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Add ender
This commit is contained in:
parent
2cb56e20fa
commit
3a22f95b01
68
assets.h
68
assets.h
@ -780,6 +780,74 @@ SFG_PROGRAM_MEMORY uint8_t SFG_monsterSprites[][SFG_TEXTURE_STORE_SIZE] =
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17,17,0,0,0,10,69,85,51,51,50,0,0,97,17,23,17,22,0,0,0,10,168,210,34,34,34,0,0,
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17,17,0,0,0,10,69,85,51,51,50,0,0,97,17,23,17,22,0,0,0,10,168,210,34,34,34,0,0,
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1,65,17,21,17,0,0,0,0,0,2,82,0,0,0,0,6,52,69,31,0,0,0,0,0,0,2,34,0,0,0,0,0,102,
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1,65,17,21,17,0,0,0,0,0,2,82,0,0,0,0,6,52,69,31,0,0,0,0,0,0,2,34,0,0,0,0,0,102,
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102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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102,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
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},
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{ // 10, ender idle
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0,3,4,5,2,175,1,6,52,7,93,92,50,74,73,0,85,85,85,85,0,0,0,80,5,0,5,85,85,80,0,0,
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85,85,80,0,153,153,52,1,134,17,16,80,0,9,114,32,85,80,3,151,119,119,119,104,97,
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135,129,9,119,115,36,16,85,9,114,115,51,51,51,54,97,114,113,99,50,17,22,16,80,
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151,113,18,4,18,34,51,97,135,129,102,33,20,70,16,9,119,20,55,114,0,65,34,16,17,
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22,24,4,68,70,16,2,20,67,51,51,51,48,34,33,6,96,129,4,65,0,0,9,113,51,58,58,51,
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115,3,49,65,51,0,65,96,85,85,9,49,33,34,35,34,35,49,51,18,34,38,102,102,0,0,7,
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49,36,34,33,35,18,113,115,43,50,22,23,119,114,32,7,49,33,1,34,51,49,39,23,114,
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51,22,18,34,36,16,7,19,34,64,66,34,51,19,35,51,50,6,102,17,22,96,80,115,35,11,
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176,34,49,19,45,194,35,51,116,100,70,16,85,3,55,10,164,18,18,61,17,18,18,50,55,
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97,22,16,80,1,121,10,170,65,35,18,34,34,33,34,35,96,0,0,3,68,121,64,0,1,18,34,
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32,68,18,34,34,6,5,85,1,68,119,64,0,1,17,18,32,68,18,34,34,6,5,85,80,1,55,10,
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170,65,34,65,34,34,33,34,33,96,0,0,85,3,51,10,164,35,34,52,17,18,17,34,36,103,
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114,32,80,115,35,11,176,51,49,19,20,65,18,34,68,98,36,16,9,19,34,64,67,51,119,
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19,35,50,33,70,6,17,22,96,7,49,33,1,51,51,113,35,19,52,34,16,100,68,70,16,3,49,
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36,34,50,39,18,49,35,65,17,70,65,17,22,16,3,49,33,51,51,35,35,16,18,75,68,102,
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102,102,0,0,3,33,35,51,51,51,49,1,17,68,70,0,98,96,85,85,1,68,18,58,58,49,208,
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17,68,6,96,129,2,34,0,0,3,34,65,35,50,0,65,20,96,17,22,24,1,18,36,32,80,50,36,
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29,4,18,17,70,97,135,129,0,17,17,20,16,85,2,36,34,34,33,20,230,97,114,113,100,
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68,17,22,16,85,80,4,193,17,204,68,104,1,135,129,4,68,68,70,16,85,85,80,0,68,68,
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70,1,128,17,16,80,0,4,70,16,85,85,85,85,0,0,0,80,5,0,5,85,85,80,0,0
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},
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{ // 11, ender walking
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0,3,4,5,175,2,1,6,52,93,7,92,50,74,73,0,68,68,68,68,64,0,0,4,0,64,0,68,68,0,0,4,
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68,68,68,0,10,170,114,80,136,97,17,4,0,167,34,4,68,68,0,39,119,119,119,21,86,24,
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120,16,119,50,81,4,68,0,167,35,51,51,51,49,102,23,39,22,33,17,97,4,64,42,114,18,
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85,1,34,51,22,24,120,22,1,85,97,4,64,167,37,87,114,32,81,34,49,1,17,97,128,85,
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97,4,2,21,85,51,51,51,53,18,34,16,102,8,16,81,0,4,10,119,19,51,147,147,115,1,49,
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85,18,0,1,96,68,68,10,115,18,34,34,50,35,50,35,33,34,22,102,96,68,68,7,115,18,
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81,34,18,49,55,19,50,178,22,23,114,0,0,7,115,18,16,18,35,50,23,23,115,35,22,18,
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39,114,32,3,17,50,53,5,34,51,35,35,51,50,6,102,18,37,16,64,115,34,48,187,2,49,
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19,45,194,35,51,117,101,22,96,64,50,39,112,153,177,18,49,209,17,33,35,55,97,86,
