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@ -477,11 +477,11 @@ uint16_t SFG_monsterAttributeTable[SFG_MONSTERS_TOTAL] =
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SFG_PROGRAM_MEMORY uint8_t SFG_weaponAttributeTable[SFG_WEAPONS_TOTAL] =
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{
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/* knife */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_MELEE,1,650),
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/* shotgun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,2,800),
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/* m. gun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,1,500),
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/* shotgun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,2,1200),
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/* m. gun */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_BULLET,1,700),
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/* r. laun. */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_FIREBALL,1,900),
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/* plasma */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,1,600),
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/* solution */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,4,1000)
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/* plasma */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,1,550),
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/* solution */ SFG_WEAPON_ATTRIBUTE(SFG_WEAPON_FIRE_TYPE_PLASMA,4,1050)
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};
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SFG_PROGRAM_MEMORY uint8_t SFG_attackDamageTable[SFG_WEAPON_FIRE_TYPES_TOTAL] =
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@ -25,6 +25,13 @@
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#define SFG_LOG(str) puts(str);
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#define SFG_START_LEVEL 6
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#define SFG_UNLOCK_DOOR 1
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#define SFG_IMMORTAL 1
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#define SFG_UNLOCK_DOOR 1
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#define SFG_REVEAL_MAP 1
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#define SFG_INFINITE_AMMO 1
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#include <stdio.h>
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#include <SDL2/SDL.h>
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@ -322,7 +329,7 @@ int main(int argc, char *argv[])
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for (int i = 0; i < SFG_SFX_SAMPLE_COUNT; ++i)
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audioBuff[i] = 127;
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SDL_PauseAudio(0);
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// SDL_PauseAudio(0);
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running = 1;
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