From 535155a60d1da0a4491209ee93dab643ad672eba Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Miloslav=20=C4=8C=C3=AD=C5=BE?= Date: Mon, 28 Sep 2020 21:49:15 +0200 Subject: [PATCH] Fix constants bug --- constants.h | 4 ++-- game.h | 2 -- 2 files changed, 2 insertions(+), 4 deletions(-) diff --git a/constants.h b/constants.h index c593392..fdb0067 100644 --- a/constants.h +++ b/constants.h @@ -378,8 +378,8 @@ #define SFG_MAP_PIXEL_SIZE (SFG_GAME_RESOLUTION_Y / SFG_MAP_SIZE) #if SFG_MAP_PIXEL_SIZE == 0 - #undef SFG_MAP_SIZE - #define SFG_MAP_SIZE 1 + #undef SFG_PIXEL_SIZE + #define SFG_PIXEL_SIZE 1 #endif #define SFG_AI_UPDATE_FRAME_INTERVAL \ diff --git a/game.h b/game.h index 7fe951e..adbbbc3 100755 --- a/game.h +++ b/game.h @@ -4313,8 +4313,6 @@ void SFG_drawWinOverlay() RCL_Unit l = (t2 * STRIP_HEIGHT * 4) / SFG_WIN_ANIMATION_DURATION; - uint8_t n = (t * 5) / SFG_WIN_ANIMATION_DURATION; - for (uint16_t y = STRIP_START; y < STRIP_START + l; ++y) for (uint16_t x = 0; x < SFG_GAME_RESOLUTION_X; ++x) SFG_setGamePixel(x,y,