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16,68,0,39,160,153,149,35,17,34,34,34,18,51,96,22,16,64,53,87,165,0,0,17,34,33,
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5,82,34,35,6,0,0,64,21,87,165,0,0,17,18,33,5,82,34,34,6,4,68,68,0,39,112,153,
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149,34,81,34,34,34,18,33,96,0,4,68,7,51,48,153,178,34,53,17,17,33,18,21,103,34,
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4,64,115,35,48,187,3,49,19,21,81,18,17,85,98,81,4,10,17,34,37,5,51,55,19,34,51,
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33,86,6,17,102,4,7,50,18,16,19,51,113,35,19,50,81,80,101,85,97,4,7,50,18,82,35,
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39,18,49,83,37,21,86,81,17,97,4,3,50,18,35,51,50,35,16,18,37,181,102,102,96,0,4,
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2,34,19,51,51,51,49,101,17,85,86,0,2,34,102,96,1,21,81,51,147,145,214,81,85,80,
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102,1,128,18,37,32,64,50,37,19,50,37,1,21,86,1,17,104,16,17,21,16,64,51,33,93,
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80,82,17,86,96,24,120,22,1,17,22,16,68,0,33,82,34,33,21,230,96,23,39,22,85,85,
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86,16,68,68,0,92,17,204,85,96,16,24,120,16,85,85,86,16,68,68,68,0,5,85,86,0,136,
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1,17,4,0,0,0,0,68,68,68,68,64,0,0,68,0,64,0,68,68,68,68,68
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},
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{ // 12, ender attacking
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0,4,5,175,3,26,28,191,6,29,2,1,30,7,105,27,51,51,51,51,48,0,0,3,0,48,112,51,51,
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48,0,0,51,51,51,0,13,221,137,80,153,231,119,115,0,13,129,16,51,51,0,24,136,136,
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136,101,94,119,221,119,136,130,26,64,51,0,216,18,204,204,204,198,119,125,221,
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119,118,244,75,64,48,29,129,73,85,6,153,204,103,119,215,126,6,250,171,64,48,216,
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26,168,137,144,86,153,198,7,119,118,144,90,171,64,1,74,170,34,34,34,37,105,153,
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96,119,9,96,84,0,0,13,136,66,34,82,82,130,6,198,85,121,0,6,176,51,51,13,130,65,
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17,17,33,18,41,156,150,153,110,187,187,0,0,8,130,65,164,17,65,36,40,108,201,89,
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110,104,136,129,16,8,130,65,64,65,18,33,72,248,140,156,110,105,145,26,64,2,68,
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33,42,170,17,34,18,18,34,41,14,235,255,75,176,48,130,17,42,85,1,36,66,26,81,18,
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34,133,181,171,64,48,33,17,40,5,84,65,36,164,68,20,18,40,180,75,64,51,0,17,141,
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5,90,18,68,17,17,17,65,34,176,0,0,48,42,161,141,0,0,68,17,20,10,161,17,18,11,3,
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51,48,74,161,136,0,0,68,65,20,10,161,17,17,11,3,51,51,0,18,40,5,90,17,95,145,17,
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17,65,20,176,0,0,51,8,34,33,5,81,17,37,255,255,31,65,74,184,129,16,48,130,18,42,
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85,2,47,242,101,95,249,255,85,177,26,64,13,68,17,26,10,34,40,108,153,34,150,91,
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11,244,75,176,8,33,65,64,66,34,134,156,108,201,86,80,181,170,171,64,8,33,65,161,
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18,152,105,198,92,149,101,94,95,68,75,64,2,33,65,18,34,41,156,96,105,149,85,238,
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235,187,0,0,1,17,66,34,34,44,198,229,102,85,126,0,9,176,51,51,4,74,164,34,82,
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166,254,86,85,80,119,6,144,145,0,0,48,33,26,66,41,149,6,101,94,119,119,121,96,
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97,26,16,48,34,20,95,80,89,102,94,224,119,215,126,6,111,74,64,51,0,20,89,153,
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150,101,238,231,125,221,119,117,111,75,64,51,51,0,95,102,255,85,224,96,119,215,
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112,85,90,171,64,51,51,51,0,5,85,94,0,153,7,119,3,0,10,171,64,51,51,51,51,48,0,
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0,51,0,48,112,51,51,48,0,0
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}
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}
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};
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};
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BIN
assets/monster_ender_attack.png
Normal file
BIN
assets/monster_ender_attack.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.5 KiB |
BIN
assets/monster_ender_idle.png
Normal file
BIN
assets/monster_ender_idle.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
assets/monster_ender_walk.png
Normal file
BIN
assets/monster_ender_walk.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
3
levels.h
3
levels.h
@ -97,6 +97,7 @@ typedef struct
