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Fix formatting
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parent
05ba079c26
commit
4f6936d293
26
game.h
26
game.h
@ -1051,9 +1051,7 @@ void SFG_blitImage(
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posY += scale * SFG_TEXTURE_SIZE;
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y1 = posY >= 0 ?
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(posY <= limitY ? posY : limitY)
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: 0;
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y1 = posY >= 0 ? (posY <= limitY ? posY : limitY) : 0;
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if (y1 >= SFG_GAME_RESOLUTION_Y)
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y1 = SFG_GAME_RESOLUTION_Y - 1;
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@ -1348,14 +1346,12 @@ void SFG_initPlayer()
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SFG_player.squarePosition[1] =
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SFG_player.camera.position.y / RCL_UNITS_PER_SQUARE;
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SFG_player.camera.height =
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SFG_floorHeightAt(
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SFG_player.camera.height = SFG_floorHeightAt(
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SFG_currentLevel.levelPointer->playerStart[0],
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SFG_currentLevel.levelPointer->playerStart[1]) +
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RCL_CAMERA_COLL_HEIGHT_BELOW;
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SFG_player.camera.direction =
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SFG_currentLevel.levelPointer->playerStart[2] *
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SFG_player.camera.direction = SFG_currentLevel.levelPointer->playerStart[2] *
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(RCL_UNITS_PER_SQUARE / 256);
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SFG_recomputePLayerDirection();
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@ -3436,12 +3432,12 @@ void SFG_gameStepPlaying()
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SFG_processEvent(SFG_EVENT_PLAYER_TELEPORTS,0);
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break;
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}
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}
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}
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}
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}
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} // item collision check
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} // if teleporterNumber == 0
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} // for level items
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} // if eliminate
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} // if item collides
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} // if element != 0
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} // for, item collision check
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if (!collidesWithTeleporter)
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SFG_player.justTeleported = 0;
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@ -4238,7 +4234,7 @@ void SFG_drawWeapon(int16_t bobOffset)
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if (fireType == SFG_WEAPON_FIRE_TYPE_MELEE)
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{
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bobOffset = shotAnimationFrame < animationLength / 2 ? 0 :
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2 * SFG_WEAPONBOB_OFFSET_PIXELS ;
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2 * SFG_WEAPONBOB_OFFSET_PIXELS;
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}
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else
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{
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@ -4287,7 +4283,7 @@ static inline uint16_t
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void SFG_drawMenu()
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{
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#define BACKGROUND_SCALE (SFG_GAME_RESOLUTION_X / (4 * SFG_TEXTURE_SIZE ) )
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#define BACKGROUND_SCALE (SFG_GAME_RESOLUTION_X / (4 * SFG_TEXTURE_SIZE))
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#if BACKGROUND_SCALE == 0
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#undef BACKGROUND_SCALE
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