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Update texts
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index.html
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index.html
@ -215,8 +215,8 @@
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</p>
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</p>
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<p class="description">
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<p class="description">
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This game is not just a mere entertainment, it is an art that
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This is an experiment and art that categorically rejects capitalist
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categorically rejects capitalist technology.
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technology.
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</p>
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</p>
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<img class="photo" src="media/3screens.png" alt="screenshots">
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<img class="photo" src="media/3screens.png" alt="screenshots">
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@ -224,13 +224,15 @@
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<span class="wow">MORE THAN A GAME</span>
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<span class="wow">MORE THAN A GAME</span>
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<p class="description">
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<p class="description">
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This is not a mere entertainment toy meant for killing time or pursuing low
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This is not a mere entertainment or toy meant for killing time or pursuing
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goals such as making profit, this is art, a tool, a blueprint, a manifesto.
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low goals such as making profit or something to put on portfolio, this is
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Anarch is completely gratis and free as in freedom and besides entertainment
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much more. Anarch is completely <b>gratis and free as in freedom</b> and
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can also be used for hacking, education, research, media creation, as a benchmark,
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besides entertainment can also be used for education, research, hacking, media
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as a test, as an environment, as an engine, as a basis for something greater.
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creation, as a benchmark, as a test, as an environment, as an engine, as
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You are not limited by anything. Nothing is hidden, everything is allowed,
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a basis for something greater. You are not limited by anything, there are
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no burdens are imposed.
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no conditions to agree to. Nothing is hidden, everything is allowed, no
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burdens are imposed. The best motivation to creating something is only
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pure <b>love of creation for its own sake</b>, unburdened by any other goals.
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</p>
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</p>
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<img class="photo" src="https://upload.wikimedia.org/wikipedia/commons/8/83/Anarch_Devices.jpg" alt="screenshots">
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<img class="photo" src="https://upload.wikimedia.org/wikipedia/commons/8/83/Anarch_Devices.jpg" alt="screenshots">
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@ -243,7 +245,7 @@
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including the engine, graphics, sounds, music, even the font and palette,
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including the engine, graphics, sounds, music, even the font and palette,
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so that I could eventually give up all my rights and
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so that I could eventually give up all my rights and
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dedicate this game fully and <b>completely to the public domain</b>,
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dedicate this game fully and <b>completely to the public domain</b>,
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to you, my dear fellow human being. No one shoud be allowed to own
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to you, my dear fellow human being. No one should be allowed to own
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information and art.
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information and art.
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</p>
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</p>
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146
media/texts.txt
146
media/texts.txt
@ -76,6 +76,7 @@ info see the website at <WEBSITE> or the repository at <REPOURL>.
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The game has been ported to:
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The game has been ported to:
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- GNU/Linux, SDL
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- GNU/Linux, SDL
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- GNU/Linux, CSFML
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- GNU/Linux, terminal
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- GNU/Linux, terminal
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- web browser, emscripten
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- web browser, emscripten
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- Pokitto (220x116, 48 MHz ARM, 36 KB RAM, 256 KB flash)
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- Pokitto (220x116, 48 MHz ARM, 36 KB RAM, 256 KB flash)
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@ -90,8 +91,9 @@ As a game, Anarch offers:
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- 6 weapons using 3 types of ammo
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- 6 weapons using 3 types of ammo
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- 7 types of enemies
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- 7 types of enemies
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- optional primitive save/load system
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- optional primitive save/load system
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- bosses
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- optional mouse support
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- optional mouse support
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- hidden secrets
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- a few hidden secrets/easter eggs
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======== short manual ========
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======== short manual ========
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@ -134,9 +136,11 @@ general controls:
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I am releasing the version 1.0 of my uber game Anarch!
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I am releasing the version 1.0 of my uber game Anarch!
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<gif>
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It's a Doom-like first person shooter with 10 levels. It is completely public
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It's a Doom-like first person shooter with 10 levels. It is completely public
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domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
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domain (CC0), so you can do whatever you wish with it: mod it, hack it, break
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it, share it, even sell it. You can just grab it and start playing, however the
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it, share it, even sell it. You can just grab it and start playing. The
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project has also become a manifesto of my philosophies, going beyond simple
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project has also become a manifesto of my philosophies, going beyond simple
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entertainment purpose, so if you wish to check it out further, visit
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entertainment purpose, so if you wish to check it out further, visit
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@ -151,17 +155,26 @@ platform and you can also play it on your computer, in a browser
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(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
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(<PLAYINBROWSER>), or on other consoles. However, it all started here, with the
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Pokitto community, when a few years back Pokitto showed me the joy of
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Pokitto community, when a few years back Pokitto showed me the joy of
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programming simple HW, when I began to play around with raycasting, which later
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programming simple HW, when I began to play around with raycasting, which later
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resutlted in raycastlib and eventually this game. Fot this I thank all of you.
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resutlted in raycastlib and eventually this game. Fot this I thank you, the
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amazing community.
