Continue sprite drawing

This commit is contained in:
Miloslav Číž 2019-10-06 17:05:26 +02:00
parent fec51971fb
commit 569882ea29

11
main.c
View File

@ -476,9 +476,14 @@ void SFG_drawScaledImage(
for (int16_t x = x0, u = u0; x <= x1; ++x, ++u) for (int16_t x = x0, u = u0; x <= x1; ++x, ++u)
for (int16_t y = y0, v = v0; y <= y1; ++y, ++v) for (int16_t y = y0, v = v0; y <= y1; ++y, ++v)
SFG_setGamePixel(x,y,SFG_getTexel(image, {
SFG_spriteSamplingPoints[u], uint8_t color =
SFG_spriteSamplingPoints[v])); SFG_getTexel(image,SFG_spriteSamplingPoints[u],
SFG_spriteSamplingPoints[v]);
if (color != SFG_TRANSPARENT_COLOR)
SFG_setGamePixel(x,y,color);
}
} }
RCL_Unit SFG_texturesAt(int16_t x, int16_t y) RCL_Unit SFG_texturesAt(int16_t x, int16_t y)