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Fix level bug
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1
game.h
1
game.h
@ -3750,7 +3750,6 @@ void SFG_gameStepPlaying()
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if (SFG_player.weapon != currentWeapon) // if weapon switched, start cooldown
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if (SFG_player.weapon != currentWeapon) // if weapon switched, start cooldown
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{
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{
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if (SFG_player.weapon == (currentWeapon + 1) % SFG_WEAPONS_TOTAL)
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if (SFG_player.weapon == (currentWeapon + 1) % SFG_WEAPONS_TOTAL)
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SFG_player.previousWeaponDirection = -1;
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SFG_player.previousWeaponDirection = -1;
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else if (currentWeapon == (SFG_player.weapon + 1) % SFG_WEAPONS_TOTAL)
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else if (currentWeapon == (SFG_player.weapon + 1) % SFG_WEAPONS_TOTAL)
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2
texts.h
2
texts.h
@ -34,7 +34,7 @@ static const char *SFG_menuItemTexts[] =
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#define SFG_TEXT_SAVED "saved"
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#define SFG_TEXT_SAVED "saved"
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#define SFG_TEXT_LEVEL_COMPLETE "level done"
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#define SFG_TEXT_LEVEL_COMPLETE "level done"
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#define SFG_VERSION_STRING "1.01d"
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#define SFG_VERSION_STRING "1.02"
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/**<
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/**<
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Version numbering is following: major.minor for stable releases,
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Version numbering is following: major.minor for stable releases,
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in-development unstable versions have the version of the latest stable +
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in-development unstable versions have the version of the latest stable +
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