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7
main.c
7
main.c
@ -1186,7 +1186,12 @@ void SFG_initPlayer()
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SFG_player.health = SFG_PLAYER_START_HEALTH;
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SFG_player.cards = 0;
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SFG_player.cards =
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#if SFG_UNLOCK_DOOR
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255;
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#else
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0;
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#endif
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SFG_player.justTeleported = 0;
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@ -261,4 +261,9 @@
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*/
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#define SFG_REVEAL_MAP 1
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/**
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Gives player all keys from start.
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*/
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#define SFG_UNLOCK_DOOR 1
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#endif // guard
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