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@ -44,7 +44,7 @@ everywhere, made for the benefit of all living beings*
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- **Single compilation unit** (only one .c file to compile, very fast and simple). No build systems.
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- Uses a **custom-made 256 color palette** (but can run on platforms with fever colors, even just two).
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- **Well documented and commented code**, written with tinkering and remixing in mind.
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- Has the oldschool feel of games like **Doom**.
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- Has the oldschool feel of games like **Doom** or **Wolf3D**.
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## Stats and comparisons (for version 1.0)
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@ -63,8 +63,8 @@ source code stats (80 column wrapping, a lot of empty lines):
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compiled:
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| binary | size | target FPS | resolution | RAM usage |
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| -------------------- | ------------------------------------ | ----------- | ---------- | ---------- |
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| binary | size | target FPS | resolution | RAM usage (total) |
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| -------------------- | ------------------------------------------ | ------------------ | ---------- | ------------------ |
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| GNU/Linux, SDL | 196 KB (gcc), 184 KB (clang), 184 KB (tcc) | 60 | 700 * 512 | ~40 MB |
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| GNU/Linux, terminal | 184 KB (gcc), 176 KB (clang), 176 KB (tcc) | 30 | 127 * 42 | ~5 MB |
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| Pokitto | 180 KB | 35 (overclock), 22 | 110 * 88 | < 32 KB |
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