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Miloslav Číž 2020-11-14 17:58:57 +01:00
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@ -215,8 +215,8 @@
</p> </p>
<p class="description"> <p class="description">
This game is not just a mere entertainment, it is an art that This is an experiment and art that categorically rejects capitalist
categorically rejects capitalist technology. technology.
</p> </p>
<img class="photo" src="media/3screens.png" alt="screenshots"> <img class="photo" src="media/3screens.png" alt="screenshots">
@ -224,13 +224,15 @@
<span class="wow">MORE THAN A GAME</span> <span class="wow">MORE THAN A GAME</span>
<p class="description"> <p class="description">
This is not a mere entertainment toy meant for killing time or pursuing low This is not a mere entertainment or toy meant for killing time or pursuing
goals such as making profit, this is art, a tool, a blueprint, a manifesto. low goals such as making profit or something to put on portfolio, this is
Anarch is completely gratis and free as in freedom and besides entertainment much more. Anarch is completely <b>gratis and free as in freedom</b> and
can also be used for hacking, education, research, media creation, as a benchmark, besides entertainment can also be used for education, research, hacking, media
as a test, as an environment, as an engine, as a basis for something greater. creation, as a benchmark, as a test, as an environment, as an engine, as
You are not limited by anything. Nothing is hidden, everything is allowed, a basis for something greater. You are not limited by anything, there are
no burdens are imposed. no conditions to agree to. Nothing is hidden, everything is allowed, no
burdens are imposed. The best motivation to creating something is only
pure <b>love of creation for its own sake</b>, unburdened by any other goals.
</p> </p>
<img class="photo" src="https://upload.wikimedia.org/wikipedia/commons/8/83/Anarch_Devices.jpg" alt="screenshots"> <img class="photo" src="https://upload.wikimedia.org/wikipedia/commons/8/83/Anarch_Devices.jpg" alt="screenshots">
@ -243,7 +245,7 @@
including the engine, graphics, sounds, music, even the font and palette, including the engine, graphics, sounds, music, even the font and palette,
so that I could eventually give up all my rights and so that I could eventually give up all my rights and
dedicate this game fully and <b>completely to the public domain</b>, dedicate this game fully and <b>completely to the public domain</b>,
to you, my dear fellow human being. No one shoud be allowed to own to you, my dear fellow human being. No one should be allowed to own
information and art. information and art.
</p> </p>

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@ -76,6 +76,7 @@ info see the website at <WEBSITE> or the repository at <REPOURL>.
The game has been ported to: The game has been ported to:
- GNU/Linux, SDL - GNU/Linux, SDL
- GNU/Linux, CSFML
- GNU/Linux, terminal - GNU/Linux, terminal
- web browser, emscripten - web browser, emscripten
- Pokitto (220x116, 48 MHz ARM, 36 KB RAM, 256 KB flash) - Pokitto (220x116, 48 MHz ARM, 36 KB RAM, 256 KB flash)
@ -90,8 +91,9 @@ As a game, Anarch offers:
- 6 weapons using 3 types of ammo - 6 weapons using 3 types of ammo
- 7 types of enemies - 7 types of enemies
- optional primitive save/load system - optional primitive save/load system
- bosses
- optional mouse support - optional mouse support
- hidden secrets - a few hidden secrets/easter eggs
======== short manual ======== ======== short manual ========
@ -134,9 +136,11 @@ general controls:
I am releasing the version 1.0 of my uber game Anarch! I am releasing the version 1.0 of my uber game Anarch!
<gif>
It's a Doom-like first person shooter with 10 levels. It is completely public It's a Doom-like first person shooter with 10 levels. It is completely public
domain (CC0), so you can do whatever you wish with it: mod it, hack it, break domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
it, share it, even sell it. You can just grab it and start playing, however the it, share it, even sell it. You can just grab it and start playing. The
project has also become a manifesto of my philosophies, going beyond simple project has also become a manifesto of my philosophies, going beyond simple
entertainment purpose, so if you wish to check it out further, visit entertainment purpose, so if you wish to check it out further, visit
@ -151,17 +155,26 @@ platform and you can also play it on your computer, in a browser
(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the (<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
Pokitto community, when a few years back Pokitto showed me the joy of Pokitto community, when a few years back Pokitto showed me the joy of
programming simple HW, when I began to play around with raycasting, which later programming simple HW, when I began to play around with raycasting, which later
resutlted in raycastlib and eventually this game. Fot this I thank all of you. resutlted in raycastlib and eventually this game. Fot this I thank you, the
amazing community.
