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Use constants
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parent
106aa29f4e
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9
game.h
9
game.h
@ -884,7 +884,9 @@ static inline uint8_t
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textureIndex != 255 ?
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textureIndex != 255 ?
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SFG_currentLevel.textures[textureIndex] :
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SFG_currentLevel.textures[textureIndex] :
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(SFG_wallTextures + SFG_currentLevel.levelPointer->doorTextureIndex
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(SFG_wallTextures + SFG_currentLevel.levelPointer->doorTextureIndex
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* SFG_TEXTURE_STORE_SIZE), u / 32, v / 32);
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* SFG_TEXTURE_STORE_SIZE),
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u / (RCL_UNITS_PER_SQUARE / SFG_TEXTURE_SIZE),
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v / (RCL_UNITS_PER_SQUARE / SFG_TEXTURE_SIZE));
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}
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}
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static inline uint8_t SFG_getTexelAverage(uint8_t textureIndex)
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static inline uint8_t SFG_getTexelAverage(uint8_t textureIndex)
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@ -4468,9 +4470,8 @@ void SFG_drawMenu()
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uint16_t y = SFG_characterSize(SFG_FONT_SIZE_MEDIUM);
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uint16_t y = SFG_characterSize(SFG_FONT_SIZE_MEDIUM);
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SFG_blitImage(SFG_logoImage,
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SFG_blitImage(SFG_logoImage,SFG_GAME_RESOLUTION_X / 2 -
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SFG_GAME_RESOLUTION_X / 2 - 16 * SFG_FONT_SIZE_MEDIUM,y,
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(SFG_TEXTURE_SIZE / 2) * SFG_FONT_SIZE_SMALL,y,SFG_FONT_SIZE_SMALL);
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SFG_FONT_SIZE_MEDIUM);
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#if SFG_GAME_RESOLUTION_Y > 50
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#if SFG_GAME_RESOLUTION_Y > 50
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y += 32 * SFG_FONT_SIZE_MEDIUM + SFG_characterSize(SFG_FONT_SIZE_MEDIUM);
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y += 32 * SFG_FONT_SIZE_MEDIUM + SFG_characterSize(SFG_FONT_SIZE_MEDIUM);
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