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#define SFG_LEVEL_ELEMENT_MONSTER_DESTROYER 0x10
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#define SFG_LEVEL_ELEMENT_MONSTER_DESTROYER 0x10
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#define SFG_LEVEL_ELEMENT_MONSTER_WARRIOR 0x20
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#define SFG_LEVEL_ELEMENT_MONSTER_WARRIOR 0x20
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#define SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT 0x30
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#define SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT 0x30
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#define SFG_LEVEL_ELEMENT_MONSTER_ENDER 0x40
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typedef struct
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typedef struct
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{
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{
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@ -245,7 +246,7 @@ SFG_PROGRAM_MEMORY SFG_Level SFG_level0 =
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{SFG_LEVEL_ELEMENT_HEALTH, {12, 4}}, {SFG_LEVEL_ELEMENT_HEALTH, {15, 4}},
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{SFG_LEVEL_ELEMENT_HEALTH, {12, 4}}, {SFG_LEVEL_ELEMENT_HEALTH, {15, 4}},
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{SFG_LEVEL_ELEMENT_BARREL, {24, 10}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_BARREL, {24, 10}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_BARREL, {13, 4}}, {SFG_LEVEL_ELEMENT_BARREL, {12, 6}},
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{SFG_LEVEL_ELEMENT_BARREL, {13, 4}}, {SFG_LEVEL_ELEMENT_BARREL, {12, 6}},
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{SFG_LEVEL_ELEMENT_MONSTER_DESTROYER, {15, 7}}, {SFG_LEVEL_ELEMENT_MONSTER_SPIDER, {16, 8}},
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{SFG_LEVEL_ELEMENT_MONSTER_ENDER, {23, 7}}, {SFG_LEVEL_ELEMENT_MONSTER_SPIDER, {16, 8}},
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{SFG_LEVEL_ELEMENT_MONSTER_DESTROYER, {16, 7}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_DESTROYER, {16, 7}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_WARRIOR, {18, 31}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_WARRIOR, {18, 31}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT, {19, 31}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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{SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT, {19, 31}}, {SFG_LEVEL_ELEMENT_NONE, {0, 0}},
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10
main.c
10
main.c
@ -539,6 +539,15 @@ const uint8_t *SFG_getMonsterSprite(
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break;
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break;
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case SFG_LEVEL_ELEMENT_MONSTER_ENDER:
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switch (state)
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{
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case SFG_MONSTER_STATE_ATTACKING: return SFG_monsterSprites[12]; break;
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case SFG_MONSTER_STATE_IDLE: return SFG_monsterSprites[10]; break;
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default: return SFG_monsterSprites[frame ? 10 : 11]; break;
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}
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break;
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default:
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default:
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return SFG_monsterSprites[0];
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return SFG_monsterSprites[0];
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break;
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break;
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@ -1087,6 +1096,7 @@ void SFG_setAndInitLevel(const SFG_Level *level)
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case SFG_LEVEL_ELEMENT_MONSTER_DESTROYER:
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case SFG_LEVEL_ELEMENT_MONSTER_DESTROYER:
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case SFG_LEVEL_ELEMENT_MONSTER_WARRIOR:
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case SFG_LEVEL_ELEMENT_MONSTER_WARRIOR:
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case SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT:
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case SFG_LEVEL_ELEMENT_MONSTER_PLASMABOT:
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case SFG_LEVEL_ELEMENT_MONSTER_ENDER:
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SFG_LOG("adding monster");
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SFG_LOG("adding monster");
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monster =
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monster =
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