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Add background
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ac64be463a
commit
6c28105149
20
assets.h
20
assets.h
@ -453,6 +453,26 @@ SFG_PROGRAM_MEMORY uint8_t SFG_backgroundImages[][SFG_TEXTURE_STORE_SIZE] =
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36,85,87,105,185,156,0,8,8,0,0,16,17,17,34,34,36,84,86,105,150,102,102,3,192,0,
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1,1,17,17,34,34,36,68,71,103,118,108,0,8,0,24,17,16,17,17,34,34,34,68,71,102,
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103,102,246,102,248,128,0,1,17,17
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},
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{ // 1, reddish scifi interior
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168,18,17,19,65,153,1,9,152,232,0,45,61,80,96,160,18,114,34,34,34,34,34,80,0,0,
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0,0,0,0,0,0,18,114,34,34,34,34,34,80,0,0,0,0,0,0,0,0,0,215,34,34,34,34,34,80,0,
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0,0,0,0,0,0,0,0,119,34,34,34,34,34,80,0,0,0,0,0,0,0,0,0,214,34,34,34,34,34,34,
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32,0,0,0,0,0,0,0,0,118,34,34,34,34,34,34,36,69,0,0,0,0,0,0,18,118,17,17,17,17,
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17,17,20,69,0,0,0,0,0,0,18,118,17,17,17,17,17,17,20,69,0,0,0,0,0,0,18,118,114,
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34,34,34,34,34,116,69,0,0,0,0,0,0,18,118,130,34,34,38,0,0,0,0,0,0,0,0,0,0,18,
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118,135,34,34,34,0,0,0,0,0,0,0,0,0,0,85,86,138,34,34,34,34,41,133,0,0,0,0,0,0,0,
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0,86,138,17,17,17,17,25,133,85,0,0,0,0,0,0,0,86,138,17,17,17,27,25,132,70,0,0,0,
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0,0,0,0,85,85,85,17,17,17,25,132,70,0,0,0,0,0,0,0,0,0,5,17,17,17,25,132,70,0,0,
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0,0,0,0,0,0,0,5,17,27,17,25,132,70,0,0,0,0,0,0,0,6,128,17,17,17,17,25,132,70,0,
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0,0,0,0,0,16,118,128,17,17,27,17,25,246,0,0,0,0,0,0,0,16,118,128,17,17,17,17,25,
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132,0,0,0,0,0,0,0,16,118,128,51,51,51,51,57,246,0,0,0,0,0,0,0,16,118,130,51,51,
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51,51,50,132,0,0,0,0,0,0,0,16,118,130,51,51,51,51,50,132,0,0,0,0,0,0,0,16,118,
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131,51,51,51,51,51,132,70,0,0,0,0,0,0,0,0,5,60,51,51,51,51,36,70,0,0,0,0,0,0,0,
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0,5,51,51,51,51,51,36,70,0,0,0,0,0,0,0,14,229,51,51,51,51,51,52,70,0,0,0,0,0,0,
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85,85,51,195,51,51,51,51,52,64,0,0,0,0,0,0,18,114,17,17,17,17,17,17,18,64,0,0,0,
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0,0,0,18,113,17,17,17,17,17,17,17,64,0,0,0,0,0,0,18,115,51,51,51,51,51,80,0,0,0,
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0,0,0,0,0,18,115,51,51,51,51,51,80,0,0,0,0,0,0,0,0
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}
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};
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BIN
assets/background2.png
Normal file
BIN
assets/background2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 708 B |
3
levels.h
3
levels.h
@ -121,6 +121,7 @@ typedef struct
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texture used for door. */
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uint8_t floorColor;
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uint8_t ceilingColor;
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uint8_t backgroundImage; /** Index of level background image. */
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SFG_LevelElement elements[SFG_MAX_LEVEL_ELEMENTS];
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} SFG_Level;
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@ -251,6 +252,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
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13, // doorTextureIndex
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10, // floorColor
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32, // ceilingColor
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0, // backgroundImage
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{ // elements
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{SFG_LEVEL_ELEMENT_BARREL, {9, 1}}, {SFG_LEVEL_ELEMENT_BARREL, {9, 13}},
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{SFG_LEVEL_ELEMENT_HEALTH, {12, 4}}, {SFG_LEVEL_ELEMENT_HEALTH, {15, 4}},
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@ -426,6 +428,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level1 =
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13, // doorTextureIndex
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102, // floorColor
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32, // ceilingColor
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1, // backgroundImage
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{ // elements
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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8
main.c
8
main.c
@ -265,6 +265,8 @@ struct
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SFG_ProjectileRecord projectileRecords[SFG_MAX_PROJECTILES];
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uint8_t projectileRecordCount;
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uint8_t backgroundImage;
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} SFG_currentLevel;
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#if SFG_DITHERED_SHADOW
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@ -596,7 +598,7 @@ void SFG_pixelFunc(RCL_PixelInfo *pixel)
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else
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{
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color = SFG_getTexel(
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SFG_backgroundImages[0],
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SFG_backgroundImages[SFG_currentLevel.backgroundImage],
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SFG_backgroundScaleMap[((pixel->position.x
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#if SFG_BACKGROUND_BLUR != 0
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+ SFG_backgroundBlurOffsets[SFG_backgroundBlurIndex]
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@ -917,6 +919,8 @@ void SFG_setAndInitLevel(const SFG_Level *level)
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SFG_currentRandom = 0;
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SFG_currentLevel.backgroundImage = level->backgroundImage;
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SFG_currentLevel.levelPointer = level;
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SFG_currentLevel.floorColor = level->floorColor;
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@ -1032,7 +1036,7 @@ void SFG_init()
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SFG_backgroundScroll = 0;
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SFG_setAndInitLevel(&SFG_level0);
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SFG_setAndInitLevel(&SFG_level1);
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SFG_lastFrameTimeMs = SFG_getTimeMs();
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}
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