0,0,0,18,115,51,51,51,51,51,80,0,0,0,
|
||||
0,0,0,0,0,18,115,51,51,51,51,51,80,0,0,0,0,0,0,0,0
|
||||
}
|
||||
};
|
||||
|
||||
|
BIN
assets/background2.png
Normal file
BIN
assets/background2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 708 B |
3
levels.h
3
levels.h
@ -121,6 +121,7 @@ typedef struct
|
||||
texture used for door. */
|
||||
uint8_t floorColor;
|
||||
uint8_t ceilingColor;
|
||||
uint8_t backgroundImage; /** Index of level background image. */
|
||||
SFG_LevelElement elements[SFG_MAX_LEVEL_ELEMENTS];
|
||||
} SFG_Level;
|
||||
|
||||
@ -251,6 +252,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
|
||||
13, // doorTextureIndex
|
||||
10, // floorColor
|
||||
32, // ceilingColor
|
||||
0, // backgroundImage
|
||||
{ // elements
|
||||
{SFG_LEVEL_ELEMENT_BARREL, {9, 1}}, {SFG_LEVEL_ELEMENT_BARREL, {9, 13}},
|
||||
{SFG_LEVEL_ELEMENT_HEALTH, {12, 4}}, {SFG_LEVEL_ELEMENT_HEALTH, {15, 4}},
|
||||
@ -426,6 +428,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level1 =
|
||||
13, // doorTextureIndex
|
||||
102, // floorColor
|
||||
32, // ceilingColor
|
||||
1, // backgroundImage
|
||||
{ // elements
|
||||
{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
|
||||
{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
|
||||
|
8
main.c
8
main.c
@ -265,6 +265,8 @@ struct
|
||||
|
||||
SFG_ProjectileRecord projectileRecords[SFG_MAX_PROJECTILES];
|
||||
uint8_t projectileRecordCount;
|
||||
|
||||
uint8_t backgroundImage;
|
||||
} SFG_currentLevel;
|
||||
|
||||
#if SFG_DITHERED_SHADOW
|
||||
@ -596,7 +598,7 @@ void SFG_pixelFunc(RCL_PixelInfo *pixel)
|
||||
else
|
||||
{
|
||||
color = SFG_getTexel(
|
||||
SFG_backgroundImages[0],
|
||||
SFG_backgroundImages[SFG_currentLevel.backgroundImage],
|
||||
SFG_backgroundScaleMap[((pixel->position.x
|
||||
#if SFG_BACKGROUND_BLUR != 0
|
||||
+ SFG_backgroundBlurOffsets[SFG_backgroundBlurIndex]
|
||||
@ -917,6 +919,8 @@ void SFG_setAndInitLevel(const SFG_Level *level)
|
||||
|
||||
SFG_currentRandom = 0;
|
||||
|
||||
SFG_currentLevel.backgroundImage = level->backgroundImage;
|
||||
|
||||
SFG_currentLevel.levelPointer = level;
|
||||
|
||||
SFG_currentLevel.floorColor = level->floorColor;
|
||||
@ -1032,7 +1036,7 @@ void SFG_init()
|
||||
|
||||
SFG_backgroundScroll = 0;
|
||||
|
||||
SFG_setAndInitLevel(&SFG_level0);
|
||||
SFG_setAndInitLevel(&SFG_level1);
|
||||
|
||||
SFG_lastFrameTimeMs = SFG_getTimeMs();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user