mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-21 08:25:05 -05:00
Improve shadow dithering
This commit is contained in:
parent
d3c6a246ed
commit
48ac982460
51
main.c
51
main.c
@ -175,6 +175,38 @@ struct
|
|||||||
uint8_t doorRecordCount;
|
uint8_t doorRecordCount;
|
||||||
} SFG_currentLevel;
|
} SFG_currentLevel;
|
||||||
|
|
||||||
|
#if SFG_DITHERED_SHADOW
|
||||||
|
SFG_PROGRAM_MEMORY uint8_t SFG_ditheringPatterns[] =
|
||||||
|
{
|
||||||
|
0,0,0,0,
|
||||||
|
0,0,0,0,
|
||||||
|
|
||||||
|
0,0,0,0,
|
||||||
|
0,1,0,0,
|
||||||
|
|
||||||
|
0,0,0,0,
|
||||||
|
0,1,0,1,
|
||||||
|
|
||||||
|
1,0,1,0,
|
||||||
|
0,1,0,0,
|
||||||
|
|
||||||
|
1,0,1,0,
|
||||||
|
0,1,0,1,
|
||||||
|
|
||||||
|
1,0,1,0,
|
||||||
|
0,1,1,1,
|
||||||
|
|
||||||
|
1,1,1,1,
|
||||||
|
0,1,0,1,
|
||||||
|
|
||||||
|
1,1,1,1,
|
||||||
|
0,1,1,1,
|
||||||
|
|
||||||
|
1,1,1,1,
|
||||||
|
1,1,1,1
|
||||||
|
};
|
||||||
|
#endif
|
||||||
|
|
||||||
void SFG_pixelFunc(RCL_PixelInfo *pixel)
|
void SFG_pixelFunc(RCL_PixelInfo *pixel)
|
||||||
{
|
{
|
||||||
uint8_t color;
|
uint8_t color;
|
||||||
@ -230,20 +262,17 @@ void SFG_pixelFunc(RCL_PixelInfo *pixel)
|
|||||||
if (color != SFG_TRANSPARENT_COLOR)
|
if (color != SFG_TRANSPARENT_COLOR)
|
||||||
{
|
{
|
||||||
#if SFG_DITHERED_SHADOW
|
#if SFG_DITHERED_SHADOW
|
||||||
uint8_t fogShadow = (pixel->depth) / RCL_UNITS_PER_SQUARE;
|
uint8_t fogShadow = (pixel->depth * 4) / (RCL_UNITS_PER_SQUARE);
|
||||||
|
|
||||||
|
uint8_t fogShadowPart = fogShadow & 0x07;
|
||||||
|
|
||||||
uint8_t fogShadowPart = fogShadow & 0x03;
|
fogShadow /= 8;
|
||||||
uint8_t xMod2 = pixel->position.x & 0x01;
|
|
||||||
|
uint8_t xMod4 = pixel->position.x & 0x03;
|
||||||
uint8_t yMod2 = pixel->position.y & 0x01;
|
uint8_t yMod2 = pixel->position.y & 0x01;
|
||||||
|
|
||||||
fogShadow >>= 2;
|
shadow +=
|
||||||
|
fogShadow + SFG_ditheringPatterns[fogShadowPart * 8 + yMod2 * 4 + xMod4];
|
||||||
if (((fogShadowPart == 1) && xMod2 && yMod2) ||
|
|
||||||
((fogShadowPart == 2) && (xMod2 == yMod2)) ||
|
|
||||||
((fogShadowPart == 3) && (xMod2 || yMod2)))
|
|
||||||
fogShadow += 1;
|
|
||||||
|
|
||||||
shadow += fogShadow;
|
|
||||||
#else
|
#else
|
||||||
shadow += pixel->depth / (RCL_UNITS_PER_SQUARE * 2);
|
shadow += pixel->depth / (RCL_UNITS_PER_SQUARE * 2);
|
||||||
#endif
|
#endif
|
||||||
|
@ -22,7 +22,7 @@
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
Whether shadows (fog) should be dithered, i.e. more smooth (needs a bit more
|
Whether shadows (fog) should be dithered, i.e. more smooth (needs a bit more
|
||||||
performance).
|
CPU performance and memory).
|
||||||
*/
|
*/
|
||||||
#define SFG_DITHERED_SHADOW 1
|
#define SFG_DITHERED_SHADOW 1
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user