diff --git a/README.md b/README.md
index 529da8d..c47cc32 100644
--- a/README.md
+++ b/README.md
@@ -34,6 +34,7 @@ This game got some attention on 4chan: [1](https://archive.li/Yzcwt), [2](https:
- Gamebino Meta (80 x 64, 48 MHz ARM, 32 KB RAM, 256 KB flash)
- Ringo/MAKERphone (160 x 128, 160 MHz ARM, 520 KB RAM, 4 MB flash)
- ESPboy (128 x 128, 160 MHz)
+ - Nibble (128 x 128, 160 MHz)
- unofficial [bare metal Raspberry Pi port](https://github.com/msx80/anarch-baremetalpi) by msx80
- Has **completely NO external dependencies**, not even rendering or IO, that is left to each platform's frontend, but each frontend is very simple. Uses **no dynamic heap allocation** (no malloc).
- Can fit into **less than 256 kb** (including all content, textures etc.).
@@ -74,6 +75,7 @@ compiled:
| Gamebuino Meta | 215 KB | 18 | 80 * 64 | < 32 KB |
| Ringo (MAKERphone) | 1.3 MB | 35 | 160 * 128 | |
| ESPboy | 376 KB | 22 | 128 * 128 | |
+| Nibble | 416 KB | 35 | 128 * 128 | |
| browser | 884 KB (whole output) | 35 | 512 * 320 | ~20 MB |
system requirements:
diff --git a/bin/Anarch_nibble_1-02.bin b/bin/Anarch_nibble_1-02.bin
new file mode 100644
index 0000000..d2a659f
Binary files /dev/null and b/bin/Anarch_nibble_1-02.bin differ
diff --git a/index.html b/index.html
index 51968c8..de1ce09 100644
--- a/index.html
+++ b/index.html
@@ -303,6 +303,7 @@
GB Meta
Ringo
ESPboy
+ Nibble
M$ Win$hit XP SDL
source code
more downloads
diff --git a/main_nibble.ino b/main_nibble.ino
new file mode 100644
index 0000000..36adf08
--- /dev/null
+++ b/main_nibble.ino
@@ -0,0 +1,149 @@
+ /**
+ @file main_nibble.ino
+
+ This is Nibble (CircuitMess) implementation of the game front end.
+
+ by Miloslav Ciz (drummyfish), 2021
+
+ Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
+ plus a waiver of all other intellectual property. The goal of this work is to
+ be and remain completely in the public domain forever, available for any use
+ whatsoever.
+*/
+
+#include
+#include
+#include
+#include
+
+#define PLUS_BRIGHTNESS 2 // this can be changed (max: 8)
+
+#define SFG_AVR 1
+
+#define SFG_SCREEN_RESOLUTION_X 128
+#define SFG_SCREEN_RESOLUTION_Y 128
+#define SFG_FPS 35
+
+#define SFG_RAYCASTING_MAX_STEPS 20
+#define SFG_RAYCASTING_SUBSAMPLE 2
+#define SFG_DIMINISH_SPRITES 1
+#define SFG_DITHERED_SHADOW 1
+
+#define SFG_CAN_EXIT 0 /* If the game is compiled into loeader, this can be set
+ to 1 which will show the "exit" option in the menu. */
+#include "game.h"
+
+Display* display;
+Sprite* sprite;
+uint8_t buttons[7];
+uint16_t paletteRAM[256];
+
+void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
+{
+ sprite->drawPixel(x,y,paletteRAM[colorIndex]);
+}
+
+uint32_t SFG_getTimeMs()
+{
+ return millis();
+}
+
+void SFG_sleepMs(uint16_t timeMs)
+{
+}
+
+int8_t SFG_keyPressed(uint8_t key)
+{
+ return key < 7 ? buttons[key] : 0;
+}
+
+void SFG_getMouseOffset(int16_t *x, int16_t *y)
+{
+}
+
+void SFG_setMusic(uint8_t value)
+{
+}
+
+void SFG_save(uint8_t data[SFG_SAVE_SIZE])
+{
+}
+
+void SFG_processEvent(uint8_t event, uint8_t data)
+{
+}
+
+uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE])
+{
+ return 0;
+}
+
+void SFG_playSound(uint8_t soundIndex, uint8_t volume)
+{
+ switch (soundIndex)
+ {
+ case 0: Piezo.tone(120, 45); break; // shot
+ case 1: Piezo.tone(200, 30); break; // door
+ case 2: Piezo.tone(80, 60); break; // explosion
+ case 3: Piezo.tone(220, 50); break; // click
+ case 4: Piezo.tone(180, 60); break; // plasma
+ case 5: Piezo.tone(300, 10); break; // monster
+ default: break;
+ }
+}
+
+// create button callbacks:
+
+#define cbf(b,n) void b ## _down() { buttons[n] = 255; } void b ## _up() { buttons[n] = 0; }
+cbf(BTN_UP,0)
+cbf(BTN_RIGHT,1)
+cbf(BTN_DOWN,2)
+cbf(BTN_LEFT,3)
+cbf(BTN_A,4)
+cbf(BTN_B,5)
+cbf(BTN_C,6)
+#undef cbf
+
+void setup()
+{
+ Nibble.begin();
+ display = Nibble.getDisplay();
+ sprite = display->getBaseSprite();
+
+ SFG_init();
+
+ for (uint8_t i = 0; i < 7; ++i)
+ buttons[i] = 0;
+
+ // move palette to RAM plus increase brightness of the colors:
+
+ for (int i = 0; i < 256; ++i)
+ {
+ int helper = i % 8;
+ helper = (helper < 8 - PLUS_BRIGHTNESS) ? PLUS_BRIGHTNESS : (7 - helper);
+ paletteRAM[i] = pgm_read_word(paletteRGB565 + i + helper);
+ }
+
+ // register button callbacks:
+
+ #define cb(b) \
+ Input::getInstance()->setBtnPressCallback(b,b ## _down); \
+ Input::getInstance()->setBtnReleaseCallback(b,b ## _up);
+
+ cb(BTN_UP)
+ cb(BTN_DOWN)
+ cb(BTN_LEFT)
+ cb(BTN_RIGHT)
+ cb(BTN_A)
+ cb(BTN_B)
+ cb(BTN_C)
+
+ #undef cb
+}
+
+void loop()
+{
+ Input::getInstance()->loop(0);
+ SFG_mainLoopBody();
+ display->commit();
+}
diff --git a/media/nibble.gif b/media/nibble.gif
new file mode 100644
index 0000000..7ea672a
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