mirror of https://gitlab.com/drummyfish/anarch

4 changed files with 194 additions and 0 deletions
Binary file not shown.
Binary file not shown.
@ -0,0 +1,192 @@
@@ -0,0 +1,192 @@
|
||||
/**
|
||||
@file main_espboy.ino |
||||
|
||||
This is ESPboy implementation of the game front end, using Arduino |
||||
libraries. |
||||
|
||||
by Miloslav Ciz (drummyfish), 2021 |
||||
|
||||
Sadly compiling can't be done with any other optimization flag than -Os. |
||||
|
||||
Released under CC0 1.0 (https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
plus a waiver of all other intellectual property. The goal of this work is to |
||||
be and remain completely in the public domain forever, available for any use |
||||
whatsoever. |
||||
*/ |
||||
|
||||
#define SFG_CAN_SAVE 1 // for version without saving, set this to 0
|
||||
|
||||
#define SFG_FOV_HORIZONTAL 240 |
||||
|
||||
#define SFG_SCREEN_RESOLUTION_X 128 |
||||
#define SFG_SCREEN_RESOLUTION_Y 128 |
||||
#define SFG_FPS 22 |
||||
#define SFG_RAYCASTING_MAX_STEPS 20 |
||||
#define SFG_RAYCASTING_SUBSAMPLE 2 |
||||
#define SFG_DIMINISH_SPRITES 1 |
||||
#define SFG_CAN_EXIT 0 |
||||
#define SFG_DITHERED_SHADOW 1 |
||||
|
||||
#define SFG_AVR 1 |
||||
|
||||
#include <Arduino.h> |
||||
#include <Adafruit_MCP23017.h> |
||||
#include <Adafruit_MCP4725.h> |
||||
#include <TFT_eSPI.h> |
||||
|
||||
#if SFG_CAN_SAVE |
||||
#include <ESP_EEPROM.h> |
||||
#define SAVE_VALID_VALUE 173 |
||||
EEPROMClass eeprom; |
||||
#endif |
||||
|
||||
#define MCP23017address 0 |
||||
#define MCP4725address 0x60 |
||||
|
||||
Adafruit_MCP23017 mcp; |
||||
Adafruit_MCP4725 dac; |
||||
TFT_eSPI tft; |
||||
|
||||
#include "game.h" |
||||
|
||||
#define SAVE_VALID_VALUE 73 |
||||
|
||||
uint8_t gamescreen[SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y]; |
||||
uint8_t keys; |
||||
|
||||
void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex) |
||||
{ |
||||
gamescreen[y * SFG_SCREEN_RESOLUTION_X + x] = colorIndex; |
||||
} |
||||
|
||||
void SFG_sleepMs(uint16_t timeMs) |
||||
{ |
||||
} |
||||
|
||||
uint32_t SFG_getTimeMs() |
||||
{ |
||||
return millis(); |
||||
} |
||||
|
||||
int8_t SFG_keyPressed(uint8_t key) |
||||
{ |
||||
switch (key) |
||||
{ |
||||
case SFG_KEY_UP: return keys & 0x02; break; |
||||
case SFG_KEY_DOWN: return keys & 0x04; break; |
||||
case SFG_KEY_RIGHT: return keys & 0x08; break; |
||||
case SFG_KEY_LEFT: return keys & 0x01; break; |
||||
case SFG_KEY_A: return keys & 0x10; break; |
||||
case SFG_KEY_B: return keys & 0x20; break; |
||||
case SFG_KEY_C: return keys & 0x80; break; |
||||
case SFG_KEY_MAP: return keys & 0x40; break; |
||||
default: return 0; break; |
||||
} |
||||
} |
||||
|
||||
void SFG_getMouseOffset(int16_t *x, int16_t *y) |
||||
{ |
||||
} |
||||
|
||||
void SFG_setMusic(uint8_t value) |
||||
{ |
||||
} |
||||
|
||||
void SFG_save(uint8_t data[SFG_SAVE_SIZE]) |
||||
{ |
||||
#if SFG_CAN_SAVE |
||||
eeprom.write(0,SAVE_VALID_VALUE); |
||||
|
||||
for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) |
||||
eeprom.write(i + 1,data[i]); |
||||
|
||||
eeprom.commit(); |
||||
#endif |
||||
} |
||||
|
||||
void SFG_processEvent(uint8_t event, uint8_t data) |
||||
{ |
||||
} |
||||
|
||||
uint8_t SFG_load(uint8_t data[SFG_SAVE_SIZE]) |
||||
{ |
||||
#if SFG_CAN_SAVE |
||||
if (eeprom.read(0) == SAVE_VALID_VALUE) |
||||
for (uint8_t i = 0; i < SFG_SAVE_SIZE; ++i) |
||||
data[i] = eeprom.read(i + 1); |
||||
|
||||
return 1; |
||||
#else |
||||
return 0; |
||||
#endif |
||||
} |
||||
|
||||
void SFG_playSound(uint8_t soundIndex, uint8_t volume) |
||||
{ |
||||
int freq = 400; |
||||
int dur = 75; |
||||
|
||||
switch (soundIndex) |
||||
{ |
||||
case 0: freq = 120; dur = 250; break; // shot
|
||||
case 1: freq = 200; dur = 260; break; // door
|
||||
case 2: freq = 80; dur = 200; break; // explosion
|
||||
case 3: freq = 220; dur = 50; break; // click
|
||||
case 4: freq = 180; dur = 200; break; // plasma
|
||||
case 5: freq = 300; dur = 100; break; // monster
|
||||
default: break; |
||||
} |
||||
|
||||
tone(D3,freq,dur); |
||||
} |
||||
|
||||
void setup() |
||||
{
|
||||
dac.begin(MCP4725address); |
||||
delay (100); |
||||
dac.setVoltage(0,false); |
||||
mcp.begin(MCP23017address); |
||||
delay(100); |
||||
|
||||
// buttons
|
||||
for (uint8_t i = 0; i < 8; i++) |
||||
{ |
||||
mcp.pinMode(i,INPUT); |
||||
mcp.pullUp(i,HIGH); |
||||
} |
||||
|
||||
mcp.pinMode(8,OUTPUT); |
||||
mcp.digitalWrite(8,LOW); |
||||
|
||||
tft.begin(); |
||||
delay(100); |
||||
tft.setRotation(0); |
||||
|
||||
tft.setAddrWindow(0,128,0,128); |
||||
tft.fillScreen(TFT_BLACK); |
||||
|
||||
dac.setVoltage(4095,true); // backlight
|
||||
|
||||
pinMode(D3,OUTPUT); // sound
|
||||
|
||||
#if SFG_CAN_SAVE |
||||
eeprom.begin(SFG_SAVE_SIZE + 1); |
||||
#endif |
||||
|
||||
SFG_init(); |
||||
} |
||||
|
||||
void loop() |
||||
{ |
||||
keys = ~mcp.readGPIOAB() & 255; |
||||
|
||||
SFG_mainLoopBody(); |
||||
|
||||
uint8_t *pixel = gamescreen; |
||||
|
||||
for (int i = 0; i < SFG_SCREEN_RESOLUTION_X * SFG_SCREEN_RESOLUTION_Y; ++i) |
||||
{ |
||||
tft.pushColor(pgm_read_word(paletteRGB565 + *pixel)); |
||||
pixel++; |
||||
} |
||||
} |
Loading…
Reference in new issue