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Controls are:
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downloads:
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<overclocked>
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<normal>
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<joyhat>
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<source>
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controls:
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- arrows: movement
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- arrows: movement
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- A: shoot, confirm
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- A: shoot, confirm
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- B: hold for strafing, cancel
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- B: hold for strafing, cancel
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- C + A, C + B: switch weapons
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- C + A/left, C + B/right: switch weapons
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- C + up: jump
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- C + up: jump
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- C + down: menu
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- C + down: menu
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<trailer>
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Enjoy!
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Enjoy!
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========== gb meta ===========
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========== gb meta ===========
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@ -175,22 +188,25 @@ anything with it. It is a small manifesto to some ideas I hold: if you wish to
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know more, visit the game's website at <WEBSITE> or the repo at <REPOURL>. You
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know more, visit the game's website at <WEBSITE> or the repo at <REPOURL>. You
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can also play the game in browser at <PLAYINBROWSER>.
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can also play the game in browser at <PLAYINBROWSER>.
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I didn't spend too much time on the GB Meta port and I think it could be done
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I am not so knowledgeable about lower level Gamebuino, so I think this port can
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better, maybe rendered in higher resolution, with music and game's sounds. If
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be further imporved. If you could access the display directly, maybe you could
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anyone skilled with Meta wants to pursue this task, just go ahead :)
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get more performance and better rendering. Also I couldn't figure out a way to
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play the game's 8bit 8 kHz sounds, so I just play Gamebuino's sounds, maybe this
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could be fixed. If anyone skilled with Meta wants to pursue this task, just go
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ahead :)
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Controls are:
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controls:
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- arrows: movement
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- arrows: movement
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- A: shoot, confirm
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- A: shoot, confirm
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- B: hold for strafing, cancel
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- B: hold for strafing, cancel
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- menu + A, menu + B: switch weapons
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- menu + A/left, menu + B/right: switch weapons
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- menu + up: jump
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- menu + up: jump
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- menu + down: go to menu
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- menu + down: go to menu
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======== opengameart =========
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======== opengameart =========
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These are the assets from my public domain Doom-like game Anarch (<WEBSITE>).
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These are assets from my public domain Doom-like game Anarch (<WEBSITE>).
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I have made them all completely myself, from scratch, including taking my own
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I have made them all completely myself, from scratch, including taking my own
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photos, recording my own sounds etc. I release them all under CC0 1.O, public
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photos, recording my own sounds etc. I release them all under CC0 1.O, public
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domain, for any use whatsoever.
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domain, for any use whatsoever.
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@ -202,22 +218,26 @@ recordings.
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======== social nets =========
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======== social nets =========
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# Finally releasing my suckless game Anarch!
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# Releasing my long in development suckless game Anarch!
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I have spent a few years on this game. It is very special, one of its kind, a
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Hello, I am releasing my game that's a manifesto to the ideas and philosophies
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manifesto to the ideas and philosophies I hold.
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I hold.
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The game is extremely small, completely public domain (CC0) free software, has
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It is extremely small, completely public domain (CC0) free software, has
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no-dependencies, is extremely portable, suckless, made completely from-scratch
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no-dependencies, is extremely portable, suckless, made completely from-scratch
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in the 90s-style of the original Doom. I made it for the benefit of all living
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in the 90s-style of the original Doom. I made it for the benefit of all living
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beings and am now sharing it with you. Enjoy and spread it around!
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beings and am now sharing it with you. Enjoy and spread it around!
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<TRAILER>
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website: <WEBSITE>
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website: <WEBSITE>
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repository: <REPOURL>
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repository: <REPOURL>
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play in browser: <PLAYINBROWSER>
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play in browser: <PLAYINBROWSER>
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#game #libregame #suckless #freesoftware #freeculture #publicdomain #CC0 #indie
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======= video trailer =======
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======= video trailer =======
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This is a trailer for my public domain Doom-like game Anarch. The game is very
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This is a trailer for my public domain Doom-like game Anarch. The game is very
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@ -228,74 +248,69 @@ It is completely free, both as in gratis and freedom. To get it, visit
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====== wikimedia commons =====
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====== wikimedia commons =====
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This is a screenshot from a public domain game Anarch which I made. All assets
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This is a screenshot from a public domain game Anarch which I have made. All
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in the game and the whole software were created completely by me and are
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assets in the game and the whole software were created completely by me from
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released under CC0, as is this screenshot.
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scratch and are released under CC0, as is this screenshot.
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This is my gameplay recording of a public domain game Anarch which I made. All
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assets in the game and the whole software were created completely by me and are
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released under CC0, as is this recording.
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This is a public domain trailer of a public domain game Anarch which I made. All
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assets in the game and the whole software were created completely by me and are
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released under CC0, as is this trailer.
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This is a bytebeat soundtrack from a public domain game Anarch which I made. All
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assets in the game and the whole software were created completely by me and are
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released under CC0, as is this soundtrack.
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The game uses software rendering using raycasting and a custom 256 color
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The game uses software rendering using raycasting and a custom 256 color
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palette.
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palette.
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======= libregamewiki ========
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======= libregamewiki ========
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Anarch is a completely public domain, free software, 90s-style anarcho-pacifist
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Anarch is a completely public domain, free software, suckless 90s-style
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Doom-like libre game. It was created by drummyfish, made with a special
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anarcho-pacifist Doom-like libre game. It was created by drummyfish, completely
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philosophy in mind.
