diff --git a/TODO.txt b/TODO.txt index 5f0f80a..7d058f6 100644 --- a/TODO.txt +++ b/TODO.txt @@ -5,7 +5,12 @@ general: - add enemy moving/dying sound - sounds (music?) - level 2D map (with revealing, bitmap), special key for quick displaying map -- save/load (optional) +- save/load (optional): + When a level is finished, the state at the beginning of the next one (health, + ammo, time, ...) is automatically saved and can be restored via load option in + the menu. This save as well as some other things (game progress, inagme + settings, ...) will be preserved even adter game restart if the platform + implements a saving function. - more levels - disable transparency for walls for performance (setting)? - replace textures in distace with constant color for performance (setting)? diff --git a/assets/levelY.gif b/assets/levelY.gif index 37d4df9..606fe39 100644 Binary files a/assets/levelY.gif and b/assets/levelY.gif differ