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Fix initialization
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da489353b5
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3f2010dee6
10
game.h
10
game.h
@ -2250,11 +2250,11 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
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(attackType == SFG_MONSTER_ATTACK_MELEE) ||
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(attackType == SFG_MONSTER_ATTACK_EXPLODE);
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uint8_t monsterSquare[2] =
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{
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SFG_MONSTER_COORD_TO_SQUARES(monster->coords[0]),
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SFG_MONSTER_COORD_TO_SQUARES(monster->coords[1])
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};
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uint8_t monsterSquare[2];
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/* because of cancerous C++ compilers that error on narrowing conversion in
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{ } we init this way: */
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monsterSquare[0] = SFG_MONSTER_COORD_TO_SQUARES(monster->coords[0]);
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monsterSquare[1] = SFG_MONSTER_COORD_TO_SQUARES(monster->coords[1]);
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RCL_Unit currentHeight =
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SFG_floorCollisionHeightAt(monsterSquare[0],monsterSquare[1]);
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