Controls are: downloads:
<overclocked>
<normal>
<joyhat>
<source>
controls:
- arrows: movement - arrows: movement
- A: shoot, confirm - A: shoot, confirm
- B: hold for strafing, cancel - B: hold for strafing, cancel
- C + A, C + B: switch weapons - C + A/left, C + B/right: switch weapons
- C + up: jump - C + up: jump
- C + down: menu - C + down: menu
<trailer>
Enjoy! Enjoy!
========== gb meta =========== ========== gb meta ===========
@ -175,22 +188,25 @@ anything with it. It is a small manifesto to some ideas I hold: if you wish to
know more, visit the game's website at <WEBSITE> or the repo at <REPOURL>. You know more, visit the game's website at <WEBSITE> or the repo at <REPOURL>. You
can also play the game in browser at <PLAYINBROWSER>. can also play the game in browser at <PLAYINBROWSER>.
I didn't spend too much time on the GB Meta port and I think it could be done I am not so knowledgeable about lower level Gamebuino, so I think this port can
better, maybe rendered in higher resolution, with music and game's sounds. If be further imporved. If you could access the display directly, maybe you could
anyone skilled with Meta wants to pursue this task, just go ahead :) get more performance and better rendering. Also I couldn't figure out a way to
play the game's 8bit 8 kHz sounds, so I just play Gamebuino's sounds, maybe this
could be fixed. If anyone skilled with Meta wants to pursue this task, just go
ahead :)
Controls are: controls:
- arrows: movement - arrows: movement
- A: shoot, confirm - A: shoot, confirm
- B: hold for strafing, cancel - B: hold for strafing, cancel
- menu + A, menu + B: switch weapons - menu + A/left, menu + B/right: switch weapons
- menu + up: jump - menu + up: jump
- menu + down: go to menu - menu + down: go to menu
======== opengameart ========= ======== opengameart =========
These are the assets from my public domain Doom-like game Anarch (<WEBSITE>). These are assets from my public domain Doom-like game Anarch (<WEBSITE>).
I have made them all completely myself, from scratch, including taking my own I have made them all completely myself, from scratch, including taking my own
photos, recording my own sounds etc. I release them all under CC0 1.O, public photos, recording my own sounds etc. I release them all under CC0 1.O, public
domain, for any use whatsoever. domain, for any use whatsoever.
@ -202,22 +218,26 @@ recordings.
======== social nets ========= ======== social nets =========
# Finally releasing my suckless game Anarch! # Releasing my long in development suckless game Anarch!
I have spent a few years on this game. It is very special, one of its kind, a Hello, I am releasing my game that's a manifesto to the ideas and philosophies
manifesto to the ideas and philosophies I hold. I hold.
The game is extremely small, completely public domain (CC0) free software, has It is extremely small, completely public domain (CC0) free software, has
no-dependencies, is extremely portable, suckless, made completely from-scratch no-dependencies, is extremely portable, suckless, made completely from-scratch
in the 90s-style of the original Doom. I made it for the benefit of all living in the 90s-style of the original Doom. I made it for the benefit of all living
beings and am now sharing it with you. Enjoy and spread it around! beings and am now sharing it with you. Enjoy and spread it around!
<TRAILER>
website: <WEBSITE> website: <WEBSITE>
repository: <REPOURL> repository: <REPOURL>
play in browser: <PLAYINBROWSER> play in browser: <PLAYINBROWSER>
#game #libregame #suckless #freesoftware #freeculture #publicdomain #CC0 #indie
======= video trailer ======= ======= video trailer =======
This is a trailer for my public domain Doom-like game Anarch. The game is very This is a trailer for my public domain Doom-like game Anarch. The game is very
@ -228,74 +248,69 @@ It is completely free, both as in gratis and freedom. To get it, visit
====== wikimedia commons ===== ====== wikimedia commons =====
This is a screenshot from a public domain game Anarch which I made. All assets This is a screenshot from a public domain game Anarch which I have made. All
in the game and the whole software were created completely by me and are assets in the game and the whole software were created completely by me from
released under CC0, as is this screenshot. scratch and are released under CC0, as is this screenshot.
This is my gameplay recording of a public domain game Anarch which I made. All
assets in the game and the whole software were created completely by me and are
released under CC0, as is this recording.
This is a public domain trailer of a public domain game Anarch which I made. All
assets in the game and the whole software were created completely by me and are
released under CC0, as is this trailer.
This is a bytebeat soundtrack from a public domain game Anarch which I made. All
assets in the game and the whole software were created completely by me and are
released under CC0, as is this soundtrack.
The game uses software rendering using raycasting and a custom 256 color The game uses software rendering using raycasting and a custom 256 color
palette. palette.
