Update TODO

This commit is contained in:
Miloslav Číž 2020-10-31 13:40:07 +01:00
parent b8ec97f9ac
commit 52b6c506b4

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@ -11,12 +11,8 @@ general:
- Polish weapon switching, maybe add a key to switch to previous weapon? - Polish weapon switching, maybe add a key to switch to previous weapon?
- Port to OpenDingux. - Port to OpenDingux.
- Rewrite python scripts to C (faster, less bloat, fewer dependencies). - Rewrite python scripts to C (faster, less bloat, fewer dependencies).
- automatic tests: a frontend that will play the game, check the state, rendered
frames etc.
- try to remove the debug flag (-g1) from compiler and see if it decreases size - try to remove the debug flag (-g1) from compiler and see if it decreases size
- compile on BSD and WinShit - compile on BSD and WinShit
- make SFML frontend
- Port to some fantasy console?
- run on raspbery pi - run on raspbery pi
level ideas: level ideas:
@ -219,6 +215,9 @@ done:
- Even if music is off, after turning on a few samples are played (also on - Even if music is off, after turning on a few samples are played (also on
Pokitto). Pokitto).
- At the beginning "FPS cant be reached" is always displayed. - At the beginning "FPS cant be reached" is always displayed.
- automatic tests: a frontend that will play the game, check the state, rendered
frames etc.
- make SFML frontend
scratched: scratched:
- option for disabling wall transparency, for performance? - option for disabling wall transparency, for performance?
@ -243,3 +242,4 @@ scratched:
- some monsters could reflect plasma, i.e. not be hurt by it, but reflect it - some monsters could reflect plasma, i.e. not be hurt by it, but reflect it
back towards the player back towards the player
- Port to ncurses? - Port to ncurses?
- Port to some fantasy console?