mirror of https://gitlab.com/drummyfish/anarch.git
Fix level bug
This commit is contained in:
parent
3b062a1a30
commit
459dd85ee9
Binary file not shown.
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 4.8 KiB |
Binary file not shown.
Binary file not shown.
Binary file not shown.
1
game.h
1
game.h
|
@ -3750,7 +3750,6 @@ void SFG_gameStepPlaying()
|
|||
|
||||
if (SFG_player.weapon != currentWeapon) // if weapon switched, start cooldown
|
||||
{
|
||||
|
||||
if (SFG_player.weapon == (currentWeapon + 1) % SFG_WEAPONS_TOTAL)
|
||||
SFG_player.previousWeaponDirection = -1;
|
||||
else if (currentWeapon == (SFG_player.weapon + 1) % SFG_WEAPONS_TOTAL)
|
||||
|
|
2
texts.h
2
texts.h
|
@ -34,7 +34,7 @@ static const char *SFG_menuItemTexts[] =
|
|||
#define SFG_TEXT_SAVED "saved"
|
||||
#define SFG_TEXT_LEVEL_COMPLETE "level done"
|
||||
|
||||
#define SFG_VERSION_STRING "1.01d"
|
||||
#define SFG_VERSION_STRING "1.02"
|
||||
/**<
|
||||
Version numbering is following: major.minor for stable releases,
|
||||
in-development unstable versions have the version of the latest stable +
|
||||
|
|
Loading…
Reference in New Issue