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Add ammo sprites
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parent
a74bdabddb
commit
464e61160c
46
assets.h
46
assets.h
@ -423,7 +423,7 @@ SFG_PROGRAM_MEMORY uint8_t SFG_itemSprites[][SFG_TEXTURE_STORE_SIZE] =
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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},
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{ // 2, bullets
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{ // 2, ammo: bullets
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175,124,168,112,125,5,194,21,19,17,113,190,2,3,4,23,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,51,51,51,0,0,0,0,0,0,0,0,0,0,0,0,51,136,200,211,0,0,
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0,0,0,0,0,0,0,0,0,3,120,119,215,195,32,0,0,0,0,2,34,34,34,34,34,35,51,51,51,54,
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@ -443,6 +443,50 @@ SFG_PROGRAM_MEMORY uint8_t SFG_itemSprites[][SFG_TEXTURE_STORE_SIZE] =
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0,0,34,42,65,17,85,81,17,67,32,0,0,0,0,0,0,0,0,2,65,17,85,81,17,65,32,0,0,0,0,0,
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0,0,0,2,34,34,34,34,34,65,32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,32,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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},
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{ // 3, ammo: rockets
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175,1,117,120,30,3,33,82,5,98,101,102,2,178,174,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,204,16,0,0,0,0,0,0,0,0,0,
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0,0,0,17,26,197,81,17,17,17,16,0,0,0,0,0,0,0,17,204,202,85,92,113,119,23,16,0,0,
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0,0,0,0,1,85,197,90,85,204,119,17,119,16,0,0,3,51,0,0,1,170,85,90,85,92,119,119,
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119,16,0,3,59,47,51,0,1,85,197,90,85,204,124,119,199,193,0,59,187,42,169,51,53,
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170,92,90,85,87,246,31,31,193,3,187,238,218,153,157,149,68,37,36,42,39,135,17,
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17,17,0,62,238,217,153,51,53,85,82,36,34,167,136,97,17,16,0,3,222,217,211,0,6,
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68,34,36,42,247,136,246,17,96,0,3,221,221,211,0,6,68,85,36,34,247,136,246,225,
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96,0,59,187,42,169,51,53,68,133,36,42,39,136,246,209,96,3,187,238,218,153,157,
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149,68,40,36,34,167,136,246,145,96,0,62,238,217,153,51,53,68,85,36,42,39,136,
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246,225,96,0,3,222,217,211,0,6,68,130,36,34,167,136,246,209,96,0,3,221,221,211,
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51,54,68,85,36,42,247,136,246,145,96,0,59,187,42,169,51,53,68,85,36,34,247,136,
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246,225,96,3,187,238,218,153,157,149,68,34,36,42,39,136,246,209,96,0,62,238,217,
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153,51,53,68,85,36,34,167,136,118,145,96,0,3,62,217,51,59,230,68,34,36,42,39,
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136,201,153,16,0,0,3,51,0,50,182,68,34,36,34,167,135,106,153,16,0,0,0,0,0,3,54,
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85,82,36,42,247,140,250,169,145,0,0,0,0,0,0,6,136,37,36,34,247,134,34,221,209,0,
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0,0,0,0,0,0,102,72,68,42,39,134,187,238,236,0,0,0,0,0,0,0,0,102,104,34,166,102,
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203,238,192,0,0,0,0,0,0,0,0,0,6,68,105,209,203,190,192,0,0,0,0,0,0,0,0,0,0,102,
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1,145,28,188,0,0,0,0,0,0,0,0,0,0,0,0,0,17,16,192,0,0,0,0,0,0,0,0,0,0,0,0,0,17,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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},
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{ // 4, ammo: plasma
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175,0,6,2,4,5,206,7,205,142,207,116,62,1,115,201,0,0,0,0,17,17,17,17,17,17,0,1,
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16,0,0,0,0,0,0,1,52,66,66,66,68,67,16,22,97,0,0,0,0,0,0,19,67,17,17,17,17,52,17,
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24,129,17,17,16,0,0,1,52,49,15,255,17,243,17,221,21,65,221,61,16,0,0,1,67,16,
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250,104,143,52,51,51,53,67,61,67,16,0,0,1,65,1,166,136,190,53,68,68,67,52,67,84,
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16,0,0,1,65,1,166,136,187,53,68,68,68,68,67,84,16,0,0,1,65,1,166,104,190,50,85,
