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Add linux terminal support
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@ -27,7 +27,7 @@ This game got some attention on 4chan: [1](https://archive.li/Yzcwt), [2](https:
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- **Extemely low HW demands** (much less than Doom, no GPU, no FPU, just kilobytes of RAM and storage).
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- **Suckless, KISS, minimal, simple**, short code (~10000 LOC).
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- **Extremely portable**. So far officially ported to and tested on:
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- GNU/Linux PC: SDL, csfml, terminal
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- GNU/Linux PC: SDL, csfml, terminal (experimental), Linux framebuffer (experimental)
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- Winshit XP SDL
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- Browser
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- Pokitto (220 x 116, 48 MHz ARM, 36 KB RAM, 256 KB flash)
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121
main_terminal.c
121
main_terminal.c
@ -1,5 +1,7 @@
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/**
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@file main_pokitto.cpp
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@file main_terminal.c
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WARNING: VERY EXPERIMENTAL
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This is Linux terminal implementation of the game front end. If you replace
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the input methods, it will most likely run in other terminals as well. This
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@ -15,6 +17,16 @@
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whatsoever.
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*/
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#ifndef USE_LINUX_FRAMEBUFFER
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#define USE_LINUX_FRAMEBUFFER 1
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#endif
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// IMPORTANT: You must set these files correctly:
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#define DEV_KEYBOARD "/dev/input/event3"
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#define DEV_MOUSE "/dev/input/event1"
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#define DEV_TTY "/dev/tty3"
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#define DEV_FRAMBUFFER "/dev/fb0"
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#include <stdint.h>
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#include <unistd.h>
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#include <signal.h>
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@ -26,8 +38,22 @@
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#include "smallinput.h"
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#define SFG_SCREEN_RESOLUTION_X 127
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#define SFG_SCREEN_RESOLUTION_Y 42
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#if USE_LINUX_FRAMEBUFFER
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#include <stdlib.h>
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#include <linux/fb.h>
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#include <linux/kd.h>
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#include <sys/mman.h>
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#include <sys/ioctl.h>
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#endif
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#if USE_LINUX_FRAMEBUFFER
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#define SFG_SCREEN_RESOLUTION_X 640
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#define SFG_SCREEN_RESOLUTION_Y 480
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#else
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#define SFG_SCREEN_RESOLUTION_X 127
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#define SFG_SCREEN_RESOLUTION_Y 42
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#endif
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#define SFG_DITHERED_SHADOW 1
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#define SFG_FPS 30
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@ -36,6 +62,7 @@
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#define SCREENSIZE ((SFG_SCREEN_RESOLUTION_X + 1) * SFG_SCREEN_RESOLUTION_Y + 1)
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char screen[SCREENSIZE];
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uint8_t *screenUnsigned = (uint8_t *) screen;
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const char shades[] = // adjust according to your terminal
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{
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@ -54,8 +81,13 @@ uint32_t getTime()
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void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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{
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#if USE_LINUX_FRAMEBUFFER
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screenUnsigned[y * SFG_SCREEN_RESOLUTION_X + x] =
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colorIndex;
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#else
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screen[y * (SFG_SCREEN_RESOLUTION_X + 1) + x] =
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shades[(colorIndex > 7) * 8 + colorIndex % 8];
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#endif
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}
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uint32_t SFG_getTimeMs()
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@ -125,7 +157,9 @@ int running = 1;
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void handleSignal(int signal)
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{
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#if !USE_LINUX_FRAMEBUFFER
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puts("\033[?25h"); // show cursor
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#endif
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running = 0;
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}
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@ -142,6 +176,38 @@ int main()
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screen[SCREENSIZE - 1] = 0; // string terminator
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#if USE_LINUX_FRAMEBUFFER
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#define CHECK(w,err,msg)\
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if ((w) == (err)) { puts(msg); return 1; }
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int tty = open(DEV_TTY,O_RDWR);
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CHECK(tty,-1,"couldn't open TTY device")
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CHECK(ioctl(tty,KDSETMODE,KD_GRAPHICS),-1,"couldn't set graphic mode")
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int fb = open(DEV_FRAMBUFFER,O_RDWR);
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CHECK(fb,-1,"couldn't open framebuffer device")
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struct fb_fix_screeninfo fixInfo;
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struct fb_var_screeninfo varInfo;
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CHECK(ioctl(fb,FBIOGET_FSCREENINFO,&fixInfo),-1,"couldn't get fixInfo")
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CHECK(ioctl(fb,FBIOGET_VSCREENINFO,&varInfo),-1,"couldn't get varInfo")
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int bpp = varInfo.bits_per_pixel / 8;
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uint64_t screenSize = varInfo.xres * varInfo.yres * bpp;
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char *fbScreen = mmap(0,screenSize,PROT_READ | PROT_WRITE,MAP_SHARED,fb,0);
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CHECK(fbScreen,MAP_FAILED,"couldn't map framebuffer")
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int r = varInfo.red.offset / 8,
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g = varInfo.green.offset / 8,
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b = varInfo.blue.offset / 8,
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t = varInfo.transp.offset / 8;
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#else
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for (uint16_t i = 1; i <= SFG_SCREEN_RESOLUTION_Y; ++i)
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screen[i * (SFG_SCREEN_RESOLUTION_X + 1) - 1] = '\n';
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@ -151,20 +217,61 @@ int main()
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putchar('\n');
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puts("\033[?25l"); // hide cursor
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#endif
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while (running)
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{
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input_update();
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#if USE_LINUX_FRAMEBUFFER
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char *p = fbScreen;
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int linePad = fixInfo.line_length - SFG_SCREEN_RESOLUTION_X * bpp;
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int index = 0;
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for (int y = 0; y < SFG_SCREEN_RESOLUTION_Y; ++y)
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{
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for (int x = 0; x < SFG_SCREEN_RESOLUTION_X; ++x)
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{
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// inefficient, should be a precomputed RGB32 palette
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uint16_t c = paletteRGB565[screenUnsigned[index]];
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*(p + b) = (c << 3) & 0xf8;
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*(p + g) = (c >> 3) & 0xfc;
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*(p + r) = (c >> 8) & 0xf8;
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p += bpp;
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index++;
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}
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p += linePad;
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}
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#else
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puts("\033[0;0H"); // move cursor to 0;0
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puts(screen);
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fflush(stdout);
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#endif
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if (!SFG_mainLoopBody())
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running = 0;
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}
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puts("\033[?25h"); // show cursor
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// if (SFG_game.frame > 1000) break; // uncomment for testing, prevents locking
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}
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input_end();
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#if USE_LINUX_FRAMEBUFFER
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munmap(screen,screenSize);
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ioctl(tty,KDSETMODE,KD_TEXT); // set back to text mode
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close(fb);
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close(tty);
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#else
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puts("\033[?25h"); // show cursor
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#endif
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}
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