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Add knife
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parent
11afa2ae4b
commit
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34
assets.h
34
assets.h
@ -379,24 +379,24 @@ uint8_t SFG_backgrounds[][SFG_TEXTURE_STORE_SIZE] =
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SFG_PROGRAM_MEMORY
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uint8_t SFG_weaponImages[][SFG_TEXTURE_STORE_SIZE] =
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{
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{ // 0, axe
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175,93,0,172,1,6,94,2,4,170,3,173,5,48,171,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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{ // 0, knife
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175,0,5,2,6,4,3,83,1,77,85,61,60,62,63,75,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,68,
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,71,0,0,0,0,0,0,0,0,34,0,0,0,0,0,68,122,0,0,0,0,0,
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0,0,34,82,0,0,0,0,4,215,167,0,0,0,0,0,0,34,85,82,0,0,0,0,77,122,119,0,0,0,0,0,
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34,85,85,82,0,0,0,4,215,167,125,0,0,0,0,34,85,85,85,18,0,0,0,68,122,119,212,0,0,
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0,2,85,85,85,17,18,0,0,4,133,71,212,64,0,0,2,44,85,85,17,17,18,0,4,74,92,164,68,
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0,0,0,44,204,85,81,17,17,18,0,71,133,138,116,64,0,0,2,136,204,197,17,17,17,98,4,
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122,200,167,64,0,0,0,40,136,136,187,17,17,22,102,71,168,170,116,0,0,0,2,136,136,
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131,59,177,17,102,17,247,138,119,64,0,0,0,37,204,136,51,51,187,22,97,17,247,167,
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68,0,0,0,0,2,37,81,51,51,59,102,17,17,100,116,0,0,0,0,0,0,2,38,99,51,49,97,17,
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17,111,64,0,0,0,0,0,0,0,2,102,97,17,59,17,17,20,0,0,0,0,0,0,0,0,0,34,102,17,51,
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177,19,50,0,0,0,0,0,0,0,0,0,0,38,102,51,51,51,49,32,0,0,0,0,0,0,0,0,0,2,153,99,
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62,227,17,32,0,0,0,0,0,0,0,0,0,2,131,150,227,59,187,18,0,0,0,0,0,0,0,0,0,2,164,
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150,105,51,51,238,32,0,0,0,0,0,0,0,0,0,34,38,97,147,57,153,32,0,0,0,0,0,0,0,0,0,
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0,2,102,25,153,146,0,0,0,0,0,0,0,0,0,0,0,0,38,105,153,32,0,0,0,0,0,0,0,0,0,0,0,
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0,2,105,146,0,0,0,0,0,0,0,0,0,0,0,0,0,0,34,32,0,0,0,0,0,0
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0,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,1,153,163,16,0,0,0,0,0,0,0,0,0,0,0,0,1,170,
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167,16,0,0,0,0,0,0,0,0,0,0,0,0,1,154,151,16,0,0,0,0,0,0,0,0,0,0,0,0,0,26,119,16,
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0,0,0,0,0,0,0,0,0,0,1,17,17,58,119,16,0,0,0,0,0,0,0,0,1,17,20,78,219,57,115,16,
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0,0,0,0,0,0,0,17,29,68,68,68,219,57,49,17,17,0,0,0,0,0,17,34,68,238,68,68,219,
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57,131,102,102,0,0,0,0,17,85,34,68,68,68,68,43,63,134,102,102,0,0,0,17,34,85,36,
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68,78,66,34,37,63,54,102,102,0,0,17,34,36,34,34,36,68,213,188,86,63,54,51,51,0,
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1,34,36,43,181,82,34,34,43,44,86,63,51,51,51,0,18,36,69,204,205,34,68,66,34,85,
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86,63,51,51,51,1,34,75,204,85,180,68,68,68,37,82,86,63,51,51,51,1,36,188,181,91,
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45,222,238,210,85,34,86,63,131,51,136,22,102,102,101,101,82,46,66,34,85,85,86,
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57,136,136,136,17,17,17,129,17,17,18,82,38,85,101,86,57,56,136,136,0,0,0,0,0,0,
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1,18,83,92,133,83,57,120,17,17,0,0,0,0,0,0,0,8,136,83,22,83,58,119,128,0,0,0,0,
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0,0,0,0,0,0,17,1,104,57,119,128,0,0,0,0,0,0,0,0,0,0,0,0,17,58,119,128,0,0,0,0,0,
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0,0,0,0,0,0,0,0,26,119,16,0,0,0,0,0,0,0,0,0,0,0,0,1,154,151,16,0,0,0,0,0,0,0,0,
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0,0,0,0,1,170,167,16,0,0,0,0,0,0,0,0,0,0,0,0,1,153,163,16,0,0,0,0,0,0,0,0,0,0,0,
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0,0,17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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},
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{ // 1, shotgun
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175,1,3,4,6,101,5,17,7,100,2,99,19,21,25,42,0,0,0,0,0,0,0,0,0,0,0,0,0,0,17,17,0,
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BIN
assets/weapon_knife.png
Normal file
BIN
assets/weapon_knife.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 767 B |
10
main.c
10
main.c
@ -291,6 +291,16 @@ typedef struct
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#define SFG_AI_UPDATE_FRAME_INTERVAL 1
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#endif
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typedef struct
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{
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uint8_t type;
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int8_t framesToLive;
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uint16_t position[3]; /**< Current position, stored as u16 to save space, as
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that is exactly enough to store position on 64x64
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map. */
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int16_t direction[3]; /**< Added to position each game step. */
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} SFG_projectileRecord;
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/*
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GLOBAL VARIABLES
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===============================================================================
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