Update map

This commit is contained in:
Miloslav Číž 2020-09-10 20:17:15 +02:00
parent 3ab9a69f33
commit 4b560554ef
4 changed files with 12 additions and 5 deletions

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@ -477,11 +477,11 @@ uint16_t SFG_monsterAttributeTable[SFG_MONSTERS_TOTAL] =
SFG_PROGRAM_MEMORY uint8_t SFG_weaponAttributeTable[SFG_WEAPONS_TOTAL] =
{
/* knife */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_MELEE,1,650),
/* shotgun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,2,800),
/* m. gun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,1,500),
/* shotgun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,2,1200),
/* m. gun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,1,700),
/* r. laun. */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_FIREBALL,1,900),
/* plasma */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,1,600),
/* solution */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,4,1000)
/* plasma */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,1,550),
/* solution */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,4,1050)
};
SFG_PROGRAM_MEMORY uint8_t SFG_attackDamageTable[SFG_WEAPON_FIRE_TYPES_TOTAL] =

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@ -25,6 +25,13 @@
#define SFG_LOG(str) puts(str);
#define SFG_START_LEVEL 6
#define SFG_UNLOCK_DOOR 1
#define SFG_IMMORTAL 1
#define SFG_UNLOCK_DOOR 1
#define SFG_REVEAL_MAP 1
#define SFG_INFINITE_AMMO 1
#include <stdio.h>
#include <SDL2/SDL.h>
@ -322,7 +329,7 @@ int main(int argc, char *argv[])
for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
audioBuff[i] = 127;
SDL_PauseAudio(0);
// SDL_PauseAudio(0);
running = 1;