mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-12-21 23:08:49 -05:00
Fix formatting
This commit is contained in:
parent
05ba079c26
commit
4f6936d293
36
game.h
36
game.h
@ -414,9 +414,9 @@ struct
|
||||
int8_t squarePosition[2];
|
||||
RCL_Vector2D direction;
|
||||
RCL_Unit verticalSpeed;
|
||||
RCL_Unit previousVerticalSpeed; /**< Vertical speed in previous frame, needed
|
||||
for determining whether player is in the
|
||||
air. */
|
||||
RCL_Unit previousVerticalSpeed; /**< Vertical speed in previous frame, needed
|
||||
for determining whether player is in the
|
||||
air. */
|
||||
uint16_t headBobFrame;
|
||||
uint8_t weapon; ///< currently selected weapon
|
||||
uint8_t health;
|
||||
@ -429,7 +429,7 @@ struct
|
||||
which cards should be blinking in the HUD,
|
||||
the last 2 bits are a blink reset counter. */
|
||||
uint8_t justTeleported;
|
||||
int8_t previousWeaponDirection; ///< Direction (+/0/-) of previous weapon.
|
||||
int8_t previousWeaponDirection; ///< Direction (+/0/-) of previous weapon.
|
||||
} SFG_player;
|
||||
|
||||
/**
|
||||
@ -1051,9 +1051,7 @@ void SFG_blitImage(
|
||||
|
||||
posY += scale * SFG_TEXTURE_SIZE;
|
||||
|
||||
y1 = posY >= 0 ?
|
||||
(posY <= limitY ? posY : limitY)
|
||||
: 0;
|
||||
y1 = posY >= 0 ? (posY <= limitY ? posY : limitY) : 0;
|
||||
|
||||
if (y1 >= SFG_GAME_RESOLUTION_Y)
|
||||
y1 = SFG_GAME_RESOLUTION_Y - 1;
|
||||
@ -1348,14 +1346,12 @@ void SFG_initPlayer()
|
||||
SFG_player.squarePosition[1] =
|
||||
SFG_player.camera.position.y / RCL_UNITS_PER_SQUARE;
|
||||
|
||||
SFG_player.camera.height =
|
||||
SFG_floorHeightAt(
|
||||
SFG_player.camera.height = SFG_floorHeightAt(
|
||||
SFG_currentLevel.levelPointer->playerStart[0],
|
||||
SFG_currentLevel.levelPointer->playerStart[1]) +
|
||||
SFG_currentLevel.levelPointer->playerStart[1]) +
|
||||
RCL_CAMERA_COLL_HEIGHT_BELOW;
|
||||
|
||||
SFG_player.camera.direction =
|
||||
SFG_currentLevel.levelPointer->playerStart[2] *
|
||||
SFG_player.camera.direction = SFG_currentLevel.levelPointer->playerStart[2] *
|
||||
(RCL_UNITS_PER_SQUARE / 256);
|
||||
|
||||
SFG_recomputePLayerDirection();
|
||||
@ -3436,12 +3432,12 @@ void SFG_gameStepPlaying()
|
||||
SFG_processEvent(SFG_EVENT_PLAYER_TELEPORTS,0);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} // item collision check
|
||||
} // if teleporterNumber == 0
|
||||
} // for level items
|
||||
} // if eliminate
|
||||
} // if item collides
|
||||
} // if element != 0
|
||||
} // for, item collision check
|
||||
|
||||
if (!collidesWithTeleporter)
|
||||
SFG_player.justTeleported = 0;
|
||||
@ -4238,7 +4234,7 @@ void SFG_drawWeapon(int16_t bobOffset)
|
||||
if (fireType == SFG_WEAPON_FIRE_TYPE_MELEE)
|
||||
{
|
||||
bobOffset = shotAnimationFrame < animationLength / 2 ? 0 :
|
||||
2 * SFG_WEAPONBOB_OFFSET_PIXELS ;
|
||||
2 * SFG_WEAPONBOB_OFFSET_PIXELS;
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -4287,7 +4283,7 @@ static inline uint16_t
|
||||
|
||||
void SFG_drawMenu()
|
||||
{
|
||||
#define BACKGROUND_SCALE (SFG_GAME_RESOLUTION_X / (4 * SFG_TEXTURE_SIZE ) )
|
||||
#define BACKGROUND_SCALE (SFG_GAME_RESOLUTION_X / (4 * SFG_TEXTURE_SIZE))
|
||||
|
||||
#if BACKGROUND_SCALE == 0
|
||||
#undef BACKGROUND_SCALE
|
||||
|
Loading…
Reference in New Issue
Block a user