======= libregamewiki ======== ======= libregamewiki ========
Anarch is a completely public domain, free software, 90s-style anarcho-pacifist Anarch is a completely public domain, free software, suckless 90s-style
Doom-like libre game. It was created by drummyfish, made with a special anarcho-pacifist Doom-like libre game. It was created by drummyfish, completely
philosophy in mind. from scratch. The game's aim is to experiment with a different game development
philosophy.
The game is made for entertainment, but also as a manifesto of certain ABOUT
Anarch is made for entertainment but also as a manifesto of certain
philosophies and ideas, including suckless programming, extreme portability, philosophies and ideas, including suckless programming, extreme portability,
anti-copyright, selflessness and anarcho-pacifism. anti-copyright, selflessness and anarcho-pacifism.
The game is special by its properties, which include:
- Extremely small size, the game can fit into <MINSIZE>, including all assets.
- Very low hardware demands, being able to run on <MINFREQ> embedded CPUs.
- No library dependencies The game is written in pure C without any I/O, which
is left for each platform's frontend to implement.
- Implementation simplicity no build system is needed, only a single file
needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
- All assets are part of the source code, so no filesystem is required for the
game.
- Extreme portability thanks to the above. Official ports exist for PC, browser
and embedded consoles like Pokitto and Gamebuino Meta.
- Made completely from scratch with only free software, including the engine and
assets.
- Completely public domain status, being released under CC0.
The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10 The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10
levels. The graphics uses a 256 color palette and is a little simpler than that levels. The graphics uses a 256 color palette and is a little simpler than that
of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel
images. The engine uses software rendering and 2D raycasting for rendering. images. The engine uses software rendering and 2D raycasting for rendering.
There are multiple enemy types, weapons and items to pick up. Music is There are multiple enemy types, weapons and items to pick up. Music is 8bit and
procedurally generated (utilizing so called bytebeat). procedurally generated (utilizing so called bytebeat).
FEATURES
Some of the aspects of the game worth mentioning are:
- Extremely small size, being able to fit into 200 KB, including all assets.
- Very low hardware demands, being able to run on 40 MHz embedded CPUs.
- No library dependencies The game core is written in pure C without any I/O,
which is left for each platform's frontend to implement.
- Implementation simplicity no build system is needed, only a single file
needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
- All assets are part of the source code so no filesystem is required for the
game to run.
- Extreme portability thanks to the above. Official ports exist for PC,
terminal, web browser and embedded consoles like Pokitto and Gamebuino Meta.
- Made completely from scratch with only free software, including the engine,
assets and media.
- Completely public domain status, made completely from scratch by a single
person and released under CC0 (with an additional waiver of patents).
===== freegamedev forum ====== ===== freegamedev forum ======
Hello, Hello,
I am releasing version 1.0 of my suckless game Anarch that I've been working I am releasing version 1.0 of my suckless game Anarch which I've been working
on on evenings for a few years now. on on evenings for maybe two years.
It's probably a little different from what you expect from a typical modern It's probably a little different from what you expect from a typical modern
game, it looks like from early 90s and will seem backwards and dumb at first, game as it is a little experimental and purposfully trying to do things
but it's just trying to do things differently. It's not just a game but also a differently. It looks like from early 90s and will seem shitty and backwards,
manifesto of some ideas I hold. but it's just aiming for different goals than wide popularity or making profit.
It's not just a game but also a manifesto of some ideas I hold.
It is extremely small, completely public domain, no-dependency, no-file, It is extremely small, completely public domain, no-dependency, no-file,
portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs very portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that
everywhere, made for the benefit of all living beings. For more see the page runs everywhere (needs just 32 KB RAM and 40 MHz CPU), made for the benefit of
at libregamewiki: <LIBREGAMEWIKILINK>. all living beings. For more see the page at libregamewiki: <LIBREGAMEWIKILINK>.
Game-wise Anarch offers: Game-wise Anarch offers:
@ -305,8 +320,9 @@ Game-wise Anarch offers:
- 6 weapons using 3 types of ammo - 6 weapons using 3 types of ammo
- 7 types of enemies - 7 types of enemies
- optional primitive save/load system - optional primitive save/load system
- bosses
- optional mouse support - optional mouse support
- hidden secrets - a few hidden secrets/easter eggs
website: <WEBSITE> website: <WEBSITE>
@ -314,3 +330,13 @@ repo: <REPOURL>
play in browser: <PLAYINBROWSER> play in browser: <PLAYINBROWSER>
Enjoy!
==== twitter ====
Releasing my long in development #game #Anarch! <link>. Also stop using
#Twitter, it's a #proprietary (#fascist) platform.
==== website ====
Anarch: Very special suckless FPS Doom-like game in pure C.