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Fix weapon switching
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8
main.c
8
main.c
@ -1120,13 +1120,13 @@ void SFG_getPlayerWeaponInfo(
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void SFG_playerRotateWeapon(uint8_t next)
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{
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RCL_Unit initialWeapon = SFG_player.weapon;
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RCL_Unit increment = next ? 1 : -1;
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uint8_t initialWeapon = SFG_player.weapon;
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int8_t increment = next ? 1 : -1;
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while (1)
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{
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SFG_player.weapon =
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RCL_wrap(SFG_player.weapon + increment,SFG_WEAPONS_TOTAL);
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SFG_player.weapon =
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(SFG_WEAPONS_TOTAL + SFG_player.weapon + increment) % SFG_WEAPONS_TOTAL;
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if (SFG_player.weapon == initialWeapon)
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break;
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