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from scratch. The game's aim is to experiment with a different game development
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philosophy.
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The game is made for entertainment, but also as a manifesto of certain
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ABOUT
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Anarch is made for entertainment but also as a manifesto of certain
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philosophies and ideas, including suckless programming, extreme portability,
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philosophies and ideas, including suckless programming, extreme portability,
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anti-copyright, selflessness and anarcho-pacifism.
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anti-copyright, selflessness and anarcho-pacifism.
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The game is special by its properties, which include:
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- Extremely small size, the game can fit into <MINSIZE>, including all assets.
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- Very low hardware demands, being able to run on <MINFREQ> embedded CPUs.
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- No library dependencies – The game is written in pure C without any I/O, which
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is left for each platform's frontend to implement.
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- Implementation simplicity – no build system is needed, only a single file
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needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
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- All assets are part of the source code, so no filesystem is required for the
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game.
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- Extreme portability thanks to the above. Official ports exist for PC, browser
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and embedded consoles like Pokitto and Gamebuino Meta.
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- Made completely from scratch with only free software, including the engine and
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assets.
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- Completely public domain status, being released under CC0.
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The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10
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The game is a "pseudo 3D" first person shooter, like Doom, and consists of 10
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levels. The graphics uses a 256 color palette and is a little simpler than that
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levels. The graphics uses a 256 color palette and is a little simpler than that
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of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel
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of Doom, having e.g. no textures on floor and ceiling and using just 32x32 pixel
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images. The engine uses software rendering and 2D raycasting for rendering.
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images. The engine uses software rendering and 2D raycasting for rendering.
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There are multiple enemy types, weapons and items to pick up. Music is
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There are multiple enemy types, weapons and items to pick up. Music is 8bit and
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procedurally generated (utilizing so called bytebeat).
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procedurally generated (utilizing so called bytebeat).
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FEATURES
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Some of the aspects of the game worth mentioning are:
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- Extremely small size, being able to fit into 200 KB, including all assets.
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- Very low hardware demands, being able to run on 40 MHz embedded CPUs.
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- No library dependencies – The game core is written in pure C without any I/O,
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which is left for each platform's frontend to implement.
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- Implementation simplicity – no build system is needed, only a single file
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needs to be compiled. The whole source code has <LOCTOTAL> lines of code.
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- All assets are part of the source code so no filesystem is required for the
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game to run.
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- Extreme portability thanks to the above. Official ports exist for PC,
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terminal, web browser and embedded consoles like Pokitto and Gamebuino Meta.
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- Made completely from scratch with only free software, including the engine,
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assets and media.
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- Completely public domain status, made completely from scratch by a single
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person and released under CC0 (with an additional waiver of patents).
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===== freegamedev forum ======
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===== freegamedev forum ======
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Hello,
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Hello,
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I am releasing version 1.0 of my suckless game Anarch that I've been working
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I am releasing version 1.0 of my suckless game Anarch which I've been working
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on on evenings for a few years now.
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on on evenings for maybe two years.
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It's probably a little different from what you expect from a typical modern
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It's probably a little different from what you expect from a typical modern
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game, it looks like from early 90s and will seem backwards and dumb at first,
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game as it is a little experimental and purposfully trying to do things
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but it's just trying to do things differently. It's not just a game but also a
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differently. It looks like from early 90s and will seem shitty and backwards,
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manifesto of some ideas I hold.
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but it's just aiming for different goals than wide popularity or making profit.
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It's not just a game but also a manifesto of some ideas I hold.
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It is extremely small, completely public domain, no-dependency, no-file,
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It is extremely small, completely public domain, no-dependency, no-file,
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portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that runs
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very portable suckless anarcho-pacifist from-scratch 90s-style Doom clone that
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everywhere, made for the benefit of all living beings. For more see the page
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runs everywhere (needs just 32 KB RAM and 40 MHz CPU), made for the benefit of
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at libregamewiki: <LIBREGAMEWIKILINK>.
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all living beings. For more see the page at libregamewiki: <LIBREGAMEWIKILINK>.
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Game-wise Anarch offers:
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Game-wise Anarch offers:
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@ -305,8 +320,9 @@ Game-wise Anarch offers:
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- 6 weapons using 3 types of ammo
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- 6 weapons using 3 types of ammo
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- 7 types of enemies
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- 7 types of enemies
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- optional primitive save/load system
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- optional primitive save/load system
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- bosses
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- optional mouse support
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- optional mouse support
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- hidden secrets
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- a few hidden secrets/easter eggs
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website: <WEBSITE>
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website: <WEBSITE>
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@ -314,3 +330,13 @@ repo: <REPOURL>
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play in browser: <PLAYINBROWSER>
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play in browser: <PLAYINBROWSER>
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Enjoy!
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==== twitter ====
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Releasing my long in development #game #Anarch! <link>. Also stop using
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#Twitter, it's a #proprietary (#fascist) platform.
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==== website ====
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Anarch: Very special suckless FPS Doom-like game in pure C.
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