mirror of
https://gitlab.com/drummyfish/anarch.git
synced 2024-11-28 11:52:15 -05:00
Continue element collisions
This commit is contained in:
parent
7841c518b2
commit
4452396ad2
@ -77,6 +77,12 @@
|
|||||||
*/
|
*/
|
||||||
#define SFG_ELEMENT_COLLISION_DISTANCE 800
|
#define SFG_ELEMENT_COLLISION_DISTANCE 800
|
||||||
|
|
||||||
|
/**
|
||||||
|
Height, in RCL_Units, at which collisions happen with level elements
|
||||||
|
(sprites).
|
||||||
|
*/
|
||||||
|
#define SFG_ELEMENT_COLLISION_HEIGHT 1024
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Distance at which explosion does damage and throws away the player and
|
Distance at which explosion does damage and throws away the player and
|
||||||
monsters, in RCL_Units.
|
monsters, in RCL_Units.
|
||||||
|
2
levels.h
2
levels.h
@ -236,7 +236,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
|
|||||||
10, // floorColor
|
10, // floorColor
|
||||||
32, // ceilingColor
|
32, // ceilingColor
|
||||||
{ // elements
|
{ // elements
|
||||||
{SFG_LEVEL_ELEMENT_BARREL, {9, 1}}, {SFG_LEVEL_ELEMENT_BARREL, {13, 3}},
|
{SFG_LEVEL_ELEMENT_BARREL, {9, 1}}, {SFG_LEVEL_ELEMENT_BARREL, {9, 13}},
|
||||||
{SFG_LEVEL_ELEMENT_BARREL, {12, 4}}, {SFG_LEVEL_ELEMENT_BARREL, {15, 4}},
|
{SFG_LEVEL_ELEMENT_BARREL, {12, 4}}, {SFG_LEVEL_ELEMENT_BARREL, {15, 4}},
|
||||||
{SFG_LEVEL_ELEMENT_BARREL, {24, 10}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
|
{SFG_LEVEL_ELEMENT_BARREL, {24, 10}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
|
||||||
{SFG_LEVEL_ELEMENT_BARREL, {13, 4}}, {SFG_LEVEL_ELEMENT_BARREL, {12, 6}},
|
{SFG_LEVEL_ELEMENT_BARREL, {13, 4}}, {SFG_LEVEL_ELEMENT_BARREL, {12, 6}},
|
||||||
|
80
main.c
80
main.c
@ -1291,6 +1291,29 @@ static inline const SFG_LevelElement *SFG_getActiveItemElement(uint8_t index)
|
|||||||
~SFG_ITEM_RECORD_ACTIVE_MASK]);
|
~SFG_ITEM_RECORD_ACTIVE_MASK]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static inline uint8_t SFG_elementCollides(
|
||||||
|
RCL_Unit pointX,
|
||||||
|
RCL_Unit pointY,
|
||||||
|
RCL_Unit pointZ,
|
||||||
|
RCL_Unit elementX,
|
||||||
|
RCL_Unit elementY,
|
||||||
|
RCL_Unit elementHeight,
|
||||||
|
RCL_Unit heightMargin,
|
||||||
|
RCL_Unit widthMargin
|
||||||
|
)
|
||||||
|
{
|
||||||
|
return
|
||||||
|
(
|
||||||
|
SFG_taxicabDistance(pointX,pointY,elementX,elementY)
|
||||||
|
<= (SFG_ELEMENT_COLLISION_DISTANCE + widthMargin)
|
||||||
|
)
|
||||||
|
&&
|
||||||
|
(
|
||||||
|
(pointZ - heightMargin - elementHeight)
|
||||||
|
<= SFG_ELEMENT_COLLISION_HEIGHT
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
Performs one game step (logic, physics), happening SFG_MS_PER_FRAME after
|
Performs one game step (logic, physics), happening SFG_MS_PER_FRAME after
|
||||||
previous frame.
|
previous frame.
