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@ -2250,11 +2250,11 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
@@ -2250,11 +2250,11 @@ void SFG_monsterPerformAI(SFG_MonsterRecord *monster)
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(attackType == SFG_MONSTER_ATTACK_MELEE) ||
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(attackType == SFG_MONSTER_ATTACK_EXPLODE);
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uint8_t monsterSquare[2] = |
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{ |
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SFG_MONSTER_COORD_TO_SQUARES(monster->coords[0]), |
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SFG_MONSTER_COORD_TO_SQUARES(monster->coords[1]) |
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}; |
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uint8_t monsterSquare[2]; |
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/* because of cancerous C++ compilers that error on narrowing conversion in
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{ } we init this way: */ |
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monsterSquare[0] = SFG_MONSTER_COORD_TO_SQUARES(monster->coords[0]); |
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monsterSquare[1] = SFG_MONSTER_COORD_TO_SQUARES(monster->coords[1]); |
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RCL_Unit currentHeight = |
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SFG_floorCollisionHeightAt(monsterSquare[0],monsterSquare[1]); |
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