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Fix a speed bug
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535db88b6e
commit
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8
TODO.txt
8
TODO.txt
@ -126,13 +126,9 @@ level ideas:
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over a hole, leading to an easter egg
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- start of level: a corner blocked by an invisible wall, to indicate entrance DONE
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- small pyramid from diffetently elevated floor tiles
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- add time slowdown constant
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bugs:
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- On Pokitto/GB Meta sometimes after turn on the game starts midway loading the
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first level.
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done:
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- add headbob
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@ -221,6 +217,10 @@ done:
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- Add FOV options. RCL doesn't project sprites with different FOV correctly -
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FIX!
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- When selecting continue from menu, the player shoots - fix!
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- FIX: running diagonally (forward + strafe) player can jump over 3 squares!
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- add time slowdown constant
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- On Pokitto/GB Meta sometimes after turn on the game starts midway loading the
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first level.
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scratched:
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- option for disabling wall transparency, for performance?
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15
game.h
15
game.h
@ -3237,8 +3237,23 @@ void SFG_gameStepPlaying()
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if (strafe != 0)
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{
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uint8_t normalize = (moveOffset.x != 0) || (moveOffset.y != 0);
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moveOffset.x += strafe * SFG_player.direction.y;
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moveOffset.y -= strafe * SFG_player.direction.x;
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if (normalize)
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{
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// This prevents reaching higher speed when moving diagonally.
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moveOffset = RCL_normalize(moveOffset);
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moveOffset.x = (moveOffset.x * SFG_PLAYER_MOVE_UNITS_PER_FRAME)
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/ RCL_UNITS_PER_SQUARE;
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moveOffset.y = (moveOffset.y * SFG_PLAYER_MOVE_UNITS_PER_FRAME)
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/ RCL_UNITS_PER_SQUARE;
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}
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}
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#if SFG_PREVIEW_MODE
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@ -106,8 +106,6 @@ int8_t SFG_keyPressed(uint8_t key)
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case SFG_KEY_DOWN: return joy.JoyX() > axisThreshold2; break;
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case SFG_KEY_RIGHT: return joy.JoyY() > axisThreshold2; break;
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case SFG_KEY_LEFT: return joy.JoyY() < axisThreshold1; break;
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case SFG_KEY_A: return pokitto.bBtn(); break;
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case SFG_KEY_B: return pokitto.aBtn(); break;
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case SFG_KEY_JUMP: return pokitto.rightBtn(); break;
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case SFG_KEY_STRAFE_RIGHT: return pokitto.downBtn(); break;
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case SFG_KEY_STRAFE_LEFT: return pokitto.upBtn(); break;
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@ -119,10 +117,10 @@ int8_t SFG_keyPressed(uint8_t key)
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case SFG_KEY_DOWN: return pokitto.downBtn(); break;
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case SFG_KEY_RIGHT: return pokitto.rightBtn(); break;
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case SFG_KEY_LEFT: return pokitto.leftBtn(); break;
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case SFG_KEY_A: return pokitto.aBtn(); break;
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case SFG_KEY_B: return pokitto.bBtn(); break;
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#endif
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case SFG_KEY_A: return pokitto.aBtn(); break;
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case SFG_KEY_B: return pokitto.bBtn(); break;
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case SFG_KEY_C: return pokitto.cBtn(); break;
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default: return 0; break;
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}
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