|
||||||
@ -1507,13 +1530,17 @@ SFG_createProjectile(p);
|
|||||||
mPos.y = SFG_MONSTER_COORD_TO_RCL_UNITS(m->coords[1]);
|
mPos.y = SFG_MONSTER_COORD_TO_RCL_UNITS(m->coords[1]);
|
||||||
|
|
||||||
if (
|
if (
|
||||||
((m->stateType & SFG_MONSTER_MASK_STATE) != SFG_MONSTER_STATE_INACTIVE) &&
|
SFG_elementCollides(
|
||||||
(
|
|
||||||
SFG_taxicabDistance(
|
|
||||||
SFG_player.camera.position.x,
|
SFG_player.camera.position.x,
|
||||||
SFG_player.camera.position.y,
|
SFG_player.camera.position.y,
|
||||||
mPos.x,mPos.y)
|
SFG_player.camera.height,
|
||||||
<= SFG_ELEMENT_COLLISION_DISTANCE + RCL_CAMERA_COLL_RADIUS
|
mPos.x,
|
||||||
|
mPos.y,
|
||||||
|
SFG_floorHeightAt(
|
||||||
|
SFG_MONSTER_COORD_TO_SQUARES(m->coords[0]),
|
||||||
|
SFG_MONSTER_COORD_TO_SQUARES(m->coords[1])),
|
||||||
|
RCL_CAMERA_COLL_RADIUS / 2,
|
||||||
|
RCL_CAMERA_COLL_HEIGHT_BELOW
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
@ -1533,11 +1560,18 @@ SFG_createProjectile(p);
|
|||||||
ePos.x = SFG_ELEMENT_COORD_TO_RCL_UNITS(e->coords[0]);
|
ePos.x = SFG_ELEMENT_COORD_TO_RCL_UNITS(e->coords[0]);
|
||||||
ePos.y = SFG_ELEMENT_COORD_TO_RCL_UNITS(e->coords[1]);
|
ePos.y = SFG_ELEMENT_COORD_TO_RCL_UNITS(e->coords[1]);
|
||||||
|
|
||||||
if (SFG_taxicabDistance(
|
if (
|
||||||
|
SFG_elementCollides(
|
||||||
SFG_player.camera.position.x,
|
SFG_player.camera.position.x,
|
||||||
SFG_player.camera.position.y,
|
SFG_player.camera.position.y,
|
||||||
ePos.x,ePos.y)
|
SFG_player.camera.height,
|
||||||
<= (SFG_ELEMENT_COLLISION_DISTANCE + RCL_CAMERA_COLL_RADIUS))
|
ePos.x,
|
||||||
|
ePos.y,
|
||||||
|
SFG_floorHeightAt(e->coords[0],e->coords[1]),
|
||||||
|
RCL_CAMERA_COLL_RADIUS / 2,
|
||||||
|
RCL_CAMERA_COLL_HEIGHT_BELOW
|
||||||
|
)
|
||||||
|
)
|
||||||
{
|
{
|
||||||
moveOffset = SFG_resolveCollisionWithElement(
|
moveOffset = SFG_resolveCollisionWithElement(
|
||||||
SFG_player.camera.position,moveOffset,ePos);
|
SFG_player.camera.position,moveOffset,ePos);
|
||||||
@ -1622,14 +1656,19 @@ SFG_createProjectile(p);
|
|||||||
if ((m->stateType & SFG_MONSTER_MASK_STATE) !=
|
if ((m->stateType & SFG_MONSTER_MASK_STATE) !=
|
||||||
SFG_MONSTER_STATE_INACTIVE)
|
SFG_MONSTER_STATE_INACTIVE)
|
||||||
{
|
{
|
||||||
RCL_Unit distance =
|
if (
|
||||||
SFG_taxicabDistance(
|
SFG_elementCollides(
|
||||||
p->position[0],
|
p->position[0],
|
||||||
p->position[1],
|
p->position[1],
|
||||||
|
p->position[2],
|
||||||
SFG_MONSTER_COORD_TO_RCL_UNITS(m->coords[0]),
|
SFG_MONSTER_COORD_TO_RCL_UNITS(m->coords[0]),
|
||||||
SFG_MONSTER_COORD_TO_RCL_UNITS(m->coords[1]));
|
SFG_MONSTER_COORD_TO_RCL_UNITS(m->coords[1]),
|
||||||
|
SFG_floorHeightAt(
|
||||||
if (distance <= SFG_ELEMENT_COLLISION_DISTANCE)
|
SFG_MONSTER_COORD_TO_SQUARES(m->coords[0]),
|
||||||
|
SFG_MONSTER_COORD_TO_SQUARES(m->coords[1])),
|
||||||
|
0,
|
||||||
|
0)
|
||||||
|
)
|
||||||
{
|
{
|
||||||
eliminate = 1;
|
eliminate = 1;
|
||||||
break;
|
break;
|
||||||
@ -1644,10 +1683,17 @@ SFG_createProjectile(p);
|
|||||||
|
|
||||||
if (e != 0)
|
if (e != 0)
|
||||||
{
|
{
|
||||||
if (SFG_taxicabDistance(p->position[0],p->position[1],
|
if (
|
||||||
e->coords[0] * RCL_UNITS_PER_SQUARE,
|
SFG_elementCollides(
|
||||||
e->coords[1] * RCL_UNITS_PER_SQUARE)
|
p->position[0],
|
||||||
<= SFG_ELEMENT_COLLISION_DISTANCE)
|
p->position[1],
|
||||||
|
p->position[2],
|
||||||
|
SFG_ELEMENT_COORD_TO_RCL_UNITS(e->coords[0]),
|
||||||
|
SFG_ELEMENT_COORD_TO_RCL_UNITS(e->coords[1]),
|
||||||
|
SFG_floorHeightAt(e->coords[0],e->coords[1]),
|
||||||
|
0,
|
||||||
|
0)
|
||||||
|
)
|
||||||
{
|
{
|
||||||
eliminate = 1;
|
eliminate = 1;
|
||||||
break;
|
break;
|
||||||
|
Loading…
Reference in New Issue
Block a user