mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-28 20:02:14 -05:00
Add bar
This commit is contained in:
parent
16dbf392fc
commit
5eae4f8f29
30
main.c
30
main.c
@ -347,7 +347,7 @@ typedef struct
|
|||||||
#define SFG_WEAPON_SHOTGUN_COOLDOWN_FRAMES \
|
#define SFG_WEAPON_SHOTGUN_COOLDOWN_FRAMES \
|
||||||
(SFG_WEAPON_SHOTGUN_COOLDOWN / SFG_MS_PER_FRAME)
|
(SFG_WEAPON_SHOTGUN_COOLDOWN / SFG_MS_PER_FRAME)
|
||||||
|
|
||||||
#define SFG_HUD_MARGIN (SFG_GAME_RESOLUTION_X / 20)
|
#define SFG_HUD_MARGIN (SFG_GAME_RESOLUTION_X / 40)
|
||||||
|
|
||||||
#define SFG_HUD_HEALTH_INDICATOR_WIDTH_PIXELS \
|
#define SFG_HUD_HEALTH_INDICATOR_WIDTH_PIXELS \
|
||||||
(SFG_GAME_RESOLUTION_Y / SFG_HUD_HEALTH_INDICATOR_WIDTH)
|
(SFG_GAME_RESOLUTION_Y / SFG_HUD_HEALTH_INDICATOR_WIDTH)
|
||||||
@ -359,6 +359,9 @@ typedef struct
|
|||||||
#define SFG_HUD_HEALTH_INDICATOR_DURATION_FRAMES 1
|
#define SFG_HUD_HEALTH_INDICATOR_DURATION_FRAMES 1
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#define SFG_HUD_BAR_HEIGHT \
|
||||||
|
(SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM + SFG_HUD_MARGIN * 2 + 1)
|
||||||
|
|
||||||
/*
|
/*
|
||||||
GLOBAL VARIABLES
|
GLOBAL VARIABLES
|
||||||
===============================================================================
|
===============================================================================
|
||||||
@ -603,7 +606,7 @@ void SFG_initPlayer()
|
|||||||
SFG_player.camera.resolution.x =
|
SFG_player.camera.resolution.x =
|
||||||
SFG_GAME_RESOLUTION_X / SFG_RAYCASTING_SUBSAMPLE;
|
SFG_GAME_RESOLUTION_X / SFG_RAYCASTING_SUBSAMPLE;
|
||||||
|
|
||||||
SFG_player.camera.resolution.y = SFG_GAME_RESOLUTION_Y;
|
SFG_player.camera.resolution.y = SFG_GAME_RESOLUTION_Y - SFG_HUD_BAR_HEIGHT;
|
||||||
|
|
||||||
SFG_player.camera.height = RCL_UNITS_PER_SQUARE * 12;
|
SFG_player.camera.height = RCL_UNITS_PER_SQUARE * 12;
|
||||||
SFG_player.camera.position.x = RCL_UNITS_PER_SQUARE * 15;
|
SFG_player.camera.position.x = RCL_UNITS_PER_SQUARE * 15;
|
||||||
@ -2323,6 +2326,8 @@ void SFG_drawWeapon(int16_t bobOffset)
|
|||||||
|
|
||||||
uint32_t animationLength = SFG_WEAPON_SHOTGUN_COOLDOWN_FRAMES;
|
uint32_t animationLength = SFG_WEAPON_SHOTGUN_COOLDOWN_FRAMES;
|
||||||
|
|
||||||
|
bobOffset -= SFG_HUD_BAR_HEIGHT;
|
||||||
|
|
||||||
if (shotAnimationFrame < animationLength)
|
if (shotAnimationFrame < animationLength)
|
||||||
{
|
{
|
||||||
if (SFG_player.weapon == SFG_WEAPON_KNIFE)
|
if (SFG_player.weapon == SFG_WEAPON_KNIFE)
|
||||||
@ -2502,15 +2507,30 @@ void SFG_draw()
|
|||||||
SFG_player.camera.height -= headBobOffset;
|
SFG_player.camera.height -= headBobOffset;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
SFG_drawWeapon(weaponBobOffset);
|
||||||
|
|
||||||
// draw the HUD:
|
// draw the HUD:
|
||||||
|
|
||||||
|
// bar
|
||||||
|
|
||||||
|
uint8_t color = 5;
|
||||||
|
|
||||||
|
for (uint16_t j = SFG_GAME_RESOLUTION_Y - SFG_HUD_BAR_HEIGHT;
|
||||||
|
j < SFG_GAME_RESOLUTION_Y; ++j)
|
||||||
|
{
|
||||||
|
for (uint16_t i = 0; i < SFG_GAME_RESOLUTION_X; ++i)
|
||||||
|
SFG_setGamePixel(i,j,color);
|
||||||
|
|
||||||
|
color = 2;
|
||||||
|
}
|
||||||
|
|
||||||
SFG_drawNumber( // health
|
SFG_drawNumber( // health
|
||||||
SFG_player.health,
|
SFG_player.health,
|
||||||
SFG_HUD_MARGIN,
|
SFG_HUD_MARGIN,
|
||||||
SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN -
|
SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN -
|
||||||
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,
|
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,
|
||||||
SFG_FONT_SIZE_MEDIUM,
|
SFG_FONT_SIZE_MEDIUM,
|
||||||
SFG_player.health > SFG_PLAYER_HEALTH_WARNING_LEVEL ? 7 : 175);
|
SFG_player.health > SFG_PLAYER_HEALTH_WARNING_LEVEL ? 4 : 175);
|
||||||
|
|
||||||
SFG_drawNumber( // ammo
|
SFG_drawNumber( // ammo
|
||||||
20,
|
20,
|
||||||
@ -2519,9 +2539,7 @@ void SFG_draw()
|
|||||||
SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN -
|
SFG_GAME_RESOLUTION_Y - SFG_HUD_MARGIN -
|
||||||
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,
|
SFG_FONT_CHARACTER_SIZE * SFG_FONT_SIZE_MEDIUM,
|
||||||
SFG_FONT_SIZE_MEDIUM,
|
SFG_FONT_SIZE_MEDIUM,
|
||||||
7);
|
4);
|
||||||
|
|
||||||
SFG_drawWeapon(weaponBobOffset);
|
|
||||||
|
|
||||||
if (SFG_gameFrame - SFG_player.lastHurtFrame
|
if (SFG_gameFrame - SFG_player.lastHurtFrame
|
||||||
<= SFG_HUD_HEALTH_INDICATOR_DURATION_FRAMES)
|
<= SFG_HUD_HEALTH_INDICATOR_DURATION_FRAMES)
|
||||||
|
Loading…
Reference in New Issue
Block a user