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85,85,85,84,37,16,0,0,1,65,0,54,102,104,50,85,85,85,85,84,37,16,0,0,1,65,0,243,
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51,51,247,34,34,34,34,37,114,16,0,0,0,17,1,104,187,190,55,34,194,44,46,230,114,
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16,0,0,1,17,1,166,136,139,55,34,146,41,46,138,114,16,0,0,0,17,1,166,104,142,55,
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34,146,156,46,138,114,16,0,0,1,17,0,54,102,104,55,204,153,194,40,170,114,16,0,0,
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0,17,0,243,51,51,247,201,34,34,34,37,114,16,0,0,1,17,1,104,187,190,55,34,44,44,
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34,37,114,16,0,0,0,17,1,166,136,187,55,41,41,41,34,37,114,16,0,0,1,17,1,166,104,
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190,55,41,41,41,34,37,114,16,0,0,0,17,0,54,102,104,55,44,41,146,34,37,114,16,0,
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0,1,17,0,243,51,51,247,34,34,44,34,37,114,16,0,0,0,17,1,104,187,190,55,34,146,
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41,34,37,114,16,0,0,1,17,1,166,136,187,55,34,146,146,34,37,114,16,0,0,1,65,1,
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166,104,190,55,34,153,41,34,37,114,16,0,0,1,65,0,54,102,104,55,201,34,34,34,37,
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114,16,0,0,1,65,0,243,51,51,247,146,194,34,36,37,114,16,0,0,1,65,1,104,187,190,
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55,34,146,146,37,37,114,16,0,0,1,65,1,166,136,187,55,34,146,201,36,37,114,16,0,
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0,1,67,17,166,104,136,55,34,153,34,34,37,114,16,0,0,1,52,61,54,102,104,55,34,34,
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34,34,37,114,16,0,0,0,19,67,29,221,221,245,85,85,85,85,84,84,16,0,0,0,1,52,66,
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66,66,67,51,17,19,49,17,17,16,0,0,0,0,17,17,17,17,17,17,0,1,16,0,0,0
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}
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};
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BIN
assets/item_plasma.png
Normal file
BIN
assets/item_plasma.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 772 B |
BIN
assets/item_rockets.png
Normal file
BIN
assets/item_rockets.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 942 B |
8
levels.h
8
levels.h
@ -90,6 +90,8 @@ typedef struct
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#define SFG_LEVEL_ELEMENT_BARREL 0x01
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#define SFG_LEVEL_ELEMENT_HEALTH 0x02
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#define SFG_LEVEL_ELEMENT_BULLETS 0x03
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#define SFG_LEVEL_ELEMENT_ROCKETS 0x04
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#define SFG_LEVEL_ELEMENT_PLASMA 0x05
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/*
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Monsters have lower 4 bits zero and are only distinguished by the 4 upper
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@ -268,14 +270,14 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
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{SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT, {19, 31}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_TURRET, {5, 24}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_EXPLODER, {22, 18}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_BULLETS, {7, 23}}, {SFG_LEVEL_ELEMENT_BULLETS, {8, 23}},
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{SFG_LEVEL_ELEMENT_BULLETS, {2, 56}}, {SFG_LEVEL_ELEMENT_BULLETS, {3, 56}},
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{SFG_LEVEL_ELEMENT_BARREL, {9, 37}}, {SFG_LEVEL_ELEMENT_BARREL, {9, 38}},
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{SFG_LEVEL_ELEMENT_BARREL, {9, 39}}, {SFG_LEVEL_ELEMENT_BARREL, {9, 40}},
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{SFG_LEVEL_ELEMENT_BARREL, {9, 41}}, {SFG_LEVEL_ELEMENT_BARREL, {9, 42}},
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{SFG_LEVEL_ELEMENT_BARREL, {9, 43}}, {SFG_LEVEL_ELEMENT_BARREL, {9, 44}},
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{SFG_LEVEL_ELEMENT_BARREL, {8, 45}}, {SFG_LEVEL_ELEMENT_BARREL, {9, 46}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_ROCKETS, {4, 56}}, {SFG_LEVEL_ELEMENT_ROCKETS, {5, 56}},
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{SFG_LEVEL_ELEMENT_PLASMA, {3, 57}}, {SFG_LEVEL_ELEMENT_PLASMA, {3, 58}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_NONE, {0, 0}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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