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Handle fullscreen in csfml
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parent
e5805c931b
commit
3455d3281b
55
main_csfml.c
55
main_csfml.c
@ -140,7 +140,6 @@ void SFG_setPixel(uint16_t x, uint16_t y, uint8_t colorIndex)
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windowPixels[y * SFG_SCREEN_RESOLUTION_X + x] = paletteRGB32[colorIndex];
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windowPixels[y * SFG_SCREEN_RESOLUTION_X + x] = paletteRGB32[colorIndex];
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}
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}
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void SFG_setMusic(uint8_t value)
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void SFG_setMusic(uint8_t value)
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{
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{
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switch (value)
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switch (value)
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@ -284,27 +283,37 @@ void screenshot()
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int main(int argc, char *argv[])
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int main(int argc, char *argv[])
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{
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{
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if (argc > 1 && argv[1][0] == '-' && argv[1][1] == 'h' && argv[1][2] == 0)
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uint8_t fullScreen = 1;
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{
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puts("Anarch (CSFML), version " SFG_VERSION_STRING "\n");
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puts("Anarch is a unique suckless FPS game. Collect weapons and items and destroy");
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puts("robot enemies in your way in order to get to the level finish. Some door are");
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puts("locked and require access cards. Good luck!\n");
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puts("created by Miloslav \"drummyfish\" Ciz, 2020, released under CC0 1.0 (public domain)\n");
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puts("controls:\n");
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puts("- arrows, numpad, [W] [S] [A] [D] [Q] [E]: movement");
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puts("- mouse: rotation, [LMB] shoot, [RMB] toggle free look");
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puts("- [SPACE]: jump");
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puts("- [J] [RETURN] [CTRL] [LMB]: game A button (shoot, confirm)");
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puts("- [K] [SHIFT]: game B button (cancel, strafe)");
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puts("- [L]: game C button (+ down = menu, + up = jump, ...)");
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puts("- [F]: cycle next/previous weapon");
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puts("- [O] [P] [X] [Y] [Z] [mouse wheel] [mouse middle]: change weapons");
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puts("- [TAB]: map");
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puts("- [F12]: screenshot");
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puts("- [ESCAPE]: menu");
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return 0;
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for (uint8_t i = 1; i < argc; ++i)
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{
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if (argv[i][0] == '-' && argv[i][1] == 'h' && argv[i][2] == 0)
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{
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puts("Anarch (CSFML), version " SFG_VERSION_STRING "\n");
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puts("Anarch is a unique suckless FPS game. Collect weapons and items and destroy");
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puts("robot enemies in your way in order to get to the level finish. Some door are");
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puts("locked and require access cards. Good luck!\n");
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puts("created by Miloslav \"drummyfish\" Ciz, 2020, released under CC0 1.0 (public domain)\n");
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puts("controls:\n");
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puts("- arrows, numpad, [W] [S] [A] [D] [Q] [E]: movement");
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puts("- mouse: rotation, [LMB] shoot, [RMB] toggle free look");
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puts("- [SPACE]: jump");
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puts("- [J] [RETURN] [CTRL] [LMB]: game A button (shoot, confirm)");
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puts("- [K] [SHIFT]: game B button (cancel, strafe)");
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puts("- [L]: game C button (+ down = menu, + up = jump, ...)");
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puts("- [F]: cycle next/previous weapon");
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puts("- [O] [P] [X] [Y] [Z] [mouse wheel] [mouse middle]: change weapons");
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puts("- [TAB]: map");
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puts("- [F12]: screenshot");
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puts("- [ESCAPE]: menu");
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return 0;
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}
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else if (argv[i][0] == '-' && argv[i][1] == 'w' && argv[i][2] == 0)
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fullScreen = 0;
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else if (argv[i][0] == '-' && argv[i][1] == 'f' && argv[i][2] == 0)
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fullScreen = 1;
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else
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puts("SDL: unknown argument");
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}
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}
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SFG_init();
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SFG_init();
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@ -336,7 +345,9 @@ int main(int argc, char *argv[])
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sfSprite* windowSprite = sfSprite_create();
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sfSprite* windowSprite = sfSprite_create();
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window = sfRenderWindow_create(mode, "Anarch", sfResize | sfClose, NULL);
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window = sfRenderWindow_create(mode, "Anarch",
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fullScreen ? sfFullscreen : (sfResize | sfClose ), NULL);
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sfSprite_setTexture(windowSprite, windowTexture, sfTrue);
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sfSprite_setTexture(windowSprite, windowTexture, sfTrue);
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sfWindow_setMouseCursorVisible((sfWindow *) window,sfFalse);
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sfWindow_setMouseCursorVisible((sfWindow *) window,sfFalse);
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