mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 08:25:05 -05:00
Add platform const
This commit is contained in:
parent
2d3956a506
commit
5f83fd9acf
8
assets.h
8
assets.h
@ -25,7 +25,8 @@ static inline uint8_t SFG_getTexel(const uint8_t *texture, uint8_t x, uint8_t y)
|
||||
return texture[(x & 0x1f) * SFG_TEXTURE_SIZE + (y & 0x1f)];
|
||||
}
|
||||
|
||||
const uint8_t SFG_texturesWall[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
|
||||
SFG_PROGRAM_MEMORY uint8_t
|
||||
SFG_texturesWall[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
|
||||
{
|
||||
{ // 0: white wooden planks
|
||||
4,4,4,21,4,4,4,3,5,4,4,21,5,21,4,4,57,21,20,4,4,21,21,4,20,4,4,3,4,3,5,4,4,4,21,
|
||||
@ -486,7 +487,7 @@ const uint8_t SFG_texturesWall[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
|
||||
}
|
||||
};
|
||||
|
||||
const uint8_t SFG_sprites[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
|
||||
SFG_PROGRAM_MEMORY uint8_t SFG_sprites[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
|
||||
{
|
||||
{ // 0: barrel
|
||||
175,175,175,175,175,175,175,175,175,175,175,175,175,175,175,175,175,175,175,175,
|
||||
@ -532,7 +533,8 @@ const uint8_t SFG_sprites[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
|
||||
}
|
||||
};
|
||||
|
||||
const uint8_t SFG_backgrounds[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
|
||||
SFG_PROGRAM_MEMORY
|
||||
uint8_t SFG_backgrounds[][SFG_TEXTURE_SIZE * SFG_TEXTURE_SIZE] =
|
||||
{
|
||||
{ // 5
|
||||
10,10,10,10,10,10,19,19,12,13,13,13,13,13,13,13,13,14,64,80,64,64,73,64,64,64,
|
||||
|
4
levels.h
4
levels.h
@ -91,7 +91,7 @@ static inline SFG_TileDefinition SFG_getMapTile
|
||||
return level->tileDictionary[tile & 0x3f];
|
||||
}
|
||||
|
||||
static const SFG_Level SFG_level0 =
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
|
||||
{
|
||||
{ // mapArray
|
||||
#define o 0
|
||||
@ -194,7 +194,7 @@ static const SFG_Level SFG_level0 =
|
||||
32 // ceilingColor
|
||||
};
|
||||
|
||||
static const SFG_Level SFG_level1 =
|
||||
SFG_PROGRAM_MEMORY SFG_Level SFG_level1 =
|
||||
{
|
||||
{ // mapArray
|
||||
#define o 0
|
||||
|
29
main.c
29
main.c
@ -1,8 +1,4 @@
|
||||
#include <stdint.h>
|
||||
#include "constants.h"
|
||||
#include "levels.h"
|
||||
#include "assets.h"
|
||||
#include "palette.h"
|
||||
|
||||
/*
|
||||
The following keys are mandatory to be implemented on any platform in order
|
||||
@ -36,6 +32,9 @@
|
||||
|
||||
#define SFG_LOG(str) ; ///< Can be redefined to log messages for better debug.
|
||||
|
||||
#define SFG_PROGRAM_MEMORY static const /**< Can be redefined to platform's
|
||||
specifier of program meory. */
|
||||
|
||||
/** Return 1 (0) if given key is pressed (not pressed). At least the mandatory
|
||||
keys have to be implemented, the optional keys don't have to ever return 1.
|
||||
See the key contant definitions to see which ones are mandatory. */
|
||||
@ -71,6 +70,11 @@ void SFG_init();
|
||||
#include "platform_sdl.h"
|
||||
#endif
|
||||
|
||||
#include "constants.h"
|
||||
#include "levels.h"
|
||||
#include "assets.h"
|
||||
#include "palette.h"
|
||||
|
||||
#define SFG_MS_PER_FRAME (1000 / SFG_FPS) // ms per frame with target FPS
|
||||
|
||||
#define SFG_PLAYER_TURN_UNITS_PER_FRAME\
|
||||
@ -138,6 +142,21 @@ void SFG_initPlayer()
|
||||
|
||||
RCL_RayConstraints SFG_rayConstraints;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
uint8_t coords[2];
|
||||
uint8_t state; /**< door state in format:
|
||||
|
||||
ccbaaaaa
|
||||
|
||||
aaaaa: current door height (how much they're open)
|
||||
b: whether currently going up (0) or down (1)
|
||||
cc: by which keys the door is unlocked
|
||||
*/
|
||||
} SFG_doorRecord;
|
||||
|
||||
#define SFG_MAX_DOORS 32
|
||||
|
||||
/**
|
||||
Stores the current level and helper precomputed vaues for better performance.
|
||||
*/
|
||||
@ -148,6 +167,8 @@ struct
|
||||
uint32_t timeStart;
|
||||
uint8_t floorColor;
|
||||
uint8_t ceilingColor;
|
||||
SFG_doorRecord doors[SFG_MAX_DOORS];
|
||||
uint8_t doorRecordCount;
|
||||
} SFG_currentLevel;
|
||||
|
||||
void SFG_pixelFunc(RCL_PixelInfo *pixel)
|
||||
|
3
make.sh
Executable file
3
make.sh
Executable file
@ -0,0 +1,3 @@
|
||||
#!/bin/bash
|
||||
|
||||
clear; clear; g++ -x c -g -fmax-errors=5 -pedantic -O3 -Wall -Wextra -o game main.c -lSDL2 2>&1 >/dev/null && ./game
|
@ -9,7 +9,7 @@
|
||||
#ifndef PALETTE_256_H
|
||||
#define PALETTE_256_H
|
||||
|
||||
const uint16_t paletteRGB565[256] = {
|
||||
SFG_PROGRAM_MEMORY uint16_t paletteRGB565[256] = {
|
||||
0, 8484, 19017, 27501, 38034, 46518, 57051, 65535, 8354, 16709, 25096, 33450,
|
||||
41805, 50192, 58546, 64853, 8386, 16805, 25224, 33642, 42061, 50480, 58898,
|
||||
65269, 6402, 14853, 23304, 29706, 38157, 46608, 55058, 61429, 4354, 10757,
|
||||
|
@ -22,6 +22,7 @@
|
||||
#define SFG_RAYCASTING_MAX_HITS 6
|
||||
|
||||
#include "Pokitto.h"
|
||||
#include "palette.h"
|
||||
|
||||
Pokitto::Core pokitto;
|
||||
|
||||
|
@ -8,7 +8,7 @@
|
||||
/**
|
||||
Turn on for previes mode for map editing (flying, noclip, fast movement etc.).
|
||||
*/
|
||||
#define SFG_PREVIEW_MODE 1
|
||||
#define SFG_PREVIEW_MODE 0
|
||||
|
||||
/**
|
||||
How much faster movement is in the preview mode.
|
||||
|
Loading…
Reference in New Issue
Block a user