Add linux terminal support

This commit is contained in:
Miloslav Číž 2021-04-24 18:13:22 +02:00
parent 3899c0f993
commit 3ce97dbf33
2 changed files with 115 additions and 8 deletions

View File

@ -27,7 +27,7 @@ This game got some attention on 4chan: [1](https://archive.li/Yzcwt), [2](https:
- **Extemely low HW demands** (much less than Doom, no GPU, no FPU, just kilobytes of RAM and storage). - **Extemely low HW demands** (much less than Doom, no GPU, no FPU, just kilobytes of RAM and storage).
- **Suckless, KISS, minimal, simple**, short code (~10000 LOC). - **Suckless, KISS, minimal, simple**, short code (~10000 LOC).
- **Extremely portable**. So far officially ported to and tested on: - **Extremely portable**. So far officially ported to and tested on:
- GNU/Linux PC: SDL, csfml, terminal - GNU/Linux PC: SDL, csfml, terminal (experimental), Linux framebuffer (experimental)
- Winshit XP SDL - Winshit XP SDL
- Browser - Browser
- Pokitto (220 x 116, 48 MHz ARM, 36 KB RAM, 256 KB flash) - Pokitto (220 x 116, 48 MHz ARM, 36 KB RAM, 256 KB flash)

View File

@ -1,5 +1,7 @@
/** /**
@file main_pokitto.cpp @file main_terminal.c
WARNING: VERY EXPERIMENTAL
This is Linux terminal implementation of the game front end. If you replace This is Linux terminal implementation of the game front end. If you replace
the input methods, it will most likely run in other terminals as well. This the input methods, it will most likely run in other terminals as well. This
@ -15,6 +17,16 @@
whatsoever. whatsoever.
*/ */
#ifndef USE_LINUX_FRAMEBUFFER
#define USE_LINUX_FRAMEBUFFER 1
#endif
// IMPORTANT: You must set these files correctly:
#define DEV_KEYBOARD "/dev/input/event3"
#define DEV_MOUSE "/dev/input/event1"
#define DEV_TTY "/dev/tty3"
#define DEV_FRAMBUFFER "/dev/fb0"
#include <stdint.h> #include <stdint.h>
#include <unistd.h> #include <unistd.h>
#include <signal.h> #include <signal.h>
@ -26,8 +38,22 @@
#include "smallinput.h" #include "smallinput.h"
#define SFG_SCREEN_RESOLUTION_X 127 #if USE_LINUX_FRAMEBUFFER
#define SFG_SCREEN_RESOLUTION_Y 42 #include <stdlib.h>
#include <linux/fb.h>
#include <linux/kd.h>
#include <sys/mman.h>
#include <sys/ioctl.h>
#endif
#if USE_LINUX_FRAMEBUFFER
#define SFG_SCREEN_RESOLUTION_X 640
#define SFG_SCREEN_RESOLUTION_Y 480
#else
#define SFG_SCREEN_RESOLUTION_X 127
#define SFG_SCREEN_RESOLUTION_Y 42
#endif
#define SFG_DITHERED_SHADOW 1 #define SFG_DITHERED_SHADOW 1
#define SFG_FPS 30 #define SFG_FPS 30
@ -36,6 +62,7 @@
#define SCREENSIZE ((SFG_SCREEN_RESOLUTION_X + 1) * SFG_SCREEN_RESOLUTION_Y + 1) #define SCREENSIZE ((SFG_SCREEN_RESOLUTION_X + 1) * SFG_SCREEN_RESOLUTION_Y + 1)
char screen[SCREENSIZE]; char screen[SCREENSIZE];
uint8_t *screenUnsigned = (uint8_t *) screen;
const char shades[] = // adjust according to your terminal const char shades[] = // adjust according to your terminal
{ {
@ -54,8 +81,13 @@ uint32_t getTime()
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
{ {
#if USE_LINUX_FRAMEBUFFER
