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Update level
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10
levels.h
10
levels.h
@ -67,6 +67,8 @@ typedef struct
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texture). */
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texture). */
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uint8_t doorTextureIndex; /**< Index (global, NOT from textureIndices) of a
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uint8_t doorTextureIndex; /**< Index (global, NOT from textureIndices) of a
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texture used for door. */
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texture used for door. */
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uint8_t floorColor;
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uint8_t ceilingColor;
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} SFG_Level;
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} SFG_Level;
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static inline SFG_TileDefinition SFG_getMapTile
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static inline SFG_TileDefinition SFG_getMapTile
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@ -180,7 +182,9 @@ static const SFG_Level SFG_level0 =
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60
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},
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},
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{0, 1, 2, 6, 3,12, 10}, // textureIndices
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{0, 1, 2, 6, 3,12, 10}, // textureIndices
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7 // doorTextureIndex
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7, // doorTextureIndex
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10, // floorColor
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32 // ceilingColor
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};
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};
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static const SFG_Level SFG_level1 =
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static const SFG_Level SFG_level1 =
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@ -280,7 +284,9 @@ static const SFG_Level SFG_level1 =
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60
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SFG_TD(0 ,31,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0),SFG_TD(0 ,63,0,0), // 60
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},
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},
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{0, 1, 2, 3, 4, 5, 11}, // textureIndices
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{0, 1, 2, 3, 4, 5, 11}, // textureIndices
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7 // doorTextureIndex
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7, // doorTextureIndex
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10, // floorColor
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32 // ceilingColor
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};
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};
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#endif // guard
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#endif // guard
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8
main.c
8
main.c
@ -90,6 +90,8 @@ struct
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const SFG_Level *levelPointer;
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const SFG_Level *levelPointer;
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const uint8_t* textures[7];
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const uint8_t* textures[7];
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uint32_t timeStart;
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uint32_t timeStart;
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uint8_t floorColor;
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uint8_t ceilingColor;
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} SFG_currentLevel;
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} SFG_currentLevel;
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void SFG_pixelFunc(RCL_PixelInfo *pixel)
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void SFG_pixelFunc(RCL_PixelInfo *pixel)
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@ -138,7 +140,8 @@ void SFG_pixelFunc(RCL_PixelInfo *pixel)
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}
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}
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else
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else
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{
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{
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color = pixel->isFloor ? 20 : 50;
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color = pixel->isFloor ?
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SFG_currentLevel.floorColor : SFG_currentLevel.ceilingColor;
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}
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}
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if (color != SFG_TRANSPARENT_COLOR)
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if (color != SFG_TRANSPARENT_COLOR)
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@ -270,6 +273,9 @@ void SFG_setLevel(const SFG_Level *level)
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SFG_currentLevel.levelPointer = level;
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SFG_currentLevel.levelPointer = level;
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SFG_currentLevel.floorColor = level->floorColor;
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SFG_currentLevel.ceilingColor = level->ceilingColor;
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for (uint8_t i = 0; i < 7; ++i)
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for (uint8_t i = 0; i < 7; ++i)
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SFG_currentLevel.textures[i] =
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SFG_currentLevel.textures[i] =
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SFG_texturesWall[level->textureIndices[i]];
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SFG_texturesWall[level->textureIndices[i]];
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