Change raycastlib

This commit is contained in:
Miloslav Číž 2019-10-06 21:20:10 +02:00
parent 91a7814193
commit 51365390ae

View File

@ -487,7 +487,7 @@ RCL_Unit *_RCL_floorPixelDistances = 0;
uint32_t profile_RCL_angleToDirection = 0;
uint32_t profile_RCL_dist = 0;
uint32_t profile_RCL_len = 0;
uint32_t profile_RCL_pointIfLeftOfRay = 0;
uint32_t profile_RCL_pointIsLeftOfRay = 0;
uint32_t profile_RCL_castRayMultiHit = 0;
uint32_t profile_RCL_castRay = 0;
uint32_t profile_RCL_absVal = 0;
@ -506,7 +506,7 @@ RCL_Unit *_RCL_floorPixelDistances = 0;
printf(" RCL_angleToDirection: %d\n",profile_RCL_angleToDirection);\
printf(" RCL_dist: %d\n",profile_RCL_dist);\
printf(" RCL_len: %d\n",profile_RCL_len);\
printf(" RCL_pointIfLeftOfRay: %d\n",profile_RCL_pointIfLeftOfRay);\
printf(" RCL_pointIsLeftOfRay: %d\n",profile_RCL_pointIsLeftOfRay);\
printf(" RCL_castRayMultiHit : %d\n",profile_RCL_castRayMultiHit);\
printf(" RCL_castRay: %d\n",profile_RCL_castRay);\
printf(" RCL_normalize: %d\n",profile_RCL_normalize);\
@ -730,9 +730,9 @@ RCL_Unit RCL_len(RCL_Vector2D v)
return RCL_dist(zero,v);
}
static inline int8_t RCL_pointIfLeftOfRay(RCL_Vector2D point, RCL_Ray ray)
static inline int8_t RCL_pointIsLeftOfRay(RCL_Vector2D point, RCL_Ray ray)
{
RCL_profileCall(RCL_pointIfLeftOfRay);
RCL_profileCall(RCL_pointIsLeftOfRay);
RCL_Unit dX = point.x - ray.start.x;
RCL_Unit dY = point.y - ray.start.y;
@ -1641,23 +1641,21 @@ RCL_PixelInfo RCL_mapToScreen(RCL_Vector2D worldPosition, RCL_Unit height,
RCL_Unit middleColumn = camera.resolution.x / 2;
// compute the third side of the triangle
RCL_Unit a = RCL_sqrtInt(d * d - result.depth * result.depth);
RCL_Ray r;
r.start = camera.position;
r.direction = cameraDir;
RCL_Unit tmp = cameraDir.x; // rotate vector 90 degrees
cameraDir.x = cameraDir.y;
cameraDir.y = -1 * tmp;
if (!RCL_pointIfLeftOfRay(worldPosition,r))
// decide whether the point is in the left or right part of screen
if (RCL_vectorsAngleCos(toPoint,cameraDir) <= 0)
a *= -1;
RCL_Unit cos = RCL_cosInt(RCL_HORIZONTAL_FOV_HALF);
RCL_Unit b = (result.depth * RCL_sinInt(RCL_HORIZONTAL_FOV_HALF)) /
RCL_nonZero(cos);
// sin/cos = tan
result.position.x = (a * middleColumn) / RCL_nonZero(b);
result.position.x = middleColumn - result.position.x;
result.position.x =
middleColumn + (a * middleColumn) / RCL_nonZero(result.depth);
return result;
}