screenUnsigned[y * SFG_SCREEN_RESOLUTION_X + x] =
colorIndex;
#else
screen[y * (SFG_SCREEN_RESOLUTION_X + 1) + x] = screen[y * (SFG_SCREEN_RESOLUTION_X + 1) + x] =
shades[(colorIndex > 7) * 8 + colorIndex % 8]; shades[(colorIndex > 7) * 8 + colorIndex % 8];
#endif
} }
uint32_t SFG_getTimeMs() uint32_t SFG_getTimeMs()
@ -125,7 +157,9 @@ int running = 1;
void handleSignal(int signal) void handleSignal(int signal)
{ {
#if !USE_LINUX_FRAMEBUFFER
puts("\033[?25h"); // show cursor puts("\033[?25h"); // show cursor
#endif
running = 0; running = 0;
} }
@ -142,6 +176,38 @@ int main()
screen[SCREENSIZE - 1] = 0; // string terminator screen[SCREENSIZE - 1] = 0; // string terminator
#if USE_LINUX_FRAMEBUFFER
#define CHECK(w,err,msg)\
if ((w) == (err)) { puts(msg); return 1; }
int tty = open(DEV_TTY,O_RDWR);
CHECK(tty,-1,"couldn't open TTY device")
CHECK(ioctl(tty,KDSETMODE,KD_GRAPHICS),-1,"couldn't set graphic mode")
int fb = open(DEV_FRAMBUFFER,O_RDWR);
CHECK(fb,-1,"couldn't open framebuffer device")
struct fb_fix_screeninfo fixInfo;
struct fb_var_screeninfo varInfo;
CHECK(ioctl(fb,FBIOGET_FSCREENINFO,&fixInfo),-1,"couldn't get fixInfo")
CHECK(ioctl(fb,FBIOGET_VSCREENINFO,&varInfo),-1,"couldn't get varInfo")
int bpp = varInfo.bits_per_pixel / 8;
uint64_t screenSize = varInfo.xres * varInfo.yres * bpp;
char *fbScreen = mmap(0,screenSize,PROT_READ | PROT_WRITE,MAP_SHARED,fb,0);
CHECK(fbScreen,MAP_FAILED,"couldn't map framebuffer")
int r = varInfo.red.offset / 8,
g = varInfo.green.offset / 8,
b = varInfo.blue.offset / 8,
t = varInfo.transp.offset / 8;
#else
for (uint16_t i = 1; i <= SFG_SCREEN_RESOLUTION_Y; ++i) for (uint16_t i = 1; i <= SFG_SCREEN_RESOLUTION_Y; ++i)
screen[i * (SFG_SCREEN_RESOLUTION_X + 1) - 1] = '\n'; screen[i * (SFG_SCREEN_RESOLUTION_X + 1) - 1] = '\n';
@ -151,20 +217,61 @@ int main()
putchar('\n'); putchar('\n');
puts("\033[?25l"); // hide cursor puts("\033[?25l"); // hide cursor
#endif
while (running) while (running)
{ {
input_update(); input_update();
#if USE_LINUX_FRAMEBUFFER
char *p = fbScreen;
int linePad = fixInfo.line_length - SFG_SCREEN_RESOLUTION_X * bpp;
int index = 0;
for (int y = 0; y < SFG_SCREEN_RESOLUTION_Y; ++y)
{
for (int x = 0; x < SFG_SCREEN_RESOLUTION_X; ++x)
{
// inefficient, should be a precomputed RGB32 palette
uint16_t c = paletteRGB565[screenUnsigned[index]];
*(p + b) = (c << 3) & 0xf8;
*(p + g) = (c >> 3) & 0xfc;
*(p + r) = (c >> 8) & 0xf8;
p += bpp;
index++;
}
p += linePad;
}
#else
puts("\033[0;0H"); // move cursor to 0;0 puts("\033[0;0H"); // move cursor to 0;0
puts(screen); puts(screen);
fflush(stdout); fflush(stdout);
#endif
if (!SFG_mainLoopBody()) if (!SFG_mainLoopBody())
running = 0; running = 0;
}
puts("\033[?25h"); // show cursor // if (SFG_game.frame > 1000) break; // uncomment for testing, prevents locking
}
input_end(); input_end();
#if USE_LINUX_FRAMEBUFFER
munmap(screen,screenSize);
ioctl(tty,KDSETMODE,KD_TEXT); // set back to text mode
close(fb);
close(tty);
#else
puts("\033[?25h"); // show cursor
#endif
} }