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Fix level bug

merge-requests/1/merge
Miloslav Číž 8 months ago
parent
commit
459dd85ee9
6 changed files with 1 additions and 2 deletions
  1. BIN
      assets/level3.gif
  2. BIN
      bin/Anarch_LQ_linux64_sdl_elf_1-02
  3. BIN
      bin/Anarch_linux64_csfml_elf_1-02
  4. BIN
      bin/Anarch_linux64_sdl_elf_1-02
  5. +0
    -1
      game.h
  6. +1
    -1
      texts.h

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assets/level3.gif View File

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Width: 139  |  Height: 139  |  Size: 4.8 KiB Width: 139  |  Height: 139  |  Size: 4.8 KiB

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bin/Anarch_LQ_linux64_sdl_elf_1-02 View File


BIN
bin/Anarch_linux64_csfml_elf_1-02 View File


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bin/Anarch_linux64_sdl_elf_1-02 View File


+ 0
- 1
game.h View File

@ -3750,7 +3750,6 @@ void SFG_gameStepPlaying()
if (SFG_player.weapon != currentWeapon) // if weapon switched, start cooldown
{
if (SFG_player.weapon == (currentWeapon + 1) % SFG_WEAPONS_TOTAL)
SFG_player.previousWeaponDirection = -1;
else if (currentWeapon == (SFG_player.weapon + 1) % SFG_WEAPONS_TOTAL)


+ 1
- 1
texts.h View File

@ -34,7 +34,7 @@ static const char *SFG_menuItemTexts[] =
#define SFG_TEXT_SAVED "saved"
#define SFG_TEXT_LEVEL_COMPLETE "level done"
#define SFG_VERSION_STRING "1.01d"
#define SFG_VERSION_STRING "1.02"
/**<
Version numbering is following: major.minor for stable releases,
in-development unstable versions have the version of the latest stable +


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