Update settings

This commit is contained in:
Miloslav Číž 2020-10-09 14:47:35 +02:00
parent ecccb8462f
commit 3df3d0f592
2 changed files with 26 additions and 14 deletions

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@ -21,20 +21,33 @@
#define SFG_OS_IS_MALWARE 1 #define SFG_OS_IS_MALWARE 1
#endif #endif
#define SFG_BACKGROUND_BLUR 1
#define SFG_FPS 60
#define SFG_LOG(str) puts(str);
// #define SFG_START_LEVEL 1 // #define SFG_START_LEVEL 1
// #define SFG_IMMORTAL 1 // #define SFG_IMMORTAL 1
// #define SFG_UNLOCK_DOOR 1 // #define SFG_UNLOCK_DOOR 1
// #define SFG_REVEAL_MAP 1 // #define SFG_REVEAL_MAP 1
// #define SFG_INFINITE_AMMO 1 // #define SFG_INFINITE_AMMO 1
#define SFG_SCREEN_RESOLUTION_X 800 #ifndef GAME_LQ
#define SFG_SCREEN_RESOLUTION_Y 600 // higher quality
#define SFG_FPS 60
#define SFG_LOG(str) puts(str);
#define SFG_SCREEN_RESOLUTION_X 700
#define SFG_SCREEN_RESOLUTION_Y 512
#define SFG_DITHERED_SHADOW 1
#define SFG_DIMINISH_SPRITES 1
#define SFG_HEADBOB_SHEAR (-1 * SFG_SCREEN_RESOLUTION_Y / 80)
#define SFG_BACKGROUND_BLUR 1
#else
// lower quality
#define SFG_FPS 35
#define SFG_SCREEN_RESOLUTION_X 640
#define SFG_SCREEN_RESOLUTION_Y 480
#define SFG_RAYCASTING_SUBSAMPLE 2
#define SFG_RESOLUTION_SCALEDOWN 2
#define SFG_DIMINISH_SPRITES 0
#define SFG_DITHERED_SHADOW 0
#define SFG_BACKGROUND_BLUR 0
#endif
// #define SFG_SCREEN_RESOLUTION_X 88 // #define SFG_SCREEN_RESOLUTION_X 88
// #define SFG_SCREEN_RESOLUTION_Y 110 // #define SFG_SCREEN_RESOLUTION_Y 110
@ -47,8 +60,6 @@
damage to make it a bit harder. damage to make it a bit harder.
*/ */
#define SFG_PLAYER_DAMAGE_MULTIPLIER 1024 #define SFG_PLAYER_DAMAGE_MULTIPLIER 1024
#define SFG_DITHERED_SHADOW 1
#define SFG_HEADBOB_SHEAR (-1 * SFG_SCREEN_RESOLUTION_Y / 80)
#define MUSIC_VOLUME 16 #define MUSIC_VOLUME 16

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@ -73,10 +73,11 @@
/** /**
Distance, in RCL_Units, to which textures will be drawn. Textures behind this Distance, in RCL_Units, to which textures will be drawn. Textures behind this
distance will be replaced by an average constant color, which can help distance will be replaced by an average constant color, which maybe can help
performance. Value 0 turns texturing completely off, which is much faster than performance and also serves as an antialiasim (2 level MIP map). Value 0 turns
having just a low value, values >= 65535 activate texturing completely, which texturing completely off, which is much faster than having just a low value,
can be a little faster than setting having a high value lower than this limit. values >= 65535 activate texturing completely, which can be a little faster
than setting having a high value lower than this limit.
*/ */
#ifndef SFG_TEXTURE_DISTANCE #ifndef SFG_TEXTURE_DISTANCE
#define SFG_TEXTURE_DISTANCE 100000 #define SFG_TEXTURE_DISTANCE 100000