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Update level
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2
levels.h
2
levels.h
@ -1559,7 +1559,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level8 =
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2, // backgroundImage
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{ // elements
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{SFG_LEVEL_ELEMENT_CARD0, {33,3}},{SFG_LEVEL_ELEMENT_HEALTH, {31,3}},
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{SFG_LEVEL_ELEMENT_LAMP, {46,4}},{SFG_LEVEL_ELEMENT_TREE, {56,6}},
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{SFG_LEVEL_ELEMENT_LAMP, {46,4}},{SFG_LEVEL_ELEMENT_FINISH, {56,6}},
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{SFG_LEVEL_ELEMENT_LOCK2, {46,6}},{SFG_LEVEL_ELEMENT_HEALTH, {6,6}},
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{SFG_LEVEL_ELEMENT_ROCKETS, {28,7}},{SFG_LEVEL_ELEMENT_MONSTER_DESTROYER, {17,7}},
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{SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT, {11,7}},{SFG_LEVEL_ELEMENT_LAMP